Dota Auto Chess

Last updated
Dota Auto Chess
Developer(s) Drodo Studio
Platform(s)
ReleaseJanuary 4, 2019
Genre(s) Auto battler
Mode(s) Multiplayer

Dota Auto Chess is a strategy video game mod for the video game Dota 2 . Developed by Drodo Studio and released in January 2019, the game features teams of automated Dota 2 heroes fighting battles on a chessboard. The mod had over eight million players by May 2019 and its popularity led to the rapid creation of the auto battler genre. Later in 2019, Drodo Studio developed a standalone version known simply as Auto Chess, while Valve, the developer of Dota 2, developed their own standalone version known as Dota Underlords .

Contents

Gameplay

This elimination style game features elements derived from Dota 2. Up to eight players are assigned to their own chessboard upon which their "home" battles are fought. Each player controls a character called a courier, which tracks the player's health, gold (displayed as the courier's mana), and experience level. At the beginning of every round, an enemy team appears on the player's board (home games) and the player's team appears on an enemy's board (away games). The teams fight in an automatically generated battle over which the player has no direct control- hence Auto.

Players create a team of pieces which are randomly drawn and purchased from a shared pool of over fifty distinct Dota 2 heroes- each with its own statistics, abilities, and persona. Three of the same piece combine to form a 2-star piece, and three 2-star pieces combine to form a 3-star piece. Each piece also belongs to a class and at least one particular race. Assembling a sufficient number of pieces in a race or class grants a "synergy" which increases the power of either a certain group of pieces or a player's entire team. Each synergy has multiple tiers of increasingly powerful buffs based on how many of each race or class are on a player's board. Synergy buffs may increase the defending team's stats, decrease the opponent team's defenses, or initiate synergy-specific abilities. Because the pool of pieces is shared by all players, synergies which are contested by multiple players are more difficult to assemble. Up to 8 unused pieces can be held on a player's bench.

Gameplay proceeds over the course of several dozen rounds with each round containing three phases: income, preparation, and battle. Income is rewarded at the beginning of each round based on a few different factors. On top of a base amount, players receive one gold in interest per multiple of ten gold (up to forty) currently in their bank. Winning and losing streaks of five or above grant bonus gold. When a player ends another player's win streak by winning an away game against said winning player, they receive extra gold. When a player is knocked out of the game, players that have contributed to their elimination receive gold and/or items. Players also earn one gold immediately upon winning a battle- notably before the next round's interest is calculated.

During the preparation phase, players can spend their gold to buy pieces, to buy experience, or to re-roll the options in their shop. They can also adjust their team- placing and rearranging pieces within the first four rows of their board, selling them, or moving them to the bench. As a player gains additional levels over time or by spending gold on experience, more powerful pieces become available to be rolled and purchased.

The battle phase is straightforward, as players have no control over any of their pieces on their board during this time. Pieces follow basic algorithms to fight and to use their abilities until only one team is left standing. The winning player deals damage to the losing player based on the surviving pieces in the winner's army. During battles, players observe their matches and others in order to determine tactical adjustments to positioning, to identify threats, and to scout for conflicting piece or team compositions.

During mob rounds, players may acquire items after killing neutral creeps and can give these items to their pieces. Each item has unique effects and some can be combined to form stronger versions. [1] Upon a successful fight during every tenth round, the creeps drop a relic. Relics reward players with "neutral items" that manipulate the normal game rules in their favor.

Rankings

Dota Auto Chess has its own ranking system. After the end of a game, the rank of players changes based on how well they placed. Players who survive longer place higher and thus earn greater rank increases. There are six basic ranks in the game: Queen, King, Rook, Bishop, Knight and Pawn, with Queen the highest rank. The Pawn, Knight, Bishop and Rook ranks are split into numerical rankings from 1-9, while there is a single King and single Queen rank. [1] Additionally, the top ten thousand Queen players on the global leaderboard are shown alongside their standing. At the end of April 2019, the developer added a season system. After the end of a season, higher rank players achieve better rewards and the rank will reset. [2]

