List of Source mods

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This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life , Team Fortress 2 , and Portal , as well as licensed to third parties. This list is divided into single-player and multiplayer mods.

Contents

Single-player mods

A screenshot from The Stanley Parable, taken from the full game The Stanley Parable - Screenshot 03.jpg
A screenshot from The Stanley Parable, taken from the full game

Multiplayer mods

See also

Related Research Articles

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Counter-Strike is a tactical first-person shooter game developed by Valve. It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired. Counter-Strike was released by Valve for Microsoft Windows in November 2000, and is the first installment in the Counter-Strike series. Several remakes and ports were released on Xbox, as well as OS X and Linux.

<i>Half-Life</i> (video game) 1998 video game

Half-Life is a 1998 first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles.

<i>Team Fortress Classic</i> 1999 video game

Team Fortress Classic is a first-person shooter game developed by Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on Team Fortress, a mod for the 1996 game Quake. The game puts two teams against each other in online multiplayer matches; each member plays as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, and escorting a "VIP" player.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

<i>Half-Life 2</i> 2004 video game

Half-Life 2 is a 2004 first-person shooter (FPS) game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original Half-Life (1998), Half-Life 2 is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire.

Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Other notable third-party games using Source include Vampire: The Masquerade – Bloodlines, Dear Esther, and The Stanley Parable. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.

Planet Half-Life was a gaming website owned by IGN and its subsidiary GameSpy. Maintained by a voluntary team of contributors, the site was dedicated to providing news and information about Half-Life, Half-Life 2 and related modifications and other Valve titles. It was founded by Kevin "Fragmaster" Bowen and was at one point the largest of an array of GameSpy-run gaming websites known as the Planet Network. Following GameSpy's closure, the Planet Half-Life website still remains accessible, but seems to have ceased updating since August 2012.

<i>Half-Life 2: Deathmatch</i> 2004 video game

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<span class="mw-page-title-main">Mod DB</span> Video game modding website

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<i>Minerva</i> (video game) 2005 video game

Minerva is an episodic series of single-player modifications ("mods") for Valve's Half-Life 2. The mod was created by Adam Foster. The plot and settings of Minerva are linked to Someplace Else, Foster's original map for Half-Life, and to Half-Life 2. The mod was released on Steam on April 30, 2013.

<i>Sven Co-op</i> 1999 video game

Sven Co-op is a co-op variation of the 1998 first-person shooter Half-Life. The game, initially released as a mod in January 1999, and created by Daniel "Sven Viking" Fearon, enables players to play together on online servers to complete levels, many of which are based on the Half-Life universe but include other genres. In addition to the cooperative gameplay, Sven Co-op includes improvements from the original Half-Life, including improved artificial intelligence for both enemy and allied non-player characters.

<i>The Orange Box</i> Video game compilation by Valve

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One; had previously been released in 2004 and 2006 as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two; the puzzle game Portal; and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.

<i>Zombie Panic! Source</i> 2007 video game

Zombie Panic! Source is a cooperative survival-horror Half-Life 2 first-person shooter modification. It is the sequel to the Half-Life mod Zombie Panic. Set in the middle of a zombie apocalypse, players start as a small group of survivors attempting to stay alive. Each map will have its own objectives to complete and win the round or survive by a period of time.

<i>Jailbreak: Source</i> 2007 video game

Jailbreak: Source is a multiplayer team-based first-person action video game, developed as a total conversion modification on the Valve's proprietary Source engine. The game was in beta development stages before it was abandoned, with its first public release on 14 February 2007. 0.2 followed a week later as a patch. The third major public version was released two months later on April 21, 2007. The next release was made available just over a year later, on May 3, 2008 with the latest version (0.6) being released on 15 January 2010.

<i>Mare Nostrum</i> (video game) 2008 video game

Mare Nostrum is a multiplayer team-based first-person action video game by American developer Sandstorm Productions, created as a total conversion modification of Red Orchestra: Ostfront 41-45.

<i>Black Mesa</i> (video game) 2020 video game

Black Mesa is a 2020 first-person shooter video game developed and published by Crowbar Collective. It is a fan-made remake of Half-Life (1998) made in the Source game engine. Originally published as a free mod in September 2012, Black Mesa was approved for commercial release by Valve, the developers of Half-Life. The first commercial version was published as an early-access release in May 2015, followed by a full release in March 2020, for Windows and Linux.

<span class="mw-page-title-main">GoldSrc</span> Video game engine

GoldSrc, sometimes called the Half-Lifeengine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat and games in the Counter-Strike series.

Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor. As a game that popularized online first-person shooter multiplayer, early games were team- and strategy-based and led to prominent mods like Team Fortress, whose developers were later hired by Valve to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.

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