Magic, Inc.

Last updated
Waldo & Magic, Inc.
Unknown magazine September 1940.jpg
Original 1940 publication magazine cover.
Author Robert A. Heinlein
CountryUnited States
LanguageEnglish
Genre Science fantasy
Publisher Doubleday
Publication date
1940
Media typePrint (Hardcover & Paperback)

Magic, Inc. (1940) is a science fantasy novella by American writer Robert A. Heinlein. It was originally published in Unknown Fantasy Fiction of September 1940, under the title "The Devil Makes the Law".

Science fantasy is a mixed genre within the umbrella of speculative fiction which simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a science-fiction story, the world is scientifically possible, while a science-fantasy world contains elements which violate the scientific laws of the real world. Nevertheless the world of science fantasy is logical and often is supplied with science-like explanations of these violations.

Novella written, fictional, prose narrative normally longer than a short story but shorter than a novel

A novella is a text of written, fictional, narrative prose normally longer than a short story but shorter than a novel, somewhere between 17,500 and 40,000 words.

Robert A. Heinlein American science fiction author

Robert Anson Heinlein was an American science-fiction author, aeronautical engineer, and retired Naval officer. Sometimes called the "dean of science fiction writers", he was among the first to emphasize scientific accuracy in his fiction, and was thus a pioneer of the subgenre of hard science fiction. His published works, both fiction and non-fiction, express admiration for competence and emphasize the value of critical thinking. His work continues to have an influence on the science-fiction genre, and on modern culture more generally.

Contents

In the story, magic is a commonplace profession used by businessmen in various fields. A small business owner fights off an attempt to force magic under the control of a corrupt association called "Magic, Inc." The story is included in the book Waldo & Magic, Inc. .

<i>Waldo & Magic, Inc.</i> book by Robert Heinlein

Waldo and Magic, Inc. is a book containing those two novellas, one science fiction, one fantasy, by American writer Robert A. Heinlein. It was published in 1950.

1994 Del Rey paperback cover. Wami94.jpg
1994 Del Rey paperback cover.

Plot summary

Archie Fraser is a building contractor whose business is thriving. Despite the common use of magic in other professions, Archie has relatively little use for it, since so much of his work involves "cold iron", which defies magic. He does have a sideline in instant temporary structures, such as bleachers and tents, all made of wood with no iron in them, which can be reconstituted from a fragment of an original structure. The work is done by magicians operating as independent contractors. Occasionally mistakes are made – at one point a fragment of a house is used by mistake. Archie creatively puts a sign outside the out-of-place structure saying "Display model! Now open!"

One day Archie is the subject of a shakedown by a sleazy character who seems to be operating a protection racket based on magic. After scaring the criminal off by exploiting his obvious superstitions (helped by the display of a conveniently concealed handgun), Archie goes to see his friend Jedson, who uses magic to operate a clothing business. Jedson's specialty is "one season" clothing which is not intended to be hard-wearing. As Archie arrives, he is auditioning a teenage medium who can produce clothing from ectoplasm. Jedson is disappointed to find that the result is simply a copy of an existing design owned by somebody else, so he cannot use it.

Extortion Criminal offense

Extortion is obtaining benefit through coercion. In most jurisdictions it is likely to constitute a criminal offense, the bulk of this article deals with such cases.

A protection racket is a scheme whereby a group provides protection to businesses or other groups through violence outside the sanction of the law. In other words, it is a racket that sells security, traditionally physical security but now also computer security. Through the credible threat of violence, the racketeers deter people from swindling, robbing, injuring, sabotaging or otherwise harming their clients. Protection rackets tend to appear in markets in which the police and judiciary cannot be counted on to provide legal protection, because of incompetence or illegality.

Mediumship Purportedly mediating communication between spirits of the dead and living human beings

Mediumship is the practice of purportedly mediating communication between spirits of the dead and living human beings. Practitioners are known as "mediums" or "spirit mediums". There are different types of mediumship or spirit channelling, including seánce tables, trance, and ouija.

Jedson and Archie are able to grab the would-be gangster as he lurks near Archie's storefront and hustle him inside. There Jedson draws a "magic circle" around the miscreant, imprisoning him. He then makes a voodoo doll and uses it to strike fear into the criminal. The criminal breaks down and babbles some information, most of it useless in finding out who runs the racket. They kick him out of the store, believing him to be just a small-time hood. Archie protests Jedson's tactics, but Jedson replies that he didn't really do anything. The circle and the doll were just symbolic. It was the man's own misguided beliefs which caused his body to react as if he really were being imprisoned and tortured. At that point there is a scream outside. They discover the man's body, ripped from shoulder to groin as if by the talons of a huge bird, the gouges being filled with a stinking ichor.

Voodoo doll effigy into which pins are inserted

The term Voodoo doll is commonly employed to describe an effigy into which pins are inserted. Although it comes in various different forms, such practices are found in the magical traditions of many cultures across the world. Although the use of the term Voodoo implies that the practice has links to either the religion of Haitian Vodou or Louisiana Voodoo, in reality, it does not have a prominent place in either.

In Greek mythology, ichor is the ethereal fluid that is the blood of the gods and/or immortals.

Slowly Archie's business begins to suffer. There are mysterious accidents and problems with his workers who are scared by hex symbols which appear around the business. One morning the entire business is destroyed, apparently by elementals of fire, earth and water.

Curse supernatural hindrance

A curse is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and is often requiring elaborate rituals or prayers.

