Chris Perkins (game designer)

Last updated
Chris Perkins
PAX 08 panel (2838009178).jpg
Perkins at the Penny Arcade Expo in 2008, second from the left
Born
Christopher Perkins

(1968-02-29) February 29, 1968 (age 56)
NationalityAmerican
Other namesChristopher Zarathustra
Occupation Game designer
Years active1988–present
Known forStory design for Dungeons & Dragons

Christopher Perkins (born February 29, 1968 [1] ) is a Canadian American [2] game designer and editor who is known for his work on Wizards of the Coast's Dungeons & Dragons role-playing game, currently as the Creative Director. [3]

Contents

Career

Under the pen name "Christopher Zarathustra", Perkins got his career start in 1988 writing the adventure "Wards of Witching Ways" for Dungeon magazine #11. [4] He later officially started working for Wizards of the Coast in 1997, beginning as the editor for Dungeon. [5] [6] [7] A few years later, he was promoted to editor-in-chief of Wizards periodicals. [8]

Perkins later became the senior producer for Dungeons & Dragons , leading the team of designers, developers, and editors who make products for the Dungeons & Dragons role-playing game. [5] [7] Perkins was the story manager for Dungeons & Dragons in 2007 before the release of the game's fourth edition. [9] Perkins was working on the Star Wars Saga Edition while Dungeons & Dragons fourth edition was being developed, and ideas were exchanged freely between Perkins and the fourth edition team. [10] He was also on the SCRAMJET team, led by Richard Baker, and including James Wyatt, Matthew Sernett, Ed Stark, Michele Carter, and Stacy Longstreet; this team updated the setting and cosmology of Dungeons & Dragons as the fourth edition was being developed. [10]

Perkins wrote a blog, "The Dungeon Master Experience", on the Wizards of the Coast website for over two years, where he shared tricks and advice about the challenge of "dungeon mastering" a campaign through the lens of his homebrew world, Iomandra. [11] However, in the penultimate posting of March 2013, he announced the following posting would be the last "at least for a while", whereupon the blog became inactive. [12]

Perkins was the Lead Story Designer for the adventure module Curse of Strahd , released in 2016, which added Ravenloft to the 5th edition of Dungeons & Dragons. [13] [14] In 2018, Perkins was the senior story designer for Dungeons & Dragons. [15] In a 2024 interview, he highlighted that as the Game Architect for the Dungeons & Dragons brand his "primary responsibility is to manage the team of designers and editors" who make the tabletop game products along with supporting "other D&D teams as well as business partners". [16] In October 2024, Perkins stated that "although I made substantial contributions to the Monster Manual (2025) and the next D&D starter set, the Dungeon Master's Guide (2024) is the last official D&D book in which I'm credited as a product lead". [17] He later clarified that his position at Wizards of the Coast has shifted from Game Design Architect to Creative Director. [3]

Actual play

Perkins was the longtime Dungeon Master for the Acquisitions Incorporated Dungeons & Dragons games at the Penny Arcade Expo (PAX), until PAX Unplugged 2018. [18] [19] [20] The games began in 2008 with the 4th edition of Dungeons & Dragons before switching to the 5th edition following the release of the new edition. [21]

From 2016 to 2019, Perkins was the Dungeon Master in the Twitch show Dice, Camera, Action , which was a livestream play-through of Dungeons & Dragons' latest story lines. [20] [22] [23] He has also guest starred twice on the Dungeons & Dragons-based show, Critical Role . [20] [24]

Personal life

In his free time, Perkins runs a Dungeons & Dragons campaign set in his homebrew world of Iomandra. [5]

Related Research Articles

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<i>Dragon</i> (magazine) Magazine published by TSR

Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.

<span class="mw-page-title-main">Vecna</span> Dungeons & Dragons character

Vecna is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<span class="mw-page-title-main">Strahd von Zarovich</span> Fictional roleplaying character

Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft. Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting. Within this setting, Strahd is the first and best-known of Ravenloft's darklords. He is a powerful ancient vampire. He is also a master necromancer, a skilled warrior, and the unquestioned ruler of the domain of Barovia.

<span class="mw-page-title-main">Keith Baker (game designer)</span> American writer and game designer

Keith Baker is an American game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

<span class="mw-page-title-main">D&D Adventurers League</span> Tabletop role-playing game association

D&D Adventurers League is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. It was rebranded with the launch of D&D's 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.

<span class="mw-page-title-main">James Wyatt (game designer)</span> American game designer (born c. 1968)

James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed supplements and adventures for the Dungeons & Dragons (D&D) roleplaying game. He is the author of sci-fi and fantasy novels, including Forgotten Realms books, and the 4th edition Dungeon Master's Guide.

<i>Unearthed Arcana</i> AD&D supplement by Gary Gygax

Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

<span class="mw-page-title-main">Bill Slavicsek</span> Role-playing game designer

Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.

<span class="mw-page-title-main">Mike Mearls</span> American game designer

Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.

<span class="mw-page-title-main">Jeremy Crawford</span> American game designer

Jeremy Crawford is a game designer who has worked primarily on role-playing games. He was the Lead Rules Designer for the 4th Edition of Wizards of the Coast's tabletop role-playing game Dungeons & Dragons, and one of the Lead Designers of Dungeons & Dragons 5th Edition.

