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Psychological horror is a subgenre of horror and psychological fiction with a particular focus on mental, emotional, and psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, horror, drama, tension, and paranoia of the setting and plot and to provide an overall creepy, unpleasant, unsettling, or distressing atmosphere.
Psychological horror usually aims to create discomfort or dread by exposing common or universal psychological and emotional vulnerabilities/fears and revealing the darker parts of the human psyche that most people may repress or deny. [1] This idea is referred to in analytical psychology as the archetypal shadow characteristics: suspicion, distrust, self-doubt, and paranoia of others, themselves, and the world.
The genre sometimes seeks to challenge or confuse the audience's grasp of the narrative or plot by focusing on characters who are themselves unsure of or doubting their own perceptions of reality or questioning their own sanity. Characters' perceptions of their surroundings or situations may indeed be distorted or subject to delusions, outside manipulation or gaslighting by other characters; emotional disturbances or trauma; and even hallucinations or mental disorders. Additionally, restricting the characters' and audience's view of potential danger through strategic lighting and visual obstructions—like in Bird Box (film)—can heighten suspense and engage the imagination, leaving much of the threat unseen.
In many cases, and in a similar way as the overlapping genre of psychological thriller, psychological horror may deploy an unreliable narrator or imply that aspects of the story are being perceived inaccurately by a protagonist, thus confusing or unsettling the audience and setting up an ominous or disturbing overarching tone. In other cases, the narrator or protagonist may be reliable or ostensibly mentally stable but is placed in a situation involving another character or characters who are psychologically, mentally, or emotionally disturbed. Thus, elements of psychological horror focus on mental conflicts. These become important as the characters face perverse situations, sometimes involving the supernatural, immorality, murder, and conspiracies. While other horror media emphasize fantastical situations such as attacks by monsters, psychological horror tends to keep the monsters hidden and to involve situations more grounded on artistic realism.
Plot twists are an often-used device. Characters commonly face internal battles with subconscious desires such as romantic lust and the desire for petty revenge. In contrast, splatter fiction and monster movies often focuses on a bizarre, alien evil to which the average viewer cannot easily relate. However, at times, the psychological horror and splatter subgenres overlap, such as in the French horror film High Tension . [2]
Fascination with horror films lies in the unreasonable, irrational, and impossible. Jung and Nietzsche's theories exemplify humans need to escape the real world and live in a sublime space where anything is possible. Horror allows the watcher to escape mundane conventional life and express the inner workings of their irrational thoughts. H.P. Lovecraft's explanation for the fascination of horror stems more from the lack of understanding of a humans true place and our deep inner instinct we are out of touch with, and the basic insignificance of one's life and the universe at large. Horror forces us to remember. Psychological horror further forces the manifestation of each individual's own personal horror. Our unseen humanity and our most basic human impulses forces us to seek out stimuli to remind us of our true nature and potential. [3]
Psychological horror not only elicits fear, anxiety, and disgust but it also has the capacity to foster empathy in audiences. The genre allows audiences to navigate the complexities of human experiences that prompt viewers to connect with characters confronting conflict. [4] Modern research reveals the relationship between empathy and fear or the lack thereof with interest in horror. Research shows that the effects of psychological horror affects females more than males. [4] A current hypothesis for this difference between the genders is that it relates to social expectations and the gender roles we are exposed to during childhood. [5] As a result of the lack of cross-cultural research on the psychological effects of horror, one hypothesis is that individual cultures develop their own unique sense of horror, based in their cultural experiences.
Discourse on more of the positive effects of psychological horror also point to it being a vessel for catharsis. Much in the same way that a sad song might help a listener through a difficult time by helping them purge their emotions to uncover psychological relief, horror can provide a similar route to cathartic experiences. According to Geraci et. al, “Strange things—the monstrous or weird —fascinate us because they evoke quasi-religious dread and desire, but we also pursue that which disturbs us because we desire to control it. Through deliberate exposure to the things we fear, we acclimate ourselves to them.” [6] Humans have a tendency to exhibit a cognitive bias called the negativity bias that points to why we are more likely to identify and dwell on negative aspects of our environments than positive ones, even if they both occur in the same magnitude. Evolutionarily, this helps explain why we might be quicker to notice certain stimuli or changes in our environments as threats to our safety rather than beneficial. This negativity bias also helps account for morbid curiosity and why we consume and enjoy horror media. Freud also points to his observations that children seem to repeatedly engage in the same unpleasurable experience in order to overcome it. It is only through and after these adverse experiences that psychological comfort arises. [7]
Hitchcock's Rear Window used light and deliberate shadows to incite suspense in the viewer. Suspense is a fundamental part of Hitchcockian horror. The use of shadows through light to cover up information results in a subtle escalation of suspense and horror of what can not be seen. Hitchcock's Rear Window places the main character as the primary information source for the viewer; their confusion is pervasive. The viewer lacks an omniscient understanding of events, resulting in an suspenseful and slow then explosive revelation. Shadows hide events or truths yet to be revealed, sometimes foreshadow events, and notify the viewer to hidden truths, resulting in suspense and the self reflection of known truths by the viewer. Light is used as a metaphor for what we know and can be seen, in the light, and what we do not know and are trying to figure out, what is in the shadows. Half illumination can be used to express a duality of emotions and uncertainty. The use of a burning cigarette or cigar, a tiny light in a sea of darkness is enough to inform the viewer that something or someone is there, but reveals nothing else, manipulating the viewers fears of what could be. [8]
Studies by Thayer and Ellison in the 1980 studied the effects of different types of music layered on top of stressful visual stimuli, they used dermal electromagnetic to capture information about physiological stimulation while watching and listening. They found that with stressful music and composition laid over top stressful images the psychological response was greater than when watching the same visual stimuli with non stressful sound. [9] Music with a positive tone results in viewers perceiving simultaneous visual stimuli as positive, and when negative tones are used viewers perceive visual stimuli as negative or more threatening.