Elemental magical entity who embodies/personifies a force of nature or, in a more narrow sense, to one of the four Classical elements

An elemental is a mythic being that is described in occult and alchemical works from around the time of the European Renaissance, and particularly elaborated in the 16th century works of Paracelsus. According to Paracelsus and his subsequent followers, there are four categories of elementals, which are gnomes, undines, sylphs, and salamanders. These correspond to the four Empedoclean elements of antiquity: earth, water, air, and fire, respectively. Terms employed for beings associated with alchemical elements vary by source and gloss.

Jedson initially helps Archie consult a prestigious magician, Biddle, who sets up a tent on site, then after some activity in the tent, announces he can do nothing and that they owe him $500 as a "survey fee". Jedson politely tells him to forget it, as no such fee was mentioned before, and magicians, like lawyers, work on a "contingency fee" basis. Biddle disappears in a huff. At that point a young magician by the name of Bodie, who had been watching the performance, tells then they should have used an old witch he knows, a Mrs. Jennings.

They consult her in her small, well-ordered home. After a reading of tea-leaves, Mrs. Jennings announces that she knows what they need. At Archie's jobsite, she draws a pentacle and calls the elementals to her. These are a gnome, an undine, and a fire salamander. The undine is a repulsive sluglike creature, while the salamander is a naive, benign creature of flame which sees no wrong in burning, though it regrets causing harm. By force and persuasion, she instructs them to reverse what they did. There is a huge rushing noise and Archie's business is restored.

Strange events continue, this time directed at Archie himself. A few times he is saved from danger, apparently by the distant intervention of Mrs. Jennings herself. Jedson consults an anthropologist, who is also a "witch smeller". A large, handsome African impeccably dressed in an expensive business suit, holding a string of degrees from prestigious institutions, Dr. Royce Worthington can find and neutralize black magic. He eventually announces that he has found a lot of unusual magic, but that he will leave his grandfather (a shrunken head) behind to watch over things.

Meanwhile, Biddle's organization, a body of "professional magicians", nominally intended to assure high standards, keeps dunning Archie over Biddle's fee. There is also a new "one stop shopping" company calling itself "Magic, Inc." which hires magicians and finds them work. It is an open secret that the two organizations are the same. The nominal head of Magic Inc. is a man called Ditworth. Jedson discovers that a bill in the State Legislature, intended to regulate magicians, would give Ditworth monopoly power. They go to the State Capitol to try to head off this law, but are outwitted by Ditworth, who manages to get the bill attached to a major public works project, making its passage unstoppable. However Ditworth makes the mistake of passing by a large mirror in the Capitol building. He is seen to cast no reflection, showing that he is actually a demon.

Once the law begins to bite, only magicians who work for Magic Inc. are able to find work, while those who refuse to join Magic Inc. have their licenses revoked. Meanwhile, customers such as Archie are charged ever higher rates for magic services. Jedson discovers that Ditworth has been at work in all other states, and there is nowhere for them to go to get away from his schemes.

Royce, Jedson, Bodie and Archie meet at Mrs Jennings house from time to time. They hatch a plan to enter the Half World, the realm of demons and Old Nick himself, to challenge Ditworth. Bodie stays behind to guard the portal in Mrs. Jennings' fireplace, while Jedson (transformed into an ugly half-bestial form), Royce (in his work costume), and Archie (in his normal form) travel with Mrs. Jennings, who to Archie's surprise and delight, has transformed herself into Amanda Jennings, the young, beautiful redhead she once was.

In the Half World, custom reigns supreme and natural laws are negotiable. They go before Old Nick and demand to inspect his demons, as custom allows. Faced with seemingly endless legions of horrific creatures, Royce and Archie, helped by Mrs. Jennings' cat, travel up and down the rows. Jedson and Amanda have to remain behind as hostages. After what seems years they identify and tackle Ditworth. Being a demon, Ditworth can kill them, but another demon breaks ranks and subdues their enemy. At this point their helper reveals himself to be an FBI agent. Archie faints.

Again citing custom, they demand that Ditworth face their champion, who is of course the white witch Amanda. Ditworth is afraid to do this, and has to face Old Nick's sentence for being defeated by white magic. He is imprisoned for "a thousand thousand years", a fairly light sentence, which is enough to stop his scheming on Earth.

Old Nick announces that the FBI man has to stay behind for his special attention, but after a challenge from Amanda, who seems capable of taking on him and all his legions, he thinks better of it. They all return to the house. The FBI man tells them he was working Ditworth's scams from another angle and had become trapped in the Half World. As they emerge from the fireplace, Bodie recognizes him as an old friend. The FBI man, now in human form with a snappy suit and fedora hat, bids them a quick goodbye as he leaves to report back to the Bureau.

Archie, overpowered by Amanda's beauty, hangs around her like a lovesick puppy, but she is firmly unreceptive. She sets him down for a nap to recover from his ordeal, and when he awakes, she is Mrs. Jennings again. Archie's business recovers, as all Ditworth's schemes fall apart.

Reception

Kirkus Reviews considered it to be "highly imaginative", [1] while Rain Taxi calls it a "breakthrough". [2]

See also

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References

  1. WALDO and MAGIC, INC., reviewed at Kirkus Reviews ; first published February 1, 1949; archived online 2011; retrieved May 14, 2017
  2. WALDO and MAGIC, INC., reviewed at Rain Taxi , by Ryder W. Miller; published no later than June 16, 2015; retrieved May 14, 2017