Complete Divine

Last updated
Complete Divine
Complete Divine coverthumb.jpg
Cover of Complete Divine
AuthorDavid Noonan
Genre Role-playing game
PublisherWizards of the Coast
Publication date
May 2004
Media typePrint (Hardcover)
Pages192
ISBN 0-7869-3272-4

Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled Masters of the Wild and Defenders of the Faith , as well as being a catchall for anything that does not fit into Complete Adventurer , Complete Arcane , Complete Warrior , or Complete Psionic .

Contents

Contents

It presents additional base classes, prestige classes, and feats. It also contains additional rules and character ideas based on belief and the afterlife, as well as a chapter on magic items based on the original D&D pantheon gods/goddesses.

New base classes

Shugenja

Updated from Oriental Adventures , the shugenja utilizes primal energies, and tapping into the earth to cast spells. It is a charisma based sorcerer-style divine casting class, with a spell list biased towards elemental spells.

Favored Soul

Updated from the Miniatures Handbook , the Favored Soul is a spontaneously casting divine class, with a couple of additional divine abilities closely tied to his or her deity.

Spirit Shaman

The class has a fairly narrow divine spell selection. The spirit shaman cast spells as sorcerers do, but they change their spell selection each day by sending their Spirit Guide into the spirit world. The shaman also has a special abilities that affect spirits (incorporeal undead, fey, elementals and creatures defined as spirits in other texts). The Spirit Guide is a purely mental/spiritual creature, incapable of affecting the world, though it does grant the spirit shaman the feat, "Alertness", as well as justifying certain class features. Ultimately, at 20th level, the spirit shaman becomes a spirit (fey) himself, much as a 20th level monk becomes an outsider.

New prestige classes

These include church inquisitor, consecrated harrier, contemplative, divine oracle, holy liberator, hospitaler, pious templar, sacred exorcist, sacred fist and warpriest ( Defenders of the Faith ), blighter and geomancer ( Masters of the Wild ), temple raider of Olidammara ( Song and Silence ), void disciple ( Oriental Adventures ), ur-priests ( Book of Vile Darkness ), stormlord ( Faiths and Pantheons ), radiant servant of Pelor and shining blade of Heironeous.

In addition, there are several previously undescribed prestige classes.

Black flame zealot

A class that combines a hashisheen cult with the Arabic view of Zoroastrian fire worship, but one which isn't automatically evil.

Entropomancer

A class that worships oblivion and has the ability to summon fragments of a sphere of annihilation.

Evangelist

The only five-level class in the book, designed for converting enemies rather than killing them.

Rainbow servant

A class of divine or arcane spellcasters trained by couatls to have similar abilities to the creatures.

Seeker of the misty isle

A class open only to elves and closely tied to their in-game mythologies.

Publication history

Complete Divine was written by David Noonan, and was published in May 2004. Cover art was by Henry Higginbotham, with interior art by Kyle Anderson, Tom Baxa, Steven Belledin, Cris Dornaus, Wayne England, Jeremy Jarvis, Dennis Crabapple McClain, Raven Mimura, William O'Connor, Jim Pavelec, Wayne Reynolds, Scott Roller, Richard Sardinha, Ron Spencer, Arnie Swekel, and Franz Vohwinkel.

David Noonan explains the designers' approach to preparing material for the book: "In each section, we first decided what we wanted to pick up from previous D&D sources such as Defenders of the Faith and Faiths and Pantheons . That meant a lot of meetings and a lot of feedback from the fans. Then, especially for the spells, we looked for niches we hadn't filled yet. For example, there's a lot of design space left for high-level druid and cleric spells, so we tilted the balance of the spell list a little toward the upper levels." [1]

Reception

Viktor Coble listed the entire Complete series - including Complete Adventurer , Complete Divine, Complete Warrior , Complete Arcane , Complete Champion , and Complete Mage - as #9 on CBR 's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "These books took a deep dive into specific class types. They expanded on what it meant to be that kind of class, gave informative prestige classes, extra abilities, and even new concepts for playing them." [2]

Reviews

Related Research Articles

In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry. Psionics have appeared as part of the core rules beginning with Advanced Dungeons & Dragons 1st edition.

The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.

The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various animal forms, and various other qualities that assist them in natural settings.

<i>Manual of the Planes</i> Tabletop role-playing game supplement

The Manual of the Planes is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe.

<i>Complete Arcane</i> 2004 supplemental rulebook for 3.5 edition Dungeons & Dragons

Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.

<i>Complete Warrior</i>

Complete Warrior is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast. It replaces and expands upon an earlier rulebook entitled Sword and Fist.

<i>Complete Adventurer</i>

Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.

The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.

<i>Complete Mage</i>

Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.

<i>Song and Silence</i> 2001 optional rulebook for 3rd edition Dungeons & Dragons

Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Sword and Fist</i>

Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and published in trade paperback format.

<i>Tome and Blood</i>

Tome and Blood: A Guidebook to Wizards and Sorcerers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Complete Champion</i>

Complete Champion is a supplement for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

<i>Martial Power</i>

Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game. It contains additional options and rules for fighters, rangers, rogues, and warlords, including new builds for each class to further customize a character, such as the "beastmaster ranger," "bravura warlord," and "resourceful warlord".

<i>Dark Sun</i> Dungeons & Dragons fictional campaign setting

Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.

<i>Players Guide to Faerûn</i>

Player's Guide to Faerûn is a supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.

<i>Arcane Power</i>

Arcane Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Primal Power</i>

Primal Power is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

References