Biopunk (a portmanteau of "biotechnology" or "biology" and "punk") is a subgenre of science fiction that focuses on biotechnology. It is derived from cyberpunk, but focuses on the implications of biotechnology rather than mechanical cyberware and information technology. [1] Biopunk is concerned with synthetic biology. It is derived from cyberpunk and involve bio-hackers, biotech megacorporations, and oppressive government agencies that manipulate human DNA. Most often keeping with the dark atmosphere of cyberpunk, biopunk generally examines the dark side of genetic engineering and depicts the potential perils of biotechnology.
Biopunk is a subgenre of science fiction closely related to cyberpunk that focuses on the near-future (most often unintended) consequences of the biotechnology revolution following the invention of recombinant DNA. Biopunk stories explore the struggles of individuals or groups, often the product of human experimentation, against a typically dystopian backdrop of totalitarian governments and megacorporations which misuse biotechnologies as means of social control and profiteering. Unlike cyberpunk, it builds not on information technology, but on synthetic biology. Like in postcyberpunk fiction, individuals are usually modified and enhanced not with cyberware, but by genetic manipulation. [1] A common feature of biopunk fiction is the "black clinic", which is a laboratory, clinic, or hospital that performs illegal, unregulated, or ethically dubious biological modification and genetic engineering procedures. [2] Many features of biopunk fiction have their roots in William Gibson's Neuromancer , one of the first cyberpunk novels. [3]
One of the prominent writers in this field is Paul Di Filippo, though he called his collection of such stories ribofunk, a blend of "ribosome" and "funk". [4] [5] Di Filippo suggests that precursors of biopunk fiction include H. G. Wells' The Island of Doctor Moreau ; Julian Huxley's The Tissue-Culture King ; some of David H. Keller's stories, Damon Knight's Natural State and Other Stories; Frederik Pohl and Cyril M. Kornbluth's Gravy Planet ; novels of T. J. Bass and John Varley; Greg Bear's Blood Music and Bruce Sterling's Schismatrix . [5] The stories of Cordwainer Smith, including his first and most famous Scanners Live in Vain , also foreshadow biopunk themes. [6] [7] Another example is the New Jedi Order series published from 1999 to 2003, which prominently feature the Yuuzhan Vong who exclusively use biotechnology.
Biotechnology is a multidisciplinary field that involves the integration of natural sciences and engineering sciences in order to achieve the application of organisms and parts thereof for products and services.
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of technology, drug culture, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction.
Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of technologies used to change the genetic makeup of cells, including the transfer of genes within and across species boundaries to produce improved or novel organisms.
Synthetic biology (SynBio) is a multidisciplinary field of science that focuses on living systems and organisms, and it applies engineering principles to develop new biological parts, devices, and systems or to redesign existing systems found in nature.
Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.
In September 2021, Synthetic Genomics Inc. (SGI), a private company located in La Jolla, California, changed its name to Viridos. The company is focused on the field of synthetic biology, especially harnessing photosynthesis with micro algae to create alternatives to fossil fuels. Viridos designs and builds biological systems to address global sustainability problems.
Many of the tropes of science fiction can be viewed as similar to the goals of transhumanism. Science fiction literature contains many positive depictions of technologically enhanced human life, occasionally set in utopian societies. However, science fiction's depictions of technologically enhanced humans or other posthuman beings frequently come with a cautionary twist. The more pessimistic scenarios include many dystopian tales of human bioengineering gone wrong.
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
Biotechnology is the application of scientific and engineering principles to the processing of materials by biological agents to provide goods and services. From its inception, biotechnology has maintained a close relationship with society. Although now most often associated with the development of drugs, historically biotechnology has been principally associated with food, addressing such issues as malnutrition and famine. The history of biotechnology begins with zymotechnology, which commenced with a focus on brewing techniques for beer. By World War I, however, zymotechnology would expand to tackle larger industrial issues, and the potential of industrial fermentation gave rise to biotechnology. However, both the single-cell protein and gasohol projects failed to progress due to varying issues including public resistance, a changing economic scene, and shifts in political power.
The following outline is provided as an overview of and topical guide to biotechnology:
Body hacking is the application of the hacker ethic in pursuit of enhancement or change to the body's functions through technological means, such as do-it-yourself cybernetic devices or by introducing biochemicals.
Christopher Voigt is an American synthetic biologist, molecular biophysicist, and engineer.
DIYbio is an informal umbrella organization for individuals and local groups active in do-it-yourself biology, encompassing both a website and an email list. It serves as a network of individuals from around the globe that aims to help make biology a worthwhile pursuit for citizen scientists, biohackers, amateur biologists, and do-it-yourself biological engineers who value openness and safety. It was founded by Jason Bobe and Mackenzie Cowell in 2008.
Nanopunk refers to an emerging subgenre of science fiction that is still very much in its infancy in comparison to its ancestor-genre, cyberpunk, and some of its other derivatives.
The following outline is provided as an overview of and topical guide to science fiction:
Aspects of genetics including mutation, hybridisation, cloning, genetic engineering, and eugenics have appeared in fiction since the 19th century.
The hazards of synthetic biology include biosafety hazards to workers and the public, biosecurity hazards stemming from deliberate engineering of organisms to cause harm, and hazards to the environment. The biosafety hazards are similar to those for existing fields of biotechnology, mainly exposure to pathogens and toxic chemicals; however, novel synthetic organisms may have novel risks. For biosecurity, there is concern that synthetic or redesigned organisms could theoretically be used for bioterrorism. Potential biosecurity risks include recreating known pathogens from scratch, engineering existing pathogens to be more dangerous, and engineering microbes to produce harmful biochemicals. Lastly, environmental hazards include adverse effects on biodiversity and ecosystem services, including potential changes to land use resulting from agricultural use of synthetic organisms.
Christina Maria Agapakis is a synthetic biologist, science writer. She is the Creative Director of the biotechnology company Ginkgo Bioworks.