Techland

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Techland S.A.
Company type Subsidiary
Industry Video games
Founded1991;33 years ago (1991)
FounderPaweł Marchewka
Headquarters Wrocław, Poland
Number of locations
3 (2016)
Area served
Worldwide
Key people
  • Paweł Marchewka (CEO)
  • Adrian Ciszewski (CCO)
  • Oleg Klapovskiy (CPO)
  • Karol Bach (COO & CFO)
Products
Revenue182.7M PLN (2018)
Total equity 101M PLN (2018)
Number of employees
550+ [1]  (2024)
Parent Tencent (majority stake, 2024–present)
Website techland.net

Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed Call of Juarez (2006) and its prequel Call of Juarez: Bound in Blood (2009), as well as Dead Island (2011) and Dying Light (2015). [2] The company is headquartered in Wrocław in western Poland and has offices in Wrocław and Warsaw. [3]

Contents

History

The company was founded in 1991 by Paweł Marchewka. Marchewka, born in 1973 in Ostrów Wielkopolski, displayed an interest in video games since his early childhood. [4] In his final years of high school, together with his friends, he started distributing video games to different shops across Poland.

The endeavour was successful enough that, in 1991, when Poland introduced changes to its intellectual property laws, he pivoted to officially founding Techland. [5] Initially, the company focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: Dictionaries, translators, computer-games. [6]

Techland started as a distributor of computer software and created Prawo Krwi, the first game developed in-house, in 1995. Techland released the sci-fi-themed first-person-shooter Chrome in 2003. A prequel titled Chrome: Specforce was released in 2005. Techland has also developed driving games including rally simulation games Xpand Rally and Xpand Rally Xtreme and Volkswagen-licensed GTI-Racing (2006). [ citation needed ]

In 2011, Techland released open world survival horror game Dead Island . Its sequel, Dead Island: Riptide appeared in 2013. In August 2013, the company launched a branch in Vancouver, Canada, under the name Digital Scapes Studios. [7]

In 2015, Techland released Dying Light , a first-person survival horror game for the PlayStation 4, Xbox One, and Microsoft Windows. An expansion for the game, Dying Light: The Following , was released in 2016. Techland's first title as a game publisher was Torment: Tides of Numenera , released in 2017. [8] In 2018, Call of Juarez: The Cartel and Call of Juarez: Gunslinger were both delisted from Steam, Xbox Live, and PlayStation Network citing a publishing dispute with Ubisoft. [9] [10] Call of Juarez: Gunslinger returned to those storefronts in April 2018 with Techland as the sole publisher. [11] [12]

In July 2021 Techland sold Digital Scapes Studios to CD Projekt, another Polish developer, who proceeded to rename it to CD Projekt Red Vancouver. [13] They also celebrated the company's 30th anniversary that December with a series of discounts for its clients. [14] In 2022, Techland released the open world survival horror game Dying Light 2: Stay Human , a sequel to Dying Light.

In July 2023, Tencent announced that it would become the company's majority shareholder. [15] Despite acquiring a 67% stake in the company for a reported US$1.6 billion, the Polish developer is to maintain creative independence and control over its brands. [16]

On January 10, 2024, it was reported that Tencent had completed the acquisition of a controlling stake in Techland. [17]

Technology

Techland's proprietary Chrome Engine of 2003 has been developed further. ChromeEngine 4 was completed in 2006 and provided support for the PlayStation 3. [ citation needed ] Techland is using its own engine, known as C-Engine. Previously, Techland's engine was called Chrome Engine, but the C-Engine technology is all new. [18] According to the lead designer of the company, Tymon Smektała: “we agreed that this is what we want to do and we want to create games with highly detailed graphics so that you can truly immerse yourself in this world. We knew that to achieve this, we had to create a new engine, a new technology”. [19]

One of the main advantage of the technology is said to be the best possible support of ray tracing (and NVIDIA DLSS) and better use of multi-core processors. [20]

Games

Upcoming Projects

Techland is currently involved in multiple projects, including the development of a highly anticipated AAA open-world fantasy RPG, which the studio has described as its biggest project to date. In addition to this, Techland is also working on another mysterious title. Furthermore, the studio continues to provide ongoing post-launch support for Dying Light 2, ensuring a steady stream of updates and content for the game. [21]

Related Research Articles

<i>Call of Juarez</i> (video game) 2006 first-person shooter video game

Call of Juarez is a 2006 first-person shooter set in a Western milieu for Windows and Xbox 360. Developed by Techland, the Windows version was published in Europe by Focus Home Interactive in September 2006, in Australia by Auran Development in October 2006, and in North America by Ubisoft in June 2007. The Xbox 360 version was ported by Techland and published worldwide by Ubisoft in June 2007. In March 2011, it was made available on Xbox Live, and in November 2018, it was released on GOG.com. It is the first game in the Call of Juarez series, which would go on to include three additional titles; Call of Juarez: Bound in Blood, Call of Juarez: The Cartel, and Call of Juarez: Gunslinger.