Cosmetics

All players have a basic courier at the beginning. After each game, players in the top rank are awarded "candies". Each player can achieve no more than ten candies per day. Players with Custom Pass can achieve five more candies per day. [3] Players can spend 40 candies to roll a new courier or spend hundreds of candies to add a cosmetic effect on their couriers. [4] Couriers have different rarities. The rare couriers are usually bigger and more appealing than normal ones. Some couriers can combine to form new couriers that cannot be bought directly. Beside earning candies in game, players can pay for candies. In January 2019, players could scan QR codes in the game to pay for candies from a third party store. [5] Drodo Studio later disabled candy codes, but candies are still available from some third party sellers out of the game. [5] [6]

Development

When asked about the inspiration of Dota Auto Chess shortly following the mod's release, Drodo Studio stated that they drew inspiration from the Chinese tile-based game Mahjong for reference. Generally played by four people, the objective of Mahjong is to spell out a particular combination of cards through a series of replacement and trade-off rules while preventing opponents from achieving their own combinations. The game focuses on technique, strategy and calculation, but also relies on luck. [7] [8] While drawing inspiration from Mahjong, Dota Auto Chess made changes to accommodate the battle-oriented gameplay. [9] The game also drew inspiration from a popular mod for WarCraft III called Pokemon Defense. [10]

Dota Auto Chess was released by Drodo Studio to the Steam Marketplace on January 4, 2019. [11] Since its release, Drodo Studio has updated the game with game balance adjustments, bug fixes and new content updates. The content updates include adding and removing pieces, as well as adding new synergies to the game. [12] [13] With the viral surge of popularity of the mod, Valve, the developer of Dota 2, flew Drodo Studio to their headquarters, to discuss recruiting them for developing a standalone version of Dota Auto Chess. Valve and Drodo Studio concluded that they could not work together directly, though they agreed that would build separate standalone adaptations of the game and would support one another. [14] [15] On June 1, 2019, Valve updated a monthly paid 'Auto Chess Pass' in the Dota 2 store, with a share of the revenue going to Drodo Studio. [3]

Standalone game

Auto Chess
Developer(s) Drodo Studio
Publisher(s) Drodo Studio
Platform(s)
Release
  • Android
  • April 18, 2019
  • iOS
  • May 22, 2019
  • Windows
  • July 19, 2019
  • PlayStation 4
  • December 16, 2020
Genre(s) Auto battler
Mode(s) Multiplayer

A standalone Auto Chess by Drodo Studio was released on Android on April 18, 2019, on iOS on May 22, 2019, and on Windows via the Epic Games Store on July 19, 2019, and for PlayStation 4 on December 16, 2020. [16] [17] [18] [19] Drodo Studio stated that besides the development of Auto Chess, they would continue to upgrade Dota Auto Chess. [20]

Reception

The game had over 8.5 million subscribers by May 2019, with more than 300,000 active players daily. [21] A tournament was held in early March 2019. [22]

Several publications praised Dota Auto Chess for its creative gameplay rules accessibility. VPEsports noted that Dota Auto Chess feels like a very strategic game: "It's a strategy game, with a feeling of a turn-based game, it has the key ingredients of card games and it requires the player to plan ahead while being rather good with APM." [23] Game Informer offered the praise that "It's not chess, and it's not Dota, but it's a great game to queue up and play with friends or solo." [24] "It takes a few games to start to understand how everything works, but its got some really fun strategy hooks underneath everything." PCGamesN called Dota Auto Chess "the most successful third party Dota custom game ever". [25] Dota Auto Chess is often compared favorably with Valve's digital collectible card game, Artifact , with a number of publications stating that despite the two titles being released in close proximity, Dota Auto Chess has proven to be the more enduring game. [26] [27]

Several publications pointed out there was still room for improvement of the game. VP Esports noted that some bugs in the games needed to be fixed. [23] VentureBeat tested the Drodo Auto Chess mobile game and noted that players who hadn't played Dota Auto Chess on PC might feel confused when figuring out the information of the unit on the field, saying "Drodo's mobile Auto Chess is a significantly better way to play the original great mod if you already know and comprehend the original game, and for that, it should be a success. But it feels like a perhaps smaller-scale version of Auto Chess, one designed around the small screen both visually and as a game, might be the one to take over the world like previous mods have." [28]

