The Chinese Room

Last updated

The Chinese Room
FormerlyThechineseroom (2007–2013)
Company type Subsidiary
Industry Video games
Founded2007;17 years ago (2007) in Portsmouth, England
FounderDan Pinchbeck
Headquarters,
England
Key people
Products
Number of employees
100+ (2023) [1]
Parent Sumo Digital (2018–present)
Website thechineseroom.co.uk

The Chinese Room (formerly Thechineseroom) is a British video game developer based in Brighton that is best known for exploration games, [2] such as Dear Esther . The company originated as a mod team for Half-Life 2 , based at the University of Portsmouth in 2007, and is named after John Searle's Chinese room thought experiment. In August 2018, it became a subsidiary of Sumo Digital.

Contents

History

Early years (2007–2017)

Thechineseroom's first three projects were two mods for Half-Life 2, named Antlion Soccer and Dear Esther, and a Doom 3 mod titled Conscientious Objector. The modding project was backed by the Arts and Humanities Research Council. Of these, Dear Esther became a cult hit. In 2009, Thechineseroom developed Korsakovia , which was a survival horror mod. [3] [4]

After Korsakovia, Thechineseroom worked with Robert Briscoe to develop a remake of Dear Esther , this time as a full-fledged video game title, distributed through Valve's Steam distribution service. This stand-alone version of the mod received several IGF nominations, such as the Seamus McNally Grand Prize, Excellence in Visual Arts and Audio, and the Nuovo Award. [5] It finally won for Excellence in Visual Art. [6] The remake featured improved graphics, but was based on the same engine as the previous mods, Source. The game was released in early 2012 and reached 50,000 copies sold within one week. [7]

In February 2012, Thechineseroom announced that they began development on Amnesia: A Machine for Pigs , a survival horror game and indirect sequel to Amnesia: The Dark Descent . This project was produced by the makers of the original game, Frictional Games. [8]

Thechineseroom also began work on their newest title, Everybody's Gone to the Rapture alongside the development of Amnesia: A Machine for Pigs. During that time, on 11 June 2013, they renamed themselves from Thechineseroom to The Chinese Room, introducing a new logo. [9] The studio team partnered with Santa Monica Studio to produce Everybody's Gone to the Rapture . It was re-revealed at Gamescom 2013 during Sony's conference as a PlayStation 4 exclusive. The title was finally released on 11 August 2015. [10]

Acquisition and expansion (2017–present)

In late July 2017, The Chinese Room's directors, Dan Pinchbeck and Jessica Curry, laid off the entire staff—at that point eight people—and ditched their Brighton office for home. They cited the lack of ability to pay their staff during the interim between projects as the reason for the closure, and expressed their intentions that the studio itself was still running without the development team, with Pinchbeck and Curry working on prototyping and acquiring funds on their own time. The company released a VR title, So Let Us Melt, for Google Daydream in September, which was the final project of the former studio. At the time, Pinchbeck, Curry, and Andrew Crawshaw were working alone on the studio's next project, 13th Interior, which was to push away from the "walking simulator" model the studio had been known for. [11]

In August 2018, Sumo Group, the parent company of Sumo Digital, acquired The Chinese Room for £2.2 million, making it the fourth UK-based studio under Sumo Digital. Co-founder Pinchbeck took the role of creative director for The Chinese Room, while Curry continued as an independent composer for the studio. Pinchbeck described the acquisition as "the end of a chapter" for the studio as they determined their next project. [12] From late summer 2018, The Chinese Room began re-staffing, adding veteran developers Ed Daly as studio director and John McCormack as art director. [13] Dear Esther launched on iOS on 30 September 2019. [14] On 12 June 2020 The Chinese Room released its first Apple Arcade title Little Orpheus to positive reviews. [15] As of October 2020 the studio is working on an unannounced new title. [16] The Chinese Room revealed their new title Still Wakes the Deep at the Xbox Games Showcase 2023 scheduled for 2024. [17]

On 17 July 2023, following the announcement of their new game, co-founder and creative director Dan Pinchbeck announced his departure from the studio after 15 years. [18] At their PAX West panel, Paradox Interactive revealed that the Chinese Room had taken over development duties on Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs, [19] who were fired from the project in 2021. [20]

Games developed

YearTitle
2008Conscientious Objector (mod)
Dear Esther (mod)
Antlion Soccer (mod)
2009 Korsakovia (mod)
2012 Dear Esther
2013 Amnesia: A Machine for Pigs
2015 Everybody's Gone to the Rapture
2017Dear Esther: Landmark Edition
So Let Us Melt [21]
2020 Little Orpheus [22]
2024 Still Wakes the Deep
Vampire: The Masquerade – Bloodlines 2

Related Research Articles

White Wolf Entertainment AB, formerly White Wolf Publishing, was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive.

