Editor | Don Turnbull |
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Genre | Role-playing game |
Publisher | TSR |
Publication date | 1981 |
Media type | Print (Hardback) |
Pages | 128 |
ISBN | 0-935696-21-0 |
OCLC | 11291023 |
794 19 | |
LC Class | GV1469.D8 F54 1981 |
Fiend Folio is the name of three separate products published for successive editions of the fantasy role-playing game Dungeons & Dragons (D&D). All three are collections of monsters.
The bulk of the material in the first edition came from the British gaming magazine White Dwarf , rather than being authored by Gary Gygax, the game's co-creator. Readers and gamers had submitted creatures to the "Fiend Factory" department of the magazine, and the most highly regarded of those appearing in the first thirteen issues were selected to be in the publication.
Games Workshop, with Don Turnbull as editor, originally intended to develop and publish the Fiend Folio tome ( ISBN 0-935696-21-0) in late 1979 as the second Monster Manual volume, and would be officially recognized by TSR as an Advanced Dungeons & Dragons product, with the monsters mostly taken from submissions to White Dwarf's "Fiend Factory" column. [1] At the time, Games Workshop was the holder of the license to publish D&D game products in the United Kingdom. [2] Although the manuscript was completed on time by editor Don Turnbull, a business dispute between Games Workshop and TSR Hobbies delayed publication of the book for nearly two years. The Fiend Folio was finally published in August 1981 by TSR itself, who used the product to launch its UK division. [3] [4]
Much of the material for the 128-page hardcover Fiend Folio was drawn from early issues of White Dwarf. Also edited by Turnbull, the magazine's "Fiend Factory" column featured new AD&D monsters, many of them created by gamers who read the magazine. [1] The majority of monsters in the Fiend Folio were designed by British contributors, each of whom received an acknowledgement in the index. [5] The book used the same format as that of the Monster Manual, concisely detailing the attributes and abilities of each monster. [5] Some illustrations by Emmanuel were previously featured in the "Fiend Factory" column from issue 12: the Assassin Bug, Githyanki, Grell and Giant Bloodworm. Besides creatures from the column, jermlaine, drow, kuo-toa, and svirfneblin, all of which had previously appeared in adventure modules from TSR, were included. [6] Turnbull also included creatures that had been submitted to the magazine, but not published in the column. [5] Aside from monsters, the book presents tables to generate random encounters in dungeon and outdoor environments, as well as the Astral and Ethereal Planes; these encounter tables include creatures from both the Monster Manual and Fiend Folio, and can replace the tables from the Dungeon Master's Guide . [5]
The githyanki, designed by Charles Stross and first appearing in White Dwarf, was introduced to most D&D players in the Fiend Folio. [7] The githyanki was featured on the cover, which helped it gain traction among the D&D community. Not all creatures featured on covers have done as well; the firbolg appeared on the cover of 1983's Monster Manual II and had as of 2007 slipped back into obscurity. [8] It began to see a resurgence with the 5th edition of D&D in 2016, when they became a playable race. [9]
Monsters featured in the Folio were originally submitted by Stross, Ian Livingstone, and Tom Moldvay, among others. Interior illustrations were supplied by Chris Baker, Jeff Dee, Emmanuel (who also illustrated the cover), Albie Fiore, Alan Hunter, Russ Nicholson, Erol Otus, Jim Roslof, David C. Sutherland III, Bill Willingham, Polly Wilson, and Tony Yates.
The publication of "Fiend Factory" monsters had one unintended side-effect for Citadel Miniatures, who had the contract to produce gaming miniatures based on White Dwarf features. As a condition of including "Factory" monsters in the Folio, Games Workshop transferred the copyright on those monsters to TSR, who already had an exclusive contract with Grenadier Models. This forced Citadel to discontinue miniatures depicting "Factory" monsters that appeared in the Folio. [10]
In 1983, TSR used the Monster Manual II to introduce a new orange spine cover design for hardcover AD&D manuals. The Fiend Folio was the only AD&D hardcover that did not have its cover redesigned to match the new style; instead, TSR let the Folio go out of print.[ citation needed ] In 1985, as TSR was getting ready to begin work on the AD&D 2nd edition, Gary Gygax stated that he was planning to incorporate material from the Fiend Folio into a revised Monster Manual for the new edition. [11] However, Gygax resigned from TSR in October 1986, [12] before the second edition was produced.
In 1999, a paperback reprint of the first edition was released. [13]
The Fiend Folio Monstrous Compendium ( ISBN 1-56076-428-7) was published by TSR, Inc. in April 1992, for use with the 2nd edition AD&D rules. It is the fourteenth volume of the Monstrous Compendium series, consisting of a cardboard cover, sixty four loose-leaf pages, and four divider pages. Also known as the Fiend Folio Appendix, it contains over sixty monsters created or updated by members of the RPGA, including revised versions of many monsters introduced in the original Fiend Folio. [14]
Authors | Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | 2003 |
Media type | Print (Hardback) |
Pages | 224 |
ISBN | 0-7869-2780-1 |
The third Fiend Folio ( ISBN 0-7869-2780-1) was designed by Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt, and was published in April 2003 for use with the 3rd edition Dungeons & Dragons rules. Cover art was by Brom and Henry Higginbotham, with interior art by Glen Angus, Darren Bader, Thomas Baxa, Matt Cavotta, Dennis Cramer, Larry Dixon, Jeff Easley, Scott Fischer, Lars Grant-West, Jeremy Jarvis, Todd Lockwood, Kevin McCann, Raven Mimura, Matthew Mitchell, Puddnhead, Wayne Reynolds, Richard Sardinha, Marc Sasso, Brian Snoddy, Arnie Swekel, Ben Templesmith, Anthony Waters, and Sam Wood. The 224-page hardcover manual includes only a few monsters from the original, but added many new creatures, with an emphasis on monsters with extraplanar origins. [15] The book contains more than 150 monsters, with more than half of them being all-new. [16]
The Fiend Folio was released before the 3rd edition rules were revised to the 3.5 edition; the book's designers tried to foresee changes due to appear in the revised Monster Manual and implement them in the Fiend Folio. [15] The extraplanar and swarm subtypes, and the allocation of skill points and feats to function the same way as they did for player characters, were introduced in this book, and then featured in the revised version of the Monster Manual. [15] The book also introduced three prestige classes for fiends: fiend of blasphemy, fiend of corruption, and fiend of possession. [15] This edition also introduced grafts and symbionts as new elements to the game; grafts are like living cybernetics and symbionts are living equipment. [15]
The Fiend Folio also introduced two demons more powerful than balors: klurichirs and myrmyxicus. It also introduced a devil more powerful than pit fiends: the paeliryon.
