Programming (music)

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Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since. [1]

Contents

Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a synthesizer/sampler), or uses a sequencer to arrange a song.

Coding languages

Music coding languages are used to program the electronic devices to produce the instrumental sounds they make. Each coding language has its own level of difficulty and function.

Alda

The music coding language Alda provides a tutorial on coding music and is, "designed for musicians who do not know how to program, as well as programmers who do not know how to music". [2] The website also has links to install, tutorial, cheat sheet, docs, and community for anyone visiting the website.

LC

LC computer music programming language is a more complex computer music programming language meant for more experienced coders. One of the differences between this language and other music coding languages is that, "Unlike existing unit-generator languages, LC provides objects as well as library functions and methods that can directly represent microsounds and related manipulations that are involved in microsound synthesis." [3]

History and development

Music programming has had a vast history of development leading to the creation of different programs and languages. Each development comes with more function and utility and each decade tends to favor a certain program and or piece of equipment.

MUSIC N

The first digital synthesis family of computer programs and languages being MUSIC-N created by Max Mathews. The development of these programs, allowed for more flexibility and utility, eventually leading them to become fully developed languages. As programs such as MUSIC I, MUSIC II and MUSIC III were developed, which were all created by Max Matthews, new technologies were incorporated in such as the table-lookup oscillator in MUSIC II and the unit generator in MUSIC III. The breakthrough technologies such as the unit generator, which acted as a building block for music programming software, and the acoustic compiler, which allowed "unlimited number of sound synthesis structures to be created in the computer", further the complexity and evolution of music programming systems. [4]

Drum machines

Around the time of the 1950s, electric rhythm machines began to make way into popular music. These machines began to gain much traction amongst many artists as they saw it as a way to create percussion sounds in an easier and more efficient way. Some of the popular artists who used this kind of technology are the following: J. J. Cale, Sly Stone, Phil Collins, Marvin Gaye, and Prince. Some of the popular drum machines through the time of the 1950s-1970s were the Side Man, Ace Tone's Rhythm Ace, Korg's Doncamatic, and Maestro's Rhythm King. In 1979, the LM-1 drum machine computer was released by the guitarist, Roger Linn, and its goal was to help artists achieve realistic sounding drum sounds. This drum machine had eight different drum sounds: kick drum, snare, hi-hat, cabasa, tambourine, two tom toms, two congas, cowbell, clave, and handclaps. The different sounds could be recorded individually and they sounded real because of the high frequencies the sound (28 kHz). Some notable artists who used the LM-1 drum machine were Peter Gabriel, Stevie Wonder, Michael Jackson, and Madonna. [1] These developments continued to happen in future decades leading to the creation of new electrical instruments such as the Theremin, Hammond organ, electric guitar, synthesizer, and digital sampler. Other technologies such as the phonograph, tape-recorder, and compact disk has enabled artists to create and produce sounds without the use of live musicians. [5] [6]

Music programming in the 1980s

The music programming innovations of the 1980s brought many new unique sounds to this style of music. Popular music sounds during this time were the gated reverb, synthesizers, drum machines with 1980s sounds, vocal reverb, delay, and harmonization, and master bus mix downs and tape. [7] Music programming began to emerge around this time which drew up controversy. Many artists were adapting more towards this technology and the traditional way music was made and recorded began to change. For instance, many artists began to record their beats by programming instead of recording a live drummer. [1]

Music programming in the late 2000s

Today, music programming is prevalent amongst almost every artist. Most of them use software on their computer or laptop to produce music and do not actually use physical instruments. These different programs are called digital audio workstations (DAW) and are used for editing, recording, and mixing, music files. Most DAW programs incorporate the use of MIDI technology, which allows for music production software to carry out communication between electronic instruments, computers, and other related devices. While most DAWs carry out the same function and do the same thing, there are some that require less expertise and are easier for beginners to operate. These programs are run on PCs, and the top 12 most popular DAWs now are as follows: FL Studio, Avid Pro Tools, Apple Logic Pro X, Magix Acid Pro, Ableton Live, Presonus Studio One, Magix Samplitude Pro X, Cockos Reaper, Propellerhead Reason, Steinberg Cubase Pro, GarageBand, and Bitwig Studio.