<span class="mw-page-title-main">Independent Games Festival</span> Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the independent video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these. The series ended in 2004, and the reboot Chronicles of Darkness was launched the same year with a new line of games. In 2011, the original series was brought back, and the two have since been published concurrently.

<i>Vampire: The Masquerade – Bloodlines</i> 2004 action role-playing video game

Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. The game depicts the fledgling's journey through early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.

<span class="mw-page-title-main">Sumo Digital</span> British video game developer

Sumo Digital Ltd. is a British video game developer based in Sheffield and the principal subsidiary of Sumo Group since 2017. The company was founded in 2003 by four former members of the management team of Infogrames Studios and, as of 2023, employs more than 1100 people in 16 studios. The developer's model has been described as work for hire.

<span class="mw-page-title-main">Frictional Games</span> Swedish video game developer

Frictional Games AB is a Swedish independent video game developer based in Malmö, founded in January 2007 by Thomas Grip and Jens Nilsson. The company specialises in the development of survival horror games with very little or no combat gameplay mechanics. It is best known for its games Amnesia: The Dark Descent and Soma.

<i>Dear Esther</i> 2012 video game

Dear Esther is an adventure video game developed and published by The Chinese Room. It was released for Microsoft Windows in February 2012 and OS X in May 2012. Ports for PlayStation 4 and Xbox One were released by Curve Digital in September 2016. First released in 2008 as a free modification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. Featuring minimalistic gameplay, the player's only objective in the game is to explore an unnamed island in the Hebrides, Scotland, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.

Brian Mitsoda is an American video game designer and writer best known for his work on the 2004 game Vampire: The Masquerade – Bloodlines. He is the founder of DoubleBear Productions.

<i>Korsakovia</i> 2009 video game

Korsakovia is a single-player mod for Valve's video game Half-Life 2. It was developed by Thechineseroom. Korsakovia was released as freeware download on 20 September 2009.

<i>Amnesia: The Dark Descent</i> 2010 video game

Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.

<i>Amnesia: A Machine for Pigs</i> 2013 video game

Amnesia: A Machine for Pigs is a survival horror video game developed by The Chinese Room and published by Frictional Games. Originally meant to be a mod, the game is an indirect sequel to Amnesia: The Dark Descent, which was both developed and produced by Frictional Games. While set in the same universe as the previous game, it features a new cast of characters and time setting.

<i>Everybodys Gone to the Rapture</i> 2015 video game

Everybody's Gone to the Rapture is an adventure video game developed by The Chinese Room and published by Sony Computer Entertainment. The game is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared. It is considered a spiritual successor to Dear Esther, also by The Chinese Room. It was released for PlayStation 4 on 11 August 2015 and for Windows on 14 April 2016. It received positive reviews from critics.

<span class="mw-page-title-main">Jessica Curry</span> British video game composer

Dr. Jessica Curry is an English composer, radio presenter and former co-head of the British video game development studio The Chinese Room. She won a BAFTA award in 2016 for her score for the video game Everybody's Gone to the Rapture and received an honorary doctorate from Abertay University in 2023.

<span class="mw-page-title-main">Cara Ellison</span> Scottish video game critic and developer

Cara Ellison is a Scottish video game writer and critic.

Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game published by Paradox Interactive. A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. The game was initially developed by Hardsuit Labs, but by 2021 had been moved to The Chinese Room. It is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S in late 2024.

<i>Little Orpheus</i> 2020 adventure-platform game

Little Orpheus is a 2020 adventure-platform game developed by The Chinese Room and published by Sumo Digital. The game was released on Apple Arcade on 12 June 2020 for iOS, macOS, and tvOS. Ports for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S were released by subsidiary label Secret Mode on 13 September 2022.

<span class="mw-page-title-main">Sumo Group</span> British video game holding company

Sumo Group Limited is a British video game holding company based in Sheffield. It was formed in December 2017 as the parent company for Sumo Digital and Atomhawk, followed by its initial public offering on the London Stock Exchange later that month. Another of Sumo Group's subsidiaries is Secret Mode, a publisher established in March 2021. After purchasing a minority stake in Sumo Group in November 2019, Tencent wholly acquired the company in January 2022.

<i>Still Wakes the Deep</i> 2024 video game

Still Wakes the Deep is an upcoming survival horror video game developed by The Chinese Room and published by Secret Mode. The story follows an electrician named Caz McLeary who is trapped on a damaged oil drilling platform in the North Sea in 1975, having no ways to escape while being pursued by a mysterious monster under harsh weather conditions. The game is set to be released for Windows PC, PlayStation 5 and Xbox Series X and Series S in early 2024.