The popularity of Dota Auto Chess quickly inspired a host of games, creating the auto battler subgenre. [29] In China, there was a reported eight companies having registered the "Auto Chess" trademark in January 2019. [30] [31] After failing to reach an agreement with Valve, Drodo Studio partnered with Chinese production company Imba TV and Long Mobile to develop a standalone mobile version of the game called Auto Chess. Announced on March 15, 2019, Auto Chess replaced Dota elements and features with its own separate setting. [20] With Valve's direct technical support, Dota Auto Chess players are capable of migrating accounts to the mobile version to receive rewards. [32]

In June 2019, game developer Riot Games announced that League of Legends would feature an auto battler of their own, known as Teamfight Tactics . [29] That same month, Valve's standalone version of the game, Dota Underlords , was released in early access for PC and mobile platforms. [33] A version based on Hearthstone by Blizzard Entertainment, titled Hearthstone Battlegrounds , was also announced later that year. [34]

Related Research Articles

<span class="mw-page-title-main">Valve Corporation</span> American video game company

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

Dota is a series of strategy video games by Valve.

<i>Defense of the Ancients</i> 2003 video game

Defense of the Ancients (DotA) is a multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos (2002) and its expansion, The Frozen Throne (2003). The objective of the game is for each team to destroy their opponents' Ancient, a heavily guarded structure at the opposing corner of the map. Players use powerful units known as heroes, and are assisted by allied teammates and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the game.

Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.

<i>Garrys Mod</i> 2006 video game

Garry's Mod, commonly clipped as GMod, is a 2006 sandbox game developed by Facepunch Studios and published by Valve. The base game mode of Garry's Mod has no set objectives and provides the player with a world in which to freely manipulate objects. Other game modes, notably Trouble in Terrorist Town and Prop Hunt, are created by other developers as mods and are installed separately, by means such as the Steam Workshop. Garry's Mod was created by Garry Newman as a mod for Valve's Source game engine and released in December 2004, before being expanded into a standalone release that was published by Valve in November 2006. Ports of the original Windows version for Mac OS X and Linux followed in September 2010 and June 2013, respectively. As of September 2021, Garry's Mod has sold more than 20 million copies. A successor, Sandbox, has been in development since 2015.

<i>Dota 2</i> 2013 video game

Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a character known as a hero that has unique abilities and differing styles of play. During a match, players collect experience points (XP) and items for their heroes to defeat the opposing team's heroes in player versus player (PvP) combat. A team wins by being the first to destroy the other team's Ancient, a large durable structure located in the center of each base.

Multiplayer online battle arena (MOBA) is a subgenre of strategy video games where two teams of players compete on a predefined battlefield, each controlling a single character with distinctive abilities. These abilities become more powerful as the match progresses, allowing characters to contribute more effectively to the team's overall strategy. The typical objective is for each team to destroy the opponents' main structure, located at the opposite corner of the battlefield, while protecting their own. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. The genre is seen as a fusion of real-time strategy, role-playing and action games.

<span class="mw-page-title-main">The International (esports)</span> Annual Dota 2 world championship

The International (TI) is an annual esports world championship for the five-on-five video game Dota 2. Produced by the game's developer Valve, the International is the final event of the Dota Pro Circuit (DPC) and consists of 20 teams: 12 based on final results from the DPC; six from North America, South America, Southeast Asia, China, Eastern Europe, and Western Europe regional leagues; and two from last-chance qualifiers. The International was first held in Germany at the 2011 Gamescom to promote the game's release. It was then held in Seattle, where Valve is headquartered, until it began to be hosted internationally again starting with The International 2018 in Vancouver.

<span class="mw-page-title-main">Source 2</span> Video game engine

Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.

A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside a shrinking "safe area", with the winner being the last player or team alive.

<i>Artifact</i> (video game) 2018 video game

Artifact is a 2018 digital collectible card game developed and published by Valve for Windows, macOS, and Linux. It focuses on online player-versus-player battles and is based on the universe of Dota 2, a multiplayer online battle arena game by Valve. Artifact was designed by Magic: The Gathering creator Richard Garfield.

List of events in 2018 in esports.