Equipment

Related Research Articles

<span class="mw-page-title-main">Digital synthesizer</span> Synthesizer that uses digital signal processing to make sounds

A digital synthesizer is a synthesizer that uses digital signal processing (DSP) techniques to make musical sounds. This in contrast to older analog synthesizers, which produce music using analog electronics, and samplers, which play back digital recordings of acoustic, electric, or electronic instruments. Some digital synthesizers emulate analog synthesizers; others include sampling capability in addition to digital synthesis.

<span class="mw-page-title-main">Drum machine</span> Electronic musical instrument that creates percussion sounds

A drum machine is an electronic musical instrument that creates percussion sounds, drum beats, and patterns. Drum machines may imitate drum kits or other percussion instruments, or produce unique sounds, such as synthesized electronic tones. A drum machine often has pre-programmed beats and patterns for popular genres and styles, such as pop music, rock music, and dance music. Most modern drum machines made in the 2010s and 2020s also allow users to program their own rhythms and beats. Drum machines may create sounds using analog synthesis or play prerecorded samples.

<span class="mw-page-title-main">Music technology (electronic and digital)</span>

Digital music technology encompasses digital instruments, computers, electronic effects units, software, or digital audio equipment by a performer, composer, sound engineer, DJ, or record producer to produce, perform or record music. The term refers to electronic devices, instruments, computer hardware, and software used in performance, playback, recording, composition, mixing, analysis, and editing of music.

A music sequencer is a device or application software that can record, edit, or play back music, by handling note and performance information in several forms, typically CV/Gate, MIDI, or Open Sound Control, and possibly audio and automation data for digital audio workstations (DAWs) and plug-ins.

<span class="mw-page-title-main">Roland TR-808</span> Drum machine

The Roland TR-808 Rhythm Composer, commonly known as the 808, is a drum machine manufactured by Roland Corporation between 1980 and 1983. It was one of the first drum machines to allow users to program rhythms instead of using preset patterns. Unlike its nearest competitor at the time, the more expensive Linn LM-1, the 808 generates sounds using analog synthesis rather than by playing samples.

A software synthesizer or softsynth is a computer program that generates digital audio, usually for music. Computer software that can create sounds or music is not new, but advances in processing speed now allow softsynths to accomplish the same tasks that previously required the dedicated hardware of a conventional synthesizer. Softsynths may be readily interfaced with other music software such as music sequencers typically in the context of a digital audio workstation. Softsynths are usually less expensive and can be more portable than dedicated hardware.

A music workstation is an electronic musical instrument providing the facilities of:

<span class="mw-page-title-main">Sampler (musical instrument)</span> Device that records and plays back samples

A sampler is an electronic musical instrument that records and plays back samples. Samples may comprise elements such as rhythm, melody, speech, sound effects or longer portions of music.

<span class="mw-page-title-main">Virtual Studio Technology</span> Audio plug-in software interface

Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg.

<span class="mw-page-title-main">Digital audio workstation</span> Electronic device or application software used for recording, editing and producing audio files

A digital audio workstation is an electronic device or application software used for recording, editing and producing audio files. DAWs come in a wide variety of configurations from a single software program on a laptop, to an integrated stand-alone unit, all the way to a highly complex configuration of numerous components controlled by a central computer. Regardless of configuration, modern DAWs have a central interface that allows the user to alter and mix multiple recordings and tracks into a final produced piece.

<span class="mw-page-title-main">Ableton Live</span> Digital audio workstation

Ableton Live, also known as Live or sometimes colloquially as "Ableton", is a digital audio workstation for macOS and Windows developed by the German company Ableton.