They made three hypotheses and were able to prove two with their research:
When following a character in a movie or show, the music exemplifies the emotion of the character, the viewer feels what the character feels, creating a synergy between character and viewer. [10] The addition of music breathes more depth into emotional response that visual stimuli can not accomplish on its own. Music can subconsciously influence the viewer, further intertwining them emotionally with what they are watching forcing them to feel more deeply whatever emotion they are feeling from watching making it an important piece of psychological horror and its success in inciting emotions in the viewer.
While sound design is deliberately crafted in the horror genre to evoke an emotional response, the absence of sound can be equally effective in evoking an emotional response. [11] Soundtracks are utilized to build tension or accent a startling event, like a jump scare. However, in the film A Quiet Place, much of what builds suspense is the sparse, muted sound design. Films with minimalistic, limited soundtracks leave audiences unable to predict coming scenes and often lead to more pronounced emotional responses when a sound is added. Additionally, the replacement of soundtracks with sound effects highlights the role of noise in the plot of movies, such as A Quiet Place, where the blind extraterrestrial monsters are programmed to attack noise sources.
The novels The Golem written by Gustav Meyrink, The Silence of the Lambs written by Thomas Harris, Robert Bloch novels such as Psycho and American Gothic , Stephen King novels such as Carrie , Misery , The Girl Who Loved Tom Gordon , The Shining , and Koji Suzuki's novel Ring are some examples of psychological horror. Shirley Jackson's We Have Always Lived in the Castle is often viewed as one of the best examples of psychological horror in fiction.
Bill Gibron of PopMatters declared a mixed definition of the psychological horror film, ranging from definitions of anything that created a sense of disquiet or apprehension to a film where an audience's mind makes up what was not directly displayed visually. Gibron concluded it as a "clouded gray area between all out splatter and a trip through a cinematic dark ride." [12]
Academics and historians have stated different origin periods to the psychological horror film. Historian David J. Skal described The Black Cat (1934) as "being called the first psychological horror movie in America." [13] Academic Susan Hayward described them as a post-World War II phenomenon and giving examples of psychological horror films as Psycho (1960) and Peeping Tom (1960). [14] Hayward continued that the psychological horror films and slasher films are both interchangeable terms with "horror-thrillers". [15]
Hayward said the genre resembled the slasher film with both being "vicious normalizing of misogyny". [14] She wrote that in both film genres, the male had a dependence on the female for a sense of identity derived from his difference from her, and often killed them with items like knives or chainsaws. [16]
Psychological horror video games are a subgenre of horror video games. While such games may be based on any style of gameplay, they are generally more exploratory and "seek to instigate a sense of doubt about what might really be happening" in the player. [17] [18] Phantasmagoria (1995), [17] D (1995), [19] Corpse Party (1996) [20] [21] and Silent Hill (1999) [22] are considered some of the first psychological horror games. Sometimes, psychological horror games will simulate crashes, file corruptions, and various other errors, such as the 2017 visual novel Doki Doki Literature Club! [23]
Aligning with Freud's observations of childrens' repeated engagement with unpleasurable experiences, researchers have found that many many people derive similar emotions and experiences when engaging in horror video games. [24] Scary, disturbing, and unsettling characters in horror media tend to be heightened and exaggerated personifications of our actual anxieties and fears. It is human nature to be attracted to things that elicit fear and to seek to overcome those fears as it allows individuals to gain "temporary victory over ourselves." Horror video games elicit a consistent level of anxiety in players and allows them to act on it. To deal with the threat of horror in the game, players are driven to strengthen and protect their characters, and their success translates to both achievement and a cathartic experience having overcome their fears and anxieties. Research also indicates that some players even noted diminshed fear in their real lives after playing horror video games.
A film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.
Horror is a film genre that seeks to elicit fear or disgust in its audience for entertainment purposes.
Horror is a genre of speculative fiction that is intended to disturb, frighten, or scare. Horror is often divided into the sub-genres of psychological horror and supernatural horror. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length ... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society.
Thriller is a genre of fiction with numerous, often overlapping, subgenres, including crime, horror, and detective fiction. Thrillers are characterized and defined by the moods they elicit, giving their audiences heightened feelings of suspense, excitement, surprise, anticipation and anxiety. This genre is well suited to film and television.