<span class="mw-page-title-main">The International 2018</span> 2018 esports tournament

The International 2018 (TI8) was the eighth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, TI8 followed a year-long series of tournaments awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top eight ranking teams being directly invited to the tournament. In addition, ten more teams earned invites through qualifiers that were held in June 2018, with the group stage and main event played at the Rogers Arena in Vancouver in August. The best-of-five grand finals took place between OG and PSG.LGD, with OG winning the series 3–2. Their victory was considered a Cinderella and underdog success story, as they had come from the open qualifiers and were not favored to win throughout the competition.

<span class="mw-page-title-main">Battle pass</span> Type of video game monetization

In the video game industry, a battle pass or rewards track is a type of monetization approach that provides additional content for a game usually through a tiered system, rewarding the player with in-game items for playing the game and completing specific challenges. Inspired by the season pass ticketing system and originating with Dota 2 in 2013, the battle pass model gained more use as an alternative to subscription fees and loot boxes beginning in the late 2010s. Battle passes tend to offer free passes, which are available to all users, and premium passes that require annual or seasonal charges in exchange for enhanced items and cosmetics.

<i>Dota Underlords</i> 2020 video game

Dota Underlords is a 2020 auto battler game developed and published by Valve. The game is based on a popular Dota 2 community-created game mode called Dota Auto Chess, which was released in January 2019. Dota Underlords first released in early access in June 2019 before officially releasing on February 25, 2020, for Android, iOS, macOS, Linux, and Windows. The game is free to play and features cross-platform play.

Teamfight Tactics (TFT) is an auto battler game developed and published by Riot Games. The game is a spinoff of League of Legends and is based on Dota Auto Chess, where players compete online against seven other opponents by building a team to be the last one standing. The game released as a League of Legends game mode for Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020, featuring cross-platform play between them.

<span class="mw-page-title-main">Auto battler</span> Video game genre

An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. The genre was popularized by Dota Auto Chess in early 2019 and saw other games in the genre released soon after by more established studios, such as Teamfight Tactics, Dota Underlords, and Hearthstone's Battlegrounds.

Dota is a series of strategy video games. The series began in 2003 with the release of Defense of the Ancients (DotA), a fan-developed multiplayer online battle arena (MOBA) custom map for the video game Warcraft III: Reign of Chaos and its expansion, The Frozen Throne. The original map features gameplay centered around two teams of up to five players who assume control of individual characters called "heroes", which must coordinate to destroy the enemy's central base structure called an "Ancient", to win the game. Ownership and development of DotA were passed on multiple times since its initial release until Valve hired the map's lead designer IceFrog and after a legal dispute with Blizzard Entertainment, the developer of Warcraft III, brokered a deal that allowed Valve to inherit the trademark to the Dota name.

