Science fantasy

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Cosplay of a character from the Warhammer 40,000 tabletop game; one critic has characterized the game's setting as non-serious, "action-oriented science-fantasy." Warhammer40kcosplay.jpg
Cosplay of a character from the Warhammer 40,000 tabletop game; one critic has characterized the game's setting as non-serious, "action-oriented science-fantasy."

Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. [2] In a conventional science fiction story, the world is presented as grounded by the laws of nature and comprehensible by science, while a conventional fantasy story contains mostly supernatural elements that do not obey the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science-like explanations of any supernatural elements. [3] [4]

Contents

During the Golden Age of Science Fiction, science fantasy stories were seen in sharp contrast to the terse, scientifically plausible material that came to dominate mainstream science fiction, typified by the magazine Astounding Science Fiction . Although science fantasy stories at that time were often relegated to the status of children's entertainment, their freedom of imagination and romance proved to be an early major influence on the "New Wave" writers of the 1960s, who became exasperated by the limitations of "Hard Science Fiction". [5]

Historical view

The term "science fantasy" was coined in 1935 by critic Forrest J. Ackerman as a synonym for science fiction. [6] In the 1950s, the British journalist Walter Gillings considered science fantasy as a part of science fiction that was not plausible from the point of view of the science of the time (for example, the use of nuclear weapons in H.G. Wells' novel The World Set Free was a science fantasy from the point of view of Newtonian physics and a work of science fiction from the point of view of Einstein's theory). In 1948, writer Marion Zimmer (later known as Zimmer Bradley) called "science fantasy" a mixture of science fiction and fantasy in Startling Stories magazine. Critic Judith Murry considered science fantasy as works of fantasy in which magic has a natural scientific basis. Science fiction critic John Clute chose the narrower term "technological fantasy" from the broader concept of "science fiction". [7] The label first came into wide use after many science fantasy stories were published in the American pulp magazines, such as Robert A. Heinlein's Magic, Inc. , L. Ron Hubbard's Slaves of Sleep , and Fletcher Pratt and L. Sprague de Camp's Harold Shea series. All were relatively rationalistic stories published in John W. Campbell Jr.'s Unknown magazine. These were a deliberate attempt to apply the techniques and attitudes of science fiction to traditional fantasy subjects. [8]

Distinguishing between pure science fiction and pure fantasy, Rod Serling argued that the former was "the improbable made possible" while the latter was "the impossible made probable". [9] As a combination of the two, science fantasy gives a scientific veneer of realism to things that simply could not happen in the real world under any circumstances. Where science fiction does not permit the existence of fantastical or supernatural elements, science fantasy explicitly relies upon them to complement the scientific elements.

Cover of the April/May 1931 issue of Miracle Science and Fantasy Stories. Artwork is by Elliott Dold. Miracle Science and Fantasy Stories April-May 1931.jpg
Cover of the April/May 1931 issue of Miracle Science and Fantasy Stories . Artwork is by Elliott Dold.

In explaining the intrigue of science fantasy, Carl D. Malmgren provides an intro regarding C. S. Lewis's speculation on the emotional needs at work in the subgenre: "In the counternatural worlds of science fantasy, the imaginary and the actual, the magical and the prosaic, the mythical and the scientific, meet and interanimate. In so doing, these worlds inspire us with new sensations and experiences, with [quoting C. S. Lewis] 'such beauty, awe, or terror as the actual world does not supply', with the stuff of desires, dreams, and dread." [3]

Henry Kuttner and C. L. Moore published novels in Startling Stories , alone and together, which were far more romantic. These were closely related to the work that they and others were doing for outlets like Weird Tales , such as Moore's Northwest Smith stories.[ citation needed ]

Ace Books published a number of books as science fantasy during the 1950s and 1960s.[ citation needed ]

The Encyclopedia of Science Fiction points out that as a genre, science fantasy "has never been clearly defined", and was most commonly used in the period between 1950 and 1966. [10]

The Star Trek franchise created by Gene Roddenberry is sometimes cited as an example of science fantasy. Writer James F. Broderick describes Star Trek as science fantasy because it includes semi-futuristic as well as supernatural/fantasy elements such as The Q. [11] According to the late science fiction author Arthur C. Clarke, many purists argue that Star Trek is science fantasy rather than science fiction because of its scientifically improbable elements, which he partially agreed with. [12]

The status of Star Wars as a science fantasy franchise has been debated. In 2015, George Lucas stated that "Star Wars isn't a science-fiction film, it's a fantasy film and a space opera". [13] [14]

See also

Related Research Articles

Fantasy comedy or comic fantasy is a subgenre of fantasy that is primarily humorous in intent and tone. Typically set in imaginary worlds, fantasy comedy often involves puns on, and parodies of, other works of fantasy.

