Bay Raitt

Last updated

Bay Leaf Raitt [1] is an American Artist, 3D Graphic Novelist, Animator and Video Game Devoper. He was the Creature Facial Lead for Gollum on the Lord of the Rings movie Trilogy and Worked at Valve Software for 9 years before Founding the Spiraloid Workshop Company and Joining Unity3d. Previously he has worked for Image Comics, providing computer-image coloring for Steve Oliff to use with "Spawn", "The Pitt", and "The Maxx". He later worked at Protozoa, providing 3D animation computer effects. In 1999 Raitt emigrated to New Zealand to work for Weta Digital. [2] In that post he was responsible for creating the computer-generated face for Gollum in The Lord of the Rings . [3] In video games, he is a modeler, animator, and level designer for the videogame Squeezils .

Raitt and his colleagues, Richard Baneham, Eric Saindon, and Ken McGaugh, won the Visual Effects Society Award for Best Character Animation in a Live Action Motion Picture for their work on The Lord of the Rings.

He worked for Valve for 9 years until he departed on February 13, 2013. He worked on the Source Filmmaker , The TF2 Meet the Team animated shorts, TF2 Hats, and the video games Half-Life 2 , Half-Life 2: Episode One , Team Fortress 2 , Day of Defeat: Source , Left 4 Dead , Left 4 Dead 2 , and Portal 1 and 2

https://www.youtube.com/watch?v=mLLC7BJapYY&list=PLEEC1E83571BB88AA

He is the nephew of singer-songwriter Bonnie Raitt, and the grandson of musical theater actor John Raitt

Related Research Articles

<span class="mw-page-title-main">Animation</span> Method of creating moving pictures

Animation is the method that encompasses myriad filmmaking techniques, by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets (cels) to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, has continued to exist alongside these other forms.

<span class="mw-page-title-main">Computer animation</span> Art of creating moving images using computers

Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. The animation's target is sometimes the computer itself, while other times it is film.

<span class="mw-page-title-main">Stop motion</span> Animation technique to make a physically manipulated object appear to move on its own

Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back. Any kind of object can thus be animated, but puppets with movable joints or plasticine figures are most commonly used. Puppets, models or clay figures built around an armature are used in model animation. Stop motion with live actors is often referred to as pixilation. Stop motion of flat materials such as paper, fabrics or photographs is usually called cutout animation.

<span class="mw-page-title-main">Special effect</span> Illusions or tricks to change appearance

Special effects are illusions or visual tricks used in the theatre, film, television, video game, amusement park and simulator industries to simulate the imagined events in a story or virtual world.

<span class="mw-page-title-main">Animator</span> Person who makes animated sequences out of still images

An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field.

Industrial Light & Magic (ILM) is an American motion picture visual effects company that was founded on May 26, 1975 by George Lucas. It is a division of the film production company Lucasfilm, which Lucas founded, and was created when he began production on the original Star Wars, now the fourth episode of the Skywalker Saga.

Wētā FX, formerly known as Weta Digital, is a New Zealand-based digital visual effects and animation company based in Miramar, Wellington. It was founded by Peter Jackson, Richard Taylor, and Jamie Selkirk in 1993 to produce the digital special effects for Heavenly Creatures. The company went on to produce some of the highest-grossing films ever made, such as the Lord of the Rings trilogy, Avatar, and Avatar: The Way of Water. Considered one of the most influential film companies of the 21st century, Wētā FX has won several Academy Awards and BAFTAs. The company is named after the New Zealand wētā, one of the world's largest insects, which was historically featured in the company logo.

Visual effects is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.

<span class="mw-page-title-main">Rotoscoping</span> Animation technique

Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, live-action movie images were projected onto a glass panel and traced onto paper. This projection equipment is referred to as a rotoscope, developed by Austrian-American animator Max Fleischer. This device was eventually replaced by computers, but the process is still called rotoscoping.

