Action Half-Life

Last updated
Action Half-life
Action Half-life logo.png
Developer(s) The A-team (Akimbo Team Productions, LLC)
Engine GoldSrc
Platform(s) Microsoft Windows
Release1999
Genre(s) First-person shooter
Mode(s) Multiplayer

Action Half-Life is a mod for the first-person shooter video game Half-Life . It strives to simulate action movies, especially those directed by John Woo.

Contents

Action Half-Life is the second mod in the "Action" series. The first was Action Quake 2 and the third was Action Unreal Tournament 2004.

Gameplay

The traditional mode of gameplay is Deathmatch; at the start of a round, players must choose a single pistol, a unique weapon, and a special item. Unlike the buy menu in Counter-Strike , these weapons are free and have limited ammunition, which makes tactical usage crucial. The game also includes a "last man standing" mode, which plays like a deathmatch, but without respawning after death.

Action Half-life also features a single player mode. Some unique features in this mode include a move called "Adrenaline Rush", similar to Bullet Time.

Reception

Action Half-Life was the favored modification for a small subculture described by Rock, Paper, Shotgun's writer Quintin Smith as a "mad cabal of mappers who obsessed over easter eggs", [1] with some levels containing secret areas much larger and more complex than the main level. These often included whole story-lines, puzzles, and scripted sequences. IGN said the game is a standard shooter aside from the stunts and although they look cool, they get tiresome quickly. [2] PC Games liked the level design and said the game is more suited for experienced players. [3]

See also

References

  1. Smith, Quintin (2015-01-11). "Action Half-Life: The 5AM". Rock, Paper, Shotgun. Retrieved 2016-11-09.
  2. Carmitchel, Kyle (19 August 2002). "Mod Watch: Action Half-Life". IGN . Ziff Davis. Archived from the original on 19 October 2004. Retrieved 19 August 2025.
  3. "3D-Action - Fast wie im richtigen Leben". PC Games (in German). No. 2/2000. Computec Media. February 2000. p. 45. ISSN   0946-6304.

Sources