Many of the creatures from the 1st edition Fiend Folio were updated to the d20 rules by Necromancer Games in their ENnie award winning [17] Tome of Horrors. [18]
TSR's Dragon magazine featured two separate reviews of the book in issue #55 (November 1981). Ed Greenwood called the book a disappointment, citing its lack of detail and "breaches of consistency". He felt that there were many incomplete or inadequate monster entries, and also criticized the book for having too many new undead and too many new races. Greenwood, however, did consider the slaad, elemental princes of evil, and penanggalan "worthy additions to any campaign" and noted that the previously published drow and kuo-toa were "expected attractions, but good to see nonetheless." [6] Contributor Alan Zumwait also reviewed the book, noting that a few of the inclusions were "just Monster Manual creatures that are changed or crossbred with other monsters." He was pleased by the inclusion of the neutral Oriental dragons, but felt that their descriptions were inferior to those of the dragons in the Monster Manual. He also liked the slaad and elemental princes of evil, but felt they should both have counterparts of other alignments. Zumwait summed up his review by stating, "the FIEND FOLIO Tome is like a basket of peaches: Most of it is pretty good stuff, but part of it is the pits." [19] At the urging of Kim Mohan, Don Turnbull wrote a rebuttal, which was printed in the same issue. Turnbull cited the publication's legal holdups, and the AD&D game's evolution during that time, as part of the reason for the work's inconsistencies. He also felt that Greenwood's concerns of incompleteness and inadequacy were a matter of subjective personal taste. [20]
AD&D creator Gary Gygax was also critical of errors in the book. Gygax noted that due to "premature actions", TSR got "the cart in advance of the horse" by mentioning a spell (advanced illusion) and a magic item (the philosopher's stone) which had not yet appeared in a game manual, promising they would eventually appear in game material in 1983. [21] Gygax later commented on an individual who had criticized the Deities & Demigods Cyclopedia, noting that this was the same individual responsible for errors on the Fiend Folio's random encounter tables, among other errors. [22]
The Fiend Folio was given an 8 out of 10 in the December 1981/January 1982 issue of White Dwarf. Reviewer Jamie Thomson compared it to the Monster Manual (MM) in format, and felt the Folio's artwork was better. Thompson felt the biggest distinction was that while the MM was American, the Folio was of British origin. Creatures he commented on were the giant bat ("seems an obvious choice for D&D"), the death dog ("rumored to be a descendant of Cerberus"), Lolth ("which often appears on fantasy literature"), the elemental princes of evil, and the drow ("who figure prominently in a number of TSR dungeon modules"). Also mentioned were the penanggalon, the caterwaul, the death knight, and the revenant. In summary, Thomson recommended the book for readers who wanted more monsters, but that if they did not already possess the MM it was not essential. [5]
Lawrence Schick commented on the book's contents in his 1991 book Heroic Worlds: "Some of the monsters are really goofy—you're sure to find several good belly laughs in this volume. A dozen or so entries are genuinely imaginative and useful." [3]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "while Fiend Folio was largely a dead-end for AD&D, it is a glimpse into the future of a behemoth of a different sort ... All of these aesthetic choices would coalesce in the years to come in the Fighting Fantasy series of adventures gamebooks and in the many faces of Games Workshop's gore-flecked, heavy metal-influenced Warhammer franchise." [23]
The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
Monster Manual II is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game.
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic uses a powerful adhesive that holds fast to creatures that touch it, allowing the mimic to beat its victims with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic has appeared in subsequent editions. Several variants of the creature have been introduced, with a variety of abilities and sizes.
Descent Into the Depths of the Earth is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax, and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa. A sequel to the first two modules, Vault of the Drow, was also published in 1978. All of these D-series modules were produced for use with the 1st edition Advanced Dungeons & Dragons (AD&D) rules.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.
Creature Catalogue is a supplement for Basic Dungeons & Dragons first released in 1986, and updated in 1993.
The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, the undead are a broad classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. They range from mindless remnants of corpses such as skeletons and zombies to highly intelligent creatures like vampires and liches, but in whatever form they take they are typically malevolent and threatening. Like most Dungeons & Dragons monsters, the various kinds of undead creatures are "drawn from classical, medieval, and fictional sources", and have in turn influenced the use of these kinds of monsters in other games.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Don Turnbull was a journalist, editor, games designer, and an accomplished piano and pinball player. He was particularly instrumental in introducing Dungeons & Dragons into the UK, both as the managing director of TSR UK Ltd and as the editor of the Fiend Folio.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.