<span class="mw-page-title-main">Walking simulator</span> Video game term

A walking simulator, shortened walking sim, is an adventure game that consists primarily of movement and environmental interaction. They generally do not have combat mechanics, traditional win/lose scenarios, and sometimes include puzzle elements. While these video game elements originated in the 1980s, people online began pejoratively referring to new games as walking simulators in the late 2000s, notably with Dear Esther. The term was eventually used less pejoratively and adopted by gamers, while still negatively perceived by some game developers and negative gameplay connotation remains. Other descriptors have been commonly used for games of such style, including empathy, narrative and exploration game. Such games are often a hallmark of art games, but some mainstream games have been described as having walking simulator elements.

References

  1. Phillips, Tom (16 November 2023). "Under the surface of Still Wakes The Deep". Eurogamer . Retrieved 3 March 2024.
  2. Makedonski, Brett (25 September 2017). "The Chinese Room is taking a break, partially because it's bored with walking sims". Destructoid .
  3. Burch, Anthony (25 September 2009). "Korsakovia is like the Silent Hill sequel that never was". Destructoid . Archived from the original on 27 October 2015. Retrieved 29 April 2020.
  4. RPS (21 September 2009). "An Esther Binge: Korsakovia". Rock, Paper, Shotgun . Archived from the original on 23 July 2019. Retrieved 29 April 2020.
  5. Polson, John; Procter, Lewie (20 February 2012). "Road to the IGF: Thechineseroom's Dear Esther". Gamasutra . Archived from the original on 9 September 2018. Retrieved 29 April 2020.
  6. Niedringhaus, Melissa (8 March 2012). "Independent Games Festival announces fourteenth annual awards winners". Warp Zoned. Archived from the original on 13 September 2019. Retrieved 29 April 2020.
  7. Chapple, Craig (27 February 2012). "Dear Esther surpasses 50,000 sales". Develop . Archived from the original on 1 March 2012.
  8. Chalk, Andy (23 February 2012). "Frictional Confirms Amnesia: A Machine For Pigs". The Escapist . Archived from the original on 14 December 2018. Retrieved 28 April 2020.
  9. Curry, Jessica (11 June 2013). "Welcome to the New Us". The Chinese Room. Archived from the original on 19 June 2013.
  10. Pinchbeck, Dan (11 June 2015). "Everybody's Gone to the Rapture Comes to PS4 August 11th, 2015". PlayStation Blog . Archived from the original on 12 June 2015. Retrieved 31 August 2015.
  11. Yin-Poole, Wesley (25 September 2017). "The doors close on The Chinese Room – for now". Eurogamer .
  12. Handrahan, Matthew (14 August 2018). "Sumo Digital acquires The Chinese Room". GamesIndustry.biz .
  13. Handrahan, Matthew (19 March 2019). "The Chinese Room has grown 10x since Sumo acquisition". GamesIndustry.biz . Archived from the original on 21 March 2019. Retrieved 28 April 2020.
  14. "Dear Esther now Available for iOS and iPadOS". Sumo Digital . 2 October 2019.
  15. "Little Orpheus". Metacritic. Retrieved 21 October 2020.
  16. "The Chinese Room's ambition to move out of the art house niche". GamesIndustry.biz. 14 July 2020. Retrieved 21 October 2020.
  17. Hester, Blake (11 June 2023). "Still Wakes The Deep Is The Next Game From The Chinese Room". Game Informer . Archived from the original on 11 June 2023. Retrieved 3 September 2023.
  18. Kerr, Chris (17 July 2023). "The Chinese Room creative director and co-founder Dan Pinchbeck has left the studio". Game Developer . Archived from the original on 20 July 2023. Retrieved 3 September 2023.
  19. Robinson, Andy (2 September 2023). "Chinese Room is taking over Vampire: The Masquerade – Bloodlines 2". Video Games Chronicle . Archived from the original on 3 September 2023. Retrieved 3 September 2023.
  20. Litchfield, Ted (2 September 2023). "Vampire: The Masquerade - Bloodlines 2 has been quietly rebuilt by Dear Esther developer The Chinese Room with 'different gameplay mechanics and RPG systems'". PC Gamer . Archived from the original on 3 September 2023. Retrieved 3 September 2023.
  21. "So Let Us Melt". The Chinese Room. Archived from the original on 22 September 2017. Retrieved 22 September 2017.
  22. "Little Orpheus on Apple Arcade". Electronic Gaming Monthly . 12 June 2020. Retrieved 21 October 2020.