A software engine is a core component of a complex software system. The word "engine" is a metaphor of a car's engine. Thus a software engine is a complex subsystem.
There is no formal guideline for what should be called an engine, but the term has become widespread in the software industry. [1] [2] [3]
Irrlicht is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox, PlayStation Portable, Symbian, iPhone, AmigaOS 4, Sailfish OS via a Qt/QML wrapper, and Google Native Client.
Cairo is an open-source graphics library that provides a vector graphics-based, device-independent API for software developers. It provides primitives for two-dimensional drawing across a number of different backends. Cairo uses hardware acceleration when available.
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License.
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics, soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film (CGI). Their main uses are in video games, in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
COLLADA is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein, and Brink. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later, and was the last id Tech engine to be open-sourced.
Tesseract is an optical character recognition engine for various operating systems. It is free software, released under the Apache License. Originally developed by Hewlett-Packard as proprietary software in the 1980s, it was released as open source in 2005 and development was sponsored by Google in 2006.
Graphics Layout Engine (GLE) is a graphics scripting language designed for creating publication quality graphs, plots, diagrams, figures and slides. GLE supports various graph types such as function plots, histograms, bar graphs, scatter plots, contour lines, color maps and surface plots through a simple but flexible set of graphing commands. More complex output can be created by relying on GLE's scripting language, which is full featured with subroutines, variables, and logic control. GLE relies on LaTeX for text output and supports mathematical formula in graphs and figures. GLE's output formats include EPS, PS, PDF, JPEG, and PNG.
Microsoft Automatic Graph Layout (MSAGL) is a .NET library for automatic graph layout. It was created by Lev Nachmanson at Microsoft Research.
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe, Limbo, Rolando, Incredibots, Angry Birds, Tiny Wings, Shovel Knight, Transformice, Happy Wheels, and many online Flash games, as well as iPhone, iPad and Android games using the Cocos2d or Moscrif game engine and Corona framework.
This page is a comparison of electronic design automation (EDA) software which is used today to design the near totality of electronic devices. Modern electronic devices are too complex to be designed without the help of a computer. Electronic devices may consist of integrated circuits (ICs), printed circuit boards (PCBs), field-programmable gate arrays (FPGAs) or a combination of them. Integrated circuits may consist of a combination of digital and analog circuits. These circuits can contain a combination of transistors, resistors, capacitors or specialized components such as analog neural networks, antennas or fuses.
MyPaint is a free and open-source raster graphics editor for digital painting. It is available for Windows, macOS, and Unix-like operating systems.
Away3D is an open-source platform for developing interactive 3D graphics for video games and applications, in Adobe Flash or HTML5. The platform consists of a 3D world editor, a 3D graphics engine, a 3D physics engine and a compressed 3D model file format (AWD).
Razor is an ASP.NET programming syntax used to create dynamic web pages with the C# or VB.NET programming languages. Razor was in development in June 2010 and was released for Microsoft Visual Studio 2010 in January 2011. Razor is a simple-syntax view engine and was released as part of MVC 3 and the WebMatrix tool set.
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2.
Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014. The development environment runs on many platforms, and can export to several more. It is designed to create both 2D and 3D games targeting PC, mobile, web, and virtual, augmented, and mixed reality platforms and can also be used to develop non-game software, including editors.
Redox is a Unix-like operating system for x86 computers, based on a microkernel design. It is community-developed, released as free and open-source software and distributed under an MIT License. Written in the programming language Rust, Redox aims to be a general-purpose operating system that is safe and reliable. It is currently in a pre-stable status.
Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. It is free software developed by Photon Storm.
Fyne is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs) across desktop and mobile platforms. It is designed to enable developers to build applications that run on multiple desktop and mobile platforms/versions from a single code base. Fyne uses OpenGL to provide cross-platform graphics. It is inspired by the principles of Material Design to create applications that look and behave consistently across all platforms. It is licensed under the terms of the 3-clause BSD License, supporting the creation of free and proprietary applications. In December 2019 Fyne became the most popular GUI toolkit for Go, by GitHub star count and in early February 2020 it was trending as #1 project in GitHub trending ranks.
In different contexts, software engines can mean different things.