F. Wesley Schneider is an American game designer and author known for his work on Pathfinder Roleplaying Game and Dungeons & Dragons (D&D). He was the co-lead designer on the D&D 5th Edition adventure anthology Journeys through the Radiant Citadel (2022), which was nominated for the Nebula Award for Best Game Writing, the 2023 Diana Jones Award for Excellence in Gaming, and 2023 ENNIE Awards for Best Adventure and Best Product.

<i>Tomb of Annihilation</i> Module for Dungeons and Dragons game

Tomb of Annihilation is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The adventure was inspired by Tomb of Horrors.

<i>Curse of Strahd</i> D&D 5e adventure module

Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. It was released on March 15, 2016 and is based on the Ravenloft module published in 1983.

<i>Icewind Dale: Rime of the Frostmaiden</i> D&D 5e adventure module

Icewind Dale: Rime of the Frostmaiden is an adventure module with themes of survival, horror and fantasy for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Candlekeep Mysteries</i> D&D 5e adventure module

Candlekeep Mysteries is an adventure anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

References

  1. "Happy Birthday to Dungeon Master Chris Perkins". Dungeons & Dragons. 29 February 2016. Archived from the original on March 5, 2016. Retrieved 13 March 2019.
  2. Perkins, Christoper (4 June 2016). "I was born in Canada..." Twitter. Retrieved 13 March 2019.
  3. 1 2 Perkins, Chris [@ChrisPerkinsDnD] (October 17, 2024). "Not true. I *was* a Game Design Architect. Now I'm the Creative Director, which is a more "behind the scenes" gig that lets me play quietly in a bunch of different sandboxes. #wotcstaff" (Tweet). Retrieved October 21, 2024 via Twitter.
  4. Baichtal, John (5 March 2008). "Chris Perkins Answers D&D 4E Questions". Wired. Condé Nast. Retrieved 13 March 2019.
  5. 1 2 3 "Christopher Perkins - D&D Creative Manager". Dungeons & Dragons. Wizards of the Coast. 12 September 2009. Archived from the original on 14 August 2010. Retrieved 18 April 2013.
  6. "Christopher Perkins :: Pen & Paper RPG Database". Archived from the original on October 4, 2007. Retrieved February 2, 2018.
  7. 1 2 "Chris Perkins". Dungeons & Dragons. Archived from the original on November 29, 2017. Retrieved 2019-03-14.
  8. "The Magic Touch". The Seattle Times. 2000. Archived from the original on May 3, 2014. Retrieved April 19, 2013.
  9. Villoria, Gerald (September 10, 2007). "Dungeons & Dragons: The 4th Edition Interview". GameSpy. IGN Entertainment. Archived from the original on December 7, 2008. Retrieved April 18, 2013.
  10. 1 2 Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. p. 298. ISBN   978-1-907702-58-7.
  11. "Article Archive". Dungeons & Dragons. Wizards of the Coast. Archived from the original on 2014-10-12. Retrieved 2015-10-22.
  12. Perkins, Chris (2013-03-14). "Until the Next Encounter". Dungeons & Dragons. Wizards of the Coast. Archived from the original on February 18, 2015. Retrieved 2015-10-22.
  13. "Chris Perkins and Tracy Hickman on Curse of Strahd". Dungeons & Dragons. 21 January 2016. Archived from the original on 2017-09-21. Retrieved 2017-09-22.
  14. Whalen, Andrew (2018-12-03). "'D&D' roleplayers can alter reality with Worldbuilders boons from Critical Role, Patrick Rothfuss". Newsweek. Retrieved 2019-03-14.
  15. Brodeur, Nicole (2018-05-04). "Behind the scenes of the making of Dungeons & Dragons". The Seattle Times. Retrieved 2019-03-14.
  16. Johnson, Deej (2024-04-02). "DUNGEONS & DRAGONS at 50: a chat with Chris Perkins, Game Design Architect, WOTC". Brands Untapped. Retrieved 2024-10-15.
  17. Hall, Charlie (2024-10-15). "Matt Mercer, Deborah Ann Woll, other professional DMs helped write the new Dungeon Master's Guide". Polygon. Retrieved 2024-10-15.
  18. Gabe (2011-08-01). "Acquisitions Inc". Penny Arcade. Retrieved 2015-10-22.
  19. Haeck, James (2018-12-03). "Chris Perkins Steps Down from Acquisitions Inc.; Jeremy Crawford Named Successor". D&D Beyond. Wizards of the Coast . Retrieved 2018-12-03.
  20. 1 2 3 Hoffer, Christian (1 February 2019). "Chris Perkins Makes Hilarious Surprise Appearance on 'Critical Role'". ComicBook.com . Retrieved 2019-03-14.
  21. Hall, Charlie (2015-08-27). "Watch Acquisitions Inc. from PAX 2015, one of the most-watched D&D games of all time". Polygon. Retrieved 2024-10-15.
  22. "Dice, Camera, Action". Dungeons & Dragons. 17 February 2016. Archived from the original on February 20, 2016. Retrieved 22 September 2017.
  23. "Dungeons & Dragons on Twitter". twitter. 3 December 2019. Retrieved 3 December 2019.
  24. "Critical Role: Episode 55 - Umbrasyl". Geek & Sundry . 2016-06-06. Archived from the original on August 14, 2016. Retrieved 2016-06-15.