David L. Pulver (born 2 November 1965 in Kingston, Ontario) is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space .
Pulver has a History BA from Queen's University. [1]
In a 2010 interview, Pulver stated that although he has been doing work for Steve Jackson Games (SJG) "ever since I became a freelance writer," he also worked for TSR, Game Designer's Workshop, West End Games, Iron Crown Enterprises, and White Wolf Publishing, before his significant contribution to the Guardians of Order catalogue. He is a fan of anime and manga. [2]
In 1989 Pulver designed the first version of GURPS Ultra-Tech , an equipment guide intended to be used with science fiction settings. [3] : 107 Pulver contributed adventures to several anthologies published for GURPS, and also designed GURPS Psionics (1991) followed by GURPS Vehicles (1993). The latter featured a mathematically complex vehicle-construction system, [3] : 109 allowing the creation of vehicles ranging from a stone-age canoe to faster-than-light starship. This system was later simplified for GURPS Traveller (especially GURPS Traveller: Starships and GURPS Traveller: Ground Forces) and GURPS World War 2 (including GURPS WW2: Motorpool). The design rules in GURPS Robots (1997) and GURPS Mecha (1997) are fully compatible with it. Pulver also produced two original game settings for SJG at this time: GURPS Reign of Steel (1996) and GURPS Technomancer (1998).
In November 1998, fellow Canadian Mark MacKinnon brought Pulver on to Guardians of Order, and Pulver took the lead in developing Big Eyes, Small Mouth from its simple beginnings to become a more complex game, including a skill system and vehicle rules. [3] : 335 Pulver was at the same time working on additional licensed games, including The Dominion Tank Police Role-Playing Game (1999), Demon City Shinjuku Role-Playing Game (2000), and Tenchi Muyo! (2000). [3] : 336 Pulver and John R. Phythyon, Jr. designed the gangster samurai game Ghost Dog (2000), using the Tri-stat system and based on the film Ghost Dog: The Way of the Samurai . [3] : 336 Continuing his interest in science-fiction, he also wrote Centauri Knights (2001), the first original setting from Guardians of Order. [3] : 336 Pulver continued to write for Guardians almost to the point when they ceased publication, notably contributing to their anthologies Ex Machina (2004) and Dreaming Cities (2005).
Meanwhile, Pulver continued his 20-year relationship with Steve Jackson Games. He contributed to GURPS Traveller and GURPS World War 2 lines, and created Transhuman Space (2002), a new science fiction setting and game line for GURPS . [3] : 111 Pulver assisted Sean Punch with the fourth edition of GURPS beginning in September 2002, and with releases from 2004 to 2009. [3] : 112 His vehicle design rules for the 4th edition of GURPS were released in GURPS Spaceships (2007).
Steve Jackson and David Pulver coauthored a novella, Thera Awakening, that was distributed with the Interplay computer game Stonekeep . This novella describes the backstory and history of the Stonekeep world and characters and was completed before the game was finished.
Pulver was the guest of honor at the 1992 U-Con gaming convention (held annually at the University of Michigan).
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game relied upon six-sided dice for random elements. Traveller has been featured in a few novels and at least two video games.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.
Transhuman Space (THS) is a role-playing game by David Pulver, published by Steve Jackson Games as part of the "Powered by GURPS" line. Set in the year 2100, humanity has begun to colonize the Solar System. The pursuit of transhumanism is now in full swing, as more and more people reach fully posthuman states.
Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine Roleplayer.
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. d20 Future is one of the most extensive of science-fiction d20 games and has its own SRD, which is a source for many other sci-fi d20 games.
Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired Big Eyes, Small Mouth. In 2006 Guardians of Order ceased operations due to overwhelming debt.
Big Eyes, Small Mouth (BESM) is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths.
GURPS Traveller is a set of table-top role-playing game books by Steve Jackson Games, designed to allow game play in the Third Imperium science-fiction setting from the original Traveller using the GURPS rule system. Loren Wiseman wrote the core book for GURPS Traveller and served as line editor.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Traveller: Interstellar Wars is the first fourth edition book in the GURPS Traveller role-playing game series, by Steve Jackson Games, set early in the history of the Traveller universe.
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
GURPS Vehicles is a sourcebook for GURPS by David Pulver. The first edition was published in 1993.
GURPS Ultra-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1989 for science fiction role-playing games using third edition GURPS rules.
David Ladyman is an American game designer of board games such as Car Wars, and role-playing games such as GURPS.
GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Space Adventures is an adventure published by Steve Jackson Games (SJG) in 1991 for the role-playing system GURPS, and more specifically, for the science-fiction setting provided by the previously published GURPS Space.