<span class="mw-page-title-main">Forrest J Ackerman</span> American writer and collector (1916–2008)

Forrest James Ackerman was an American magazine editor; science fiction writer and literary agent; a founder of science fiction fandom; a leading expert on science fiction, horror, and fantasy films; a prominent advocate of the Esperanto language; and one of the world's most avid collectors of genre books and film memorabilia. He was based in Los Angeles, California.

<span class="mw-page-title-main">Sword and sorcery</span> Genre of fantasy fiction

Sword and sorcery (S&S), or heroic fantasy, is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. The genre originated from the early-1930s works of Robert E. Howard. While there is a chance example from 1953, Fritz Leiber re-coined the term "sword and sorcery" in the 6 April 1961 issue of the fantasy fanzine Ancalagon, to describe Howard and the stories that were influenced by his works. In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely defined genre.

<span class="mw-page-title-main">Speculative fiction</span> Genre of fiction including science fiction, horror and fantasy

Speculative fiction is an umbrella genre of fiction that encompasses all the subgenres that depart from realism, or strictly imitating everyday reality, instead presenting fantastical, supernatural, futuristic, or other imaginative realms. This catch-all genre includes, but is not limited to, science fiction, fantasy, horror, slipstream, magical realism, superhero fiction, alternate history, utopia and dystopia, fairy tales, steampunk, cyberpunk, weird fiction, and some apocalyptic and post-apocalyptic fiction. The term has been used for works of literature, film, television, drama, video games, radio, and their hybrids.

<span class="mw-page-title-main">Science fiction film</span> Film genre

Science fiction is a film genre that uses speculative, fictional science-based depictions of phenomena that are not fully accepted by mainstream science, such as extraterrestrial lifeforms, spacecraft, robots, cyborgs, mutants, interstellar travel, time travel, or other technologies. Science fiction films have often been used to focus on political or social issues, and to explore philosophical issues like the human condition.

<span class="mw-page-title-main">Campaign setting</span> Fictional environment setting for a role-playing game

A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game or a specific genre of game, though some come from existing media. There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.

<span class="mw-page-title-main">Fantasy literature</span> Literature set in an imaginary universe

Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults.

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Supernatural fiction or supernaturalist fiction is a subgenre of speculative fiction that exploits or is centered on supernatural themes, often contradicting naturalist assumptions of the real world.

<span class="mw-page-title-main">History of fantasy</span>

Elements of the supernatural and the fantastic were an element of literature from its beginning. The modern fantasy genre is distinguished from tales and folklore which contain fantastic elements, first by the acknowledged fictitious nature of the work, and second by the naming of an author. Authors like George MacDonald (1824–1905) created the first explicitly fantastic works.

Rubber science is a science fiction term describing a quasi-scientific explanation for an aspect of a science fiction setting. Rubber science explanations are fictional but convincing enough to avoid upsetting the suspension of disbelief. Rubber science is a feature of most genres of science fiction, with the exception of hard science fiction.

<span class="mw-page-title-main">Space Western</span> Subgenre

Space Western is a subgenre of science fiction that uses the themes and tropes of Westerns within science-fiction stories in an outer space setting. Subtle influences may include exploration of new, lawless frontiers, while more overt influences may feature actual cowboys in outer space who use rayguns and ride robotic horses. Although initially popular, a strong backlash against perceived hack writing caused the genre to become a subtler influence until the 1980s, when it regained popularity. A further critical reappraisal occurred during the 2000s due to critical acclaim for Firefly.

Speculative poetry is a genre of poetry that focusses on fantastic, science fictional and mythological themes. It is also known as science fiction poetry or fantastic poetry. It is distinguished from other poetic genres by being categorized by its subject matter, rather than by the poetry's form. Suzette Haden Elgin defined the genre as "about a reality that is in some way different from the existing reality."

Fantasy television is a genre of television programming featuring elements of the fantastic, often including magic, supernatural forces, or exotic fantasy worlds. Fantasy television programs are often based on tales from mythology and folklore, or are adapted from fantasy stories in other media. The boundaries of fantasy television often overlap with science fiction and horror but also realistic fiction.

There have been many attempts at defining science fiction. This is a list of definitions that have been offered by authors, editors, critics and fans over the years since science fiction became a genre. Definitions of related terms such as "science fantasy", "speculative fiction", and "fabulation" are included where they are intended as definitions of aspects of science fiction or because they illuminate related definitions—see e.g. Robert Scholes's definitions of "fabulation" and "structural fabulation" below. Some definitions of sub-types of science fiction are included, too; for example see David Ketterer's definition of "philosophically-oriented science fiction". In addition, some definitions are included that define, for example, a science fiction story, rather than science fiction itself, since these also illuminate an underlying definition of science fiction.