Supernatural fiction or supernaturalist fiction is a subgenre of speculative fiction that exploits or is centered on supernatural themes, often contradicting naturalist assumptions of the real world.
Psychological thriller is a genre combining the thriller and psychological fiction genres. It is commonly used to describe literature or films that deal with psychological narratives in a thriller or thrilling setting.
The following outline is provided as an overview of and topical guide to film:
Appraisal theory is the theory in psychology that emotions are extracted from our evaluations of events that cause specific reactions in different people. Essentially, our appraisal of a situation causes an emotional, or affective, response that is going to be based on that appraisal. An example of this is going on a first date. If the date is perceived as positive, one might feel happiness, joy, giddiness, excitement, and/or anticipation, because they have appraised this event as one that could have positive long-term effects, i.e. starting a new relationship, engagement, or even marriage. On the other hand, if the date is perceived negatively, then our emotions, as a result, might include dejection, sadness, emptiness, or fear. Reasoning and understanding of one's emotional reaction becomes important for future appraisals as well. The important aspect of the appraisal theory is that it accounts for individual variability in emotional reactions to the same event.
Alfred Hitchcock's films show an interesting tendency towards recurring themes and plot devices throughout his life as a director.
In film and television, drama is a category or genre of narrative fiction intended to be more serious than humorous in tone. The drama of this kind is usually qualified with additional terms that specify its particular super-genre, macro-genre, or micro-genre, such as soap opera, police crime drama, political drama, legal drama, historical drama, domestic drama, teen drama, and comedy-drama (dramedy). These terms tend to indicate a particular setting or subject matter, or they combine a drama's otherwise serious tone with elements that encourage a broader range of moods. To these ends, a primary element in a drama is the occurrence of conflict—emotional, social, or otherwise—and its resolution in the course of the storyline.
Thriller film, also known as suspense film or suspense thriller, is a broad film genre that evokes excitement and suspense in the audience. The suspense element found in most films' plots is particularly exploited by the filmmaker in this genre. Tension is created by delaying what the audience sees as inevitable, and is built through situations that are menacing or where escape seems impossible.
Affective disposition theory (ADT), in its simplest form, states that media and entertainment users make moral judgments about characters in a narrative which in turn affects their enjoyment of the narrative. This theory was first posited by Zillmann and Cantor (1977), and many offshoots have followed in various areas of entertainment. Entertainment users make constant judgments of a character's actions, and these judgments enable the user to determine which character they believe is the "good guy" or the "villain". However, in an article written in 2004, Raney examined the fundamental ADT assumption that viewers of drama always form their dispositions toward characters through moral judgment of motives and conduct. Raney argued that viewers/consumers of entertainment media could form positive dispositions toward characters before any moral scrutinizing occurs. He proposed that viewers sometimes develop story schemas that provide them "with the cognitive pegs upon which to hang their initial interpretations and expectations of characters". The basic idea of the affective disposition theory is used as a way to explain how emotions become part of the entertainment experience.
The representation of gender in horror films, particularly depictions of women, has been the subject of critical commentary.
Emotion perception refers to the capacities and abilities of recognizing and identifying emotions in others, in addition to biological and physiological processes involved. Emotions are typically viewed as having three components: subjective experience, physical changes, and cognitive appraisal; emotion perception is the ability to make accurate decisions about another's subjective experience by interpreting their physical changes through sensory systems responsible for converting these observed changes into mental representations. The ability to perceive emotion is believed to be both innate and subject to environmental influence and is also a critical component in social interactions. How emotion is experienced and interpreted depends on how it is perceived. Likewise, how emotion is perceived is dependent on past experiences and interpretations. Emotion can be accurately perceived in humans. Emotions can be perceived visually, audibly, through smell and also through bodily sensations and this process is believed to be different from the perception of non-emotional material.
A jump scare is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a scary face, usually co-occurring with a loud scream. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of suspense.
A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.
Psychological drama, or psychodrama, is a subgenre of drama and psychological fiction literatures that generally focuses upon the emotional, mental, and psychological development of the protagonists and other characters within the narrative, which is highlighted by the drama. It is widely known as one of the main subgenres of psychological fiction; the subgenre is commonly used for films and television series.
Horror noir is a film subgenre that blends elements of both horror and noir. It combines the dark, atmospheric qualities of noir with the suspense and fear typical of horror, creating a hybrid genre that integrates aspects of both. These films typically feature a mysterious or unsettling atmosphere, often centering on psychological drama, tension, and darker thematic elements, particularly those related to crime and its consequences. Common themes include corruption, deception, isolation, alienation, violence, revenge, paranoia, and the unknown, all presented through the visual style of film noir. Horror noir often follows protagonists who face not only external threats, like supernatural forces, but also internal struggles.
In films and television series, Psychological horror generally differ from traditional horrors, where the source of the fear is typically something material, such as grotesque or horrifying creatures, monsters, serial killers, or aliens, as well as the splatter and slasher film genres, which derives its frightening effects from gore and graphic violence, in that tension in psychological horror is more frequently built through atmosphere, eerie sounds and exploitation of the viewer's and the character's psychological fears.