<span class="mw-page-title-main">Motion capture</span> Process of recording the movement of objects or people

Motion capture is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors and using that information to animate digital character models in 2D or 3D computer animation. When it includes face and fingers or captures subtle expressions, it is often referred to as performance capture. In many fields, motion capture is sometimes called motion tracking, but in filmmaking and games, motion tracking usually refers more to match moving.

<span class="mw-page-title-main">Traditional animation</span> Animation technique in which frames are hand-drawn

Traditional animation is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation in cinema until the end of the 20th century, when there was a shift to computer animation in the industry, specifically 3D computer animation.

<i>Corpse Bride</i> 2005 stop-motion animated film by Tim Burton

Corpse Bride is a 2005 stop-motion animated musical fantasy film directed by Mike Johnson and Tim Burton from a screenplay by John August, Caroline Thompson, and Pamela Pettler, based on characters created by Burton and Carlos Grangel. The plot is set in a fictional Victorian era village in England. Johnny Depp leads the cast as the voice of Victor, while Helena Bonham Carter voices Emily, the titular bride. An international co-production between the United States and United Kingdom and produced by Tim Burton Productions and Laika Entertainment, Corpse Bride is the third stop-motion feature film produced by Burton and the first directed by him. This is also the first stop-motion feature from Burton that was distributed by Warner Bros. Pictures.

Computer facial animation is primarily an area of computer graphics that encapsulates methods and techniques for generating and animating images or models of a character face. The character can be a human, a humanoid, an animal, a legendary creature or character, etc. Due to its subject and output type, it is also related to many other scientific and artistic fields from psychology to traditional animation. The importance of human faces in verbal and non-verbal communication and advances in computer graphics hardware and software have caused considerable scientific, technological, and artistic interests in computer facial animation.

Mathematical Applications Group, Inc. was an early computer technology company founded in 1966 by Dr. Philip Mittelman and located in Elmsford, New York, where it was evaluating nuclear radiation exposure. By modeling structures using combinatorial geometry mathematics and applying monte carlo radiation ray tracing techniques, the mathematicians could estimate exposures at various distances and relative locations in and around fictional structures. In 1972, the graphics group called MAGi/SynthaVision was formed at MAGi by Robert Goldstein.

Jim Rygiel is an American visual effects supervisor. He has worked on major feature films since 1984, including The Lord of the Rings movie trilogy and Godzilla. He currently works at FuseFX visual effects studio.

<span class="mw-page-title-main">Computer graphics</span> Graphics created using computers

Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for scientific, engineering and other research purposes, but artistic experimentation began to make its appearance by the mid-1960s – most notably by Dr Thomas Calvert. By the mid-1970s, many such efforts were beginning to enter into public media. Much computer graphics at this time involved 2-dimensional imagery, though increasingly as computer power improved, efforts to achieve 3-dimensional realism became the emphasis. By the late 1980s, photo-realistic 3D was beginning to appear in film movies, and by mid-1990s had developed to the point where 3D animation could be used for entire feature film production.

<span class="mw-page-title-main">Computer-generated imagery</span> Application of computer graphics to create or contribute to images

Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static or dynamic. CGI both refers to 2D computer graphics and 3D computer graphics with the purpose of designing characters, virtual worlds, or scenes and special effects. The application of CGI for creating/improving animations is called computer animation, or CGI animation.

<span class="mw-page-title-main">Source Filmmaker</span> Video capture and editing application

Source Filmmaker is a 3D computer graphics software tool published by Valve for creating animated films, which uses the Source game engine. Source Filmmaker has been used to create many community-based animated shorts for popular Source games, such as Team Fortress 2, the Left 4 Dead series, and Half-Life 2.

References

  1. Archived at Ghostarchive and the Wayback Machine : "Gabe Newell w/ Deaf Character - Part Three". YouTube .
  2. Bay Raitt bio at Spiraloid
  3. "'Lord of the Rings' Animation Supervisor Randall William Cook Speaks Out on Andy Serkis". 13 May 2014.