<i>Kajko and Kokosz</i> Polish comic book series by Janusz Christa

Kajko and Kokosz or Kayko and Kokosh is a Polish comic book series by Janusz Christa that debuted in Poland in 1972 and was published primarily until 1992. Mixing history and fantasy tropes it is centered on light-hearted and often comedic adventures of two Slavic warriors named Kajko and Kokosz, loosely resembling both Asterix and Obelix, as well as two personalities from Christa's earlier series on Kajtek i Koko. The series consists of 20 comic albums, as well as a number of shorter stories published in various magazines. In 2006, a short 3D animated movie was made.

<i>Call of Juarez: Bound in Blood</i> 2009 first-person shooter video game

Call of Juarez: Bound in Blood is a 2009 first-person shooter set in a Western milieu for PlayStation 3, Windows, and Xbox 360. Developed by Techland and published by Ubisoft, it was released in North America in June 2009 and in Australia and Europe in July. In December 2011, it was made available on the PlayStation Store and the Xbox Games Store, in November 2018, it was added to Microsoft's backward compatibility program, making it playable on the Xbox One and Xbox Series X/S, and in September 2019, it was released on GOG.com. It is the second game in the Call of Juarez series, although narratively, it is a prequel to the first game.

<span class="mw-page-title-main">Chrome Engine</span> 3D game engine

Chrome Engine is a proprietary 3D game engine developed by Techland. The current version, Chrome Engine 6, supports Mac OS X, Linux, Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and Microsoft Windows.

The Shadow of Zorro is a video game based on the character Zorro for PlayStation 2 and Windows. The game was published in North America by Dreamcatcher Entertainment.

<i>Call of Juarez: The Cartel</i> 2011 first-person shooter video game

Call of Juarez: The Cartel is a 2011 first-person shooter for PlayStation 3, Windows, and Xbox 360. Developed by Techland and originally published by Ubisoft, the PlayStation and Xbox versions were released in June 2011 and the Windows version in September. It is the third game in the Call of Juarez series, although narratively, it is unrelated to the two previous games, and whereas they were set in a western milieu, The Cartel is set in modern-day Los Angeles and Mexico. The series would go on to include one additional game; Call of Juarez: Gunslinger.

Call of Juarez is a first-person shooter video game series created by Paweł Selinger in 2006. Released primarily on Windows, PlayStation 3, and Xbox 360, there are four games in the series; Call of Juarez (2006), Call of Juarez: Bound in Blood (2009), Call of Juarez: The Cartel (2011), and Call of Juarez: Gunslinger (2013). Techland has developed all four games, and as of 2018, owns the publishing rights. From 2006 to 2018, Ubisoft held the publishing rights.

<span class="mw-page-title-main">CD Projekt</span> Polish video game company

CD Projekt S.A. is a Polish video game developer, publisher, and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red, best known for The Witcher series and Cyberpunk 2077, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com.

<i>Call of Juarez: Gunslinger</i> 2013 first-person shooter video game

Call of Juarez: Gunslinger is a 2013 first-person shooter for PlayStation 3, Windows, Xbox 360, and Nintendo Switch. Developed by Techland and originally published by Ubisoft, it was released in May 2013 for PlayStation 3, Windows and Xbox 360. The Switch port was released in December 2019. It is the fourth game in the Call of Juarez series, although narratively, it is unrelated to the three previous titles.

<i>Tale of a Hero</i> 2009 video game

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<i>Dying Light</i> 2015 video game

Dying Light is a 2015 survival horror video game developed by Techland and published by Warner Bros. Interactive Entertainment. The game's story follows undercover agent Kyle Crane who is sent to infiltrate a quarantine zone in a fictional Middle Eastern city called Harran. It features an enemy-infested, open world city with a dynamic day–night cycle, in which zombies are slow and clumsy during daytime and extremely aggressive at night. The gameplay is focused on weapons-based combat and parkour, allowing players to choose fight or flight when presented with dangers. The game features an asymmetrical multiplayer mode, and a four-player co-operative multiplayer mode.

<i>Tajemnica Statuetki</i> 1993 video game

Tajemnica Statuetki is a Polish-language adventure game developed and published by Metropolis Software House for DOS-based computers in 1993. While it was never released in English, it is known in the English-speaking world as The Mystery of the Statuette. The game was conceived by a team led by Adrian Chmielarz, who used photographs taken in France as static screens within the game. The first title in the adventure game genre that was produced in Poland, its plot revolves around a fictional Interpol agent named John Pollack trying to solve a mystery associated with the thefts of ancient artifacts around the world.

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<i>Katharsis</i> (video game) 1997 video game

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<i>Franko: The Crazy Revenge</i> 1994 video game

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<i>The Guardian of Darkness</i> 1999 video game

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<i>Sołtys</i> (video game) 1995 video game

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References

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  13. "CD PROJEKT acquires the Canadian Digital Scapes development studio". www.cdprojekt.com/. Retrieved 31 January 2023.
  14. "Celebrate the 30th Anniversary of Techland with us and a giveaway of Crime Cities!". GOG.com. 2 December 2021. Retrieved 16 June 2022.
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  20. "Dying Light 2 od strony technicznej. Gra ma mieć ogromną mapę i zaoferuje główny wątek fabularny na 20 godzin". PurePC.pl (in Polish). 1 April 2021. Retrieved 16 June 2022.
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