Insurgency: Modern Infantry Combat | |
---|---|
Developer(s) | Insurgency Development Team |
Publisher(s) | New World Interactive |
Series | Insurgency |
Engine | Source |
Platform(s) | Windows, OS X, Linux |
Release |
|
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Insurgency: Modern Infantry Combat is a multiplayer tactical shooter total conversion mod for Valve's Source engine, developed by the Insurgency Development Team and published for Windows, macOS, and Linux on October 23, 2007. [1] [2] Set during the Iraq War and the War in Afghanistan, the game follows the conflict between the United States Marine Corps and the Iraqi insurgency. [1] [3]
Insurgency: Modern Infantry Combat was a major success, and in 2010, the mod's developers founded the company New World Interactive. [4] A standalone sequel to the mod, Insurgency , was released in 2014. [5]
The game is primarily a team-based, multiplayer online shooter focused on tactical, objective-based gameplay. The player can join one of two factions: the United States Marine Corps, or the Insurgents, a group of rebels inspired by the Taliban. [1] [3] The factions are split into smaller squads, led by a squad leader, who can request their members to attack, defend, move into, or secure points on the map. [1]
Each squad contains multiple limited-number character classes (such as Rifleman, Support Gunner, Engineer or Marksman), each with a different variety of weapons and equipment. [1] The game has a pseudo-realistic portrayal of the weaponry used. There is no on-screen crosshair and the players must use the iron sights of the game's weapon model to accurately aim the weapon. Hipfiring is possible, but the free-aim system makes this difficult. Weapons are also more deadly than in most first-person shooter titles, as most rifles are capable of taking out players with one or two shots to the torso, and attempt to imitate real-life ballistics. [6] According to their class, players can also use fragmentation grenades, smoke grenades, and RPGs. [7]
Insurgency: Modern Infantry Combat does not feature a typical respawn system. Instead, the game makes use of a reinforcement wave system: all eliminated players respawn together, at the end of a preset timer. Waves are limited in number, therefore if a faction remains with no waves, and all surviving players are eliminated, that faction loses and their opponent wins. [1] [6]
The development of Operation: Counter-Insurgency (OPCOIN) started in 2002, when Andrew Spearin decided to create a realistic modern infantry squad-based multiplayer first-person shooter, based on his experiences in the Canadian Army. [8]
Jeremy Blum, founder of the Red Orchestra mod, joined the team in 2005, along with other former Red Orchestra developers. [7] The project rebranded into simply Insurgency (later known as Insurgency: Modern Infantry Combat) and production continued until the first public release in 2007. [7] Various updates were released in the following years, introducing new content and improvements to the game. [2]
In 2012, developers at New World Interactive announced they had been working on a successor, titled Insurgency 2, and the creation of a website for the Insurgency franchise. [1] [9] [10]
The game was renamed Insurgency, and was published on Steam as early access in March 2013. [11] 10 months later, the game officially released on 22 January 2014. [11]
In February 2016, New World Interactive announced a sequel, Insurgency: Sandstorm. [12] The game is available for Microsoft Windows, and for the PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S. [13] Insurgency: Sandstorm is published by Focus Home Interactive and uses Unreal Engine 4. [12] Originally planned to be released in 2017, [12] the Microsoft Windows version of the game was released on December 12, 2018, on Steam to critical acclaim from game critics and players alike. The console versions were released on September 29, 2021, for said consoles.
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