William Levi Crawford was an American publisher and editor.

<span class="mw-page-title-main">Fantasy</span> Genre of speculative fiction

Fantasy is a genre of speculative fiction which involves themes of the supernatural, magic, and imaginary worlds and creatures.

<span class="mw-page-title-main">Outline of fantasy</span> Overview of and topical guide to fantasy

The following outline is provided as an overview of and topical guide to fantasy:

<span class="mw-page-title-main">History of US science fiction and fantasy magazines to 1950</span> Science-fiction and fantasy magazine history

Science-fiction and fantasy magazines began to be published in the United States in the 1920s. Stories with science-fiction themes had been appearing for decades in pulp magazines such as Argosy, but there were no magazines that specialized in a single genre until 1915, when Street & Smith, one of the major pulp publishers, brought out Detective Story Magazine. The first magazine to focus solely on fantasy and horror was Weird Tales, which was launched in 1923, and established itself as the leading weird fiction magazine over the next two decades; writers such as H.P. Lovecraft, Clark Ashton Smith and Robert E. Howard became regular contributors. In 1926 Weird Tales was joined by Amazing Stories, published by Hugo Gernsback; Amazing printed only science fiction, and no fantasy. Gernsback included a letter column in Amazing Stories, and this led to the creation of organized science-fiction fandom, as fans contacted each other using the addresses published with the letters. Gernsback wanted the fiction he printed to be scientifically accurate, and educational, as well as entertaining, but found it difficult to obtain stories that met his goals; he printed "The Moon Pool" by Abraham Merritt in 1927, despite it being completely unscientific. Gernsback lost control of Amazing Stories in 1929, but quickly started several new magazines. Wonder Stories, one of Gernsback's titles, was edited by David Lasser, who worked to improve the quality of the fiction he received. Another early competitor was Astounding Stories of Super-Science, which appeared in 1930, edited by Harry Bates, but Bates printed only the most basic adventure stories with minimal scientific content, and little of the material from his era is now remembered.

<span class="mw-page-title-main">Space travel in science fiction</span> Fictional methods, e.g. antigravity, hyperdrive

Space travel, or space flight is a science fiction theme that has captivated the public and is almost archetypal for science fiction. Space travel, interplanetary or interstellar, is usually performed in space ships, and spacecraft propulsion in various works ranges from the scientifically plausible to the totally fictitious.

References

  1. Theisen, John A. (1988). "Reviews". Challenge . No. 35. pp. 77–79.
  2. Slusser, George Edgar; Rabkin, Eric S., eds. (1987). Intersections: Fantasy and Science Fiction. SIU Press. ISBN   978-0-8093-1374-7.
  3. 1 2 Malmgren, Carl D. (1988). "Towards a Definition of Science Fantasy (Vers une définition de la fantaisie scientifique)". Science Fiction Studies. 15 (3): 259–281. JSTOR   4239897.
  4. Eric R. Williams, The Screenwriters Taxonomy: A Collaborative Approach to Creative Storytelling, p. 121
  5. Moorcock, Michael (13 June 2002). "Queen of the Martian Mysteries: An Appreciation of Leigh Brackett". Fantastic Metropolis. Archived from the original on 18 February 2012. Retrieved 7 July 2017.
  6. "SFE: Ackerman, Forrest J". sf-encyclopedia.com. Retrieved 2024-10-30.
  7. "From 'Sci-Fi' to Vampires: The Untold Legacy of Forrest J. Ackerman's Monster Empire Features Film Threat". 2024-10-17. Retrieved 2024-10-30.
  8. McNamee, Gregory (2015). "Science Fiction vs. Fantasy". Virginia Quarterly Review. 91 (3): 287–287. ISSN   2154-6932.
  9. "The Fugitive". The Twilight Zone. Season 3. Episode 25. March 9, 1962. CBS.
  10. Nussbaum, Abigail (April 2, 2015). "Science Fantasy". In Nicholas, Peter (ed.). The Encyclopedia of Science Fiction . Retrieved May 25, 2017.
  11. Broderick, James F. (2006). "Chapter Sixteen: Fantasy Versus Reality". The Literary Galaxy of Star Trek: An Analysis of References and Themes in the Television Series and Films. Jefferson, N.C.: McFarland & Co. pp. 135–144. ISBN   9780786425716. OCLC   475148033.
  12. Clarke, Arthur C. (October 2006). "Forty Years of Star Trek". Locus . No. 549 (Vol. 57, No. 4). Retrieved May 25, 2017 via the website Star Trek: Of Gods and Men. Issue table of contents link.
  13. "Is Star Wars sci-fi or fantasy? How George Lucas changed "science fiction"". 15 February 2021.
  14. "Star Wars vs. Science Fiction". 16 December 2015.

Further reading