References

  1. 1 2 Gilliam, Ryan (3 May 2019). "Dota Auto Chess beginners guide". Polygon. Retrieved 3 May 2019.
  2. Milella, Vincenzo. "Dota Auto Chess: Rank System and Distribution". Esportstales. Retrieved 2 February 2019.
  3. 1 2 Matthiesen, Tom (1 June 2019). "Valve adds the Auto Chess Pass: get extra rewards for just $0.99 per month". invenglobal. Retrieved 1 June 2019.
  4. "Detailed Dota Auto Chess Candy Guide". gamerdiscovery. 11 March 2019. Archived from the original on 31 May 2019. Retrieved 11 March 2019.
  5. 1 2 Milella, Vincenzo (30 November 2020). "Dota Auto Chess: Patch Notes List". esportstales.
  6. Chen, Hongyu (20 February 2019). "Dota Auto Chess Breaks 300K Concurrent Players, Razer Partners With SN Gaming". esportsobserver. Retrieved 20 February 2019.
  7. Vickroy, Donna (25 March 2015). "Growing interest in ancient Chinese game". Daily Snowtown.
  8. Stanwick, Michael (2004). Mahjong(g) Before Mahjong(g): Part 1. The Playing-Card. pp. 32 (4): 153–162.
  9. "专访《刀塔自走棋》作者——巨鸟多多工作室". sohu. 18 January 2019. Retrieved 18 January 2019.
  10. "How mahjong inspired this popular PC game". sohu. 22 February 2019. Retrieved 18 January 2019.
  11. Boudreau, Ian (January 14, 2019). "This new Dota 2 custom mode is way more popular than Artifact". PCGamesN . Retrieved June 6, 2019.
  12. Sergey_3847 (4 April 2019). "Dota Auto Chess Gods Strategy Guide: Mars and Zeus". Gameskinny. Retrieved 4 April 2019.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. Gopya (28 March 2019). "Dota Auto Chess: Zeus and Mars skills revealed". Vpesports. Archived from the original on 31 May 2019. Retrieved 28 March 2019.
  14. Dota Team (21 May 2019). "Dota Auto Chess". dota2 blog. Retrieved 21 May 2019.
  15. Chen, Hongyu (22 May 2019). "Valve Developing Its Own Standalone Version of Dota Auto Chess". esportsobserver. Retrieved 22 May 2019.
  16. BOUDREAU, IAN (27 May 2019). "THE MOBILE VERSION OF DOTA AUTO CHESS IS PLAYABLE NOW [UPDATED]". pockettactics. Archived from the original on 29 May 2019. Retrieved 27 May 2019.
  17. Senior, Tom (June 10, 2019). "The Dota Auto Chess modders are making a version exclusive to the Epic Games Store". PC Gamer . Retrieved June 10, 2019.
  18. Jones, Ali (4 July 2019). "Auto Chess' PC alpha kicks off this week". PCGamesN. Retrieved 3 August 2019.
  19. Romano, Sal (16 December 2020). "Auto Chess for PS4 now available in Early Access". Gematsu. Retrieved 17 December 2020.
  20. 1 2 Hongyu, Chen (15 March 2019). "ImbaTV Partners With Drodo Studio for Auto Chess Mobile Game, League Coming Soon". esportsobserver. Retrieved 15 March 2019.
  21. Jones, Ali (30 April 2019). "Dota Auto Chess player count tops eight million". pcgamesn. Retrieved 30 April 2019.
  22. Chen, Hongyu (27 February 2019). "Lab Series Sponsors Invictus Gaming, ImbaTV and Douyu to Host First-Ever Dota Auto Chess Competition". esportsobserver. Retrieved 27 February 2019.
  23. 1 2 Div (17 February 2019). "Dota Auto Chess Surpasses 4M Subscribers: What's Next?". vpesports. Archived from the original on 31 May 2019. Retrieved 17 February 2019.
  24. Tack, Daniel (14 January 2019). "What Is Dota Auto Chess And Why Is Everyone Playing It?". Gameinformer. Archived from the original on January 16, 2019. Retrieved 14 January 2019.
  25. Stubbs, Mike (21 March 2019). "Dota Auto Chess Guide: how to download and play the biggest custom game ever". PCGamesN. Retrieved 21 March 2019.
  26. Kolev, Radoslav "Nydra" (25 February 2019). "Opinion: Auto Chess is a better fit for Valve than Artifact ever was". vpesports. Archived from the original on 31 May 2019. Retrieved 25 February 2019.
  27. Warr, Philippa (8 February 2019). "Dota Auto Chess: The joyful deck-based Dota 2 game that Artifact isn't". pcgamesn. Retrieved 8 February 2019.
  28. Kaiser, Rowan (30 May 2019). "Auto Chess on mobile is improving … but confusing". venturebeat. Retrieved 30 May 2019.
  29. 1 2 Lanier, Liz (June 10, 2019). "'League of Legends' Getting New Teamfight Tactics Mode". Variety . Retrieved June 11, 2019.
  30. "自走棋在线破30万 商标遭腾讯等公司抢注". uuu9. 26 February 2019. Retrieved 26 February 2019.
  31. Grubb, Jeff (14 March 2019). "Dota Auto Chess heads to mobile without Dota". venturebeat. Retrieved 14 March 2019.
  32. Walker, Alex (18 March 2019). "Dota Auto Chess Is Getting A Mobile Spin-Off". kotaku. Archived from the original on May 31, 2019. Retrieved 18 March 2019.
  33. McWhertor, Michael (2019-06-13). "Valve's Auto Chess competitor is Dota Underlords". Polygon. Retrieved June 13, 2019.
  34. Goslin, Austen (2019-11-01). "Blizzard announces Hearthstone Battlegrounds, a new autobattler set in the Warcraft Universe". Polygon. Retrieved 2019-11-09.