A rompler is an electronic musical instrument that plays pre-fabricated sounds based on audio samples. The term rompler is a blend of the terms ROM and sampler. In contrast to samplers, romplers do not record audio. Both may have additional sound editing features, such as layering several waveforms and modulation with ADSR envelopes, filters and LFOs.

<span class="mw-page-title-main">Acid Pro</span> Digital audio workstation

Acid Pro is a professional digital audio workstation (DAW) software program currently developed by Magix Software. It was originally called Acid pH1 and published by Sonic Foundry, later by Sony Creative Software as Acid Pro, and since spring 2018 by Magix as both Acid Pro and a simplified version, Acid Music Studio. Acid Pro 11 supports 64-bit architectures, and has MIDI, ASIO, VST, VST3, DirectX Audio, and 5.1 surround sound support.

<span class="mw-page-title-main">Logic Pro</span> Digital audio workstation

Logic Pro is a proprietary digital audio workstation (DAW) and MIDI sequencer software application for the macOS platform developed by Apple Inc. It was originally created in the early 1990s as Notator Logic, or Logic, by German software developer C-Lab which later went by Emagic. Apple acquired Emagic in 2002 and renamed Logic to Logic Pro. It was the second most popular DAW – after Ableton Live – according to a survey conducted in 2015.

<span class="mw-page-title-main">Hip hop production</span> Creation of hip hop music in a recording studio

Hip hop production is the creation of hip hop music in a recording studio. While the term encompasses all aspects of hip hop music creation, including recording the rapping of an MC, a turntablist or DJ providing a beat, playing samples and "scratching" using record players and the creation of a rhythmic backing track, using a drum machine or sequencer, it is most commonly used to refer to recording the instrumental, non-lyrical and non-vocal aspects of hip hop.

<span class="mw-page-title-main">E-mu Systems</span> American music technology company

E-mu Systems was a software synthesizer, audio interface, MIDI interface, and MIDI keyboard manufacturer. Founded in 1971 as a synthesizer maker, E-mu was a pioneer in samplers, sample-based drum machines and low-cost digital sampling music workstations.

<span class="mw-page-title-main">Magix Samplitude</span> Digital audio workstation

MAGIX Samplitude/ Sequoia is a computer program made by MAGIX for recording, editing, mixing, mastering and outputting audio. The first version was released in 1992 for the Amiga and three years later for Microsoft Windows. The latest versions of the software are Samplitude Pro X5, Samplitude Pro X5 Suite and Sequoia 16. Samplitude is an example of a digital audio workstation (DAW).

References

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  2. "Alda". alda.io. Retrieved 2021-12-03.
  3. Nishino, Hiroki; Osaka, Naotoshi; Nakatsu, Ryohei (December 2015). "The Microsound Synthesis Framework in the LC Computer Music Programming Language". Computer Music Journal . 39 (4): 49–79. doi:10.1162/comj_a_00331. ISSN   0148-9267. S2CID   32777643.
  4. Lazzarini, Victor (March 2013). "The Development of Computer Music Programming Systems". Journal of New Music Research . 42 (1): 97–110. doi:10.1080/09298215.2013.778890. ISSN   0929-8215. S2CID   60554574.
  5. Pinch, Trevor; Bijsterveld, Karin (October 2004). "Sound Studies: New Technologies and Music". Social Studies of Science . 34 (5): 635–648. doi:10.1177/0306312704047615. ISSN   0306-3127. S2CID   113623790.
  6. Howe, Hubert S. Jr. (Spring–Summer 1966). "Music and Electronics: A Report". Perspectives of New Music . 4 (2): 68–75 (68). doi:10.2307/832214. JSTOR   832214.
  7. "Getting that 80s Sound Right: 6 Tips to Produce 80s Music". MasteringBOX. 2018-09-04. Retrieved 2021-12-03.