Ron Spencer

Last updated
Ron Spencer
Born
OccupationArtist

Ron Spencer is an American illustrator whose most famous work has been for the collectible card game Magic: The Gathering . [2] [3]

Contents

Early life

Ron Spencer grew up on a farm in Aurora, Nebraska. As a child, his reading material included such Marvel Comics as Conan the Barbarian . [3]

Artwork

Spencer is primarily self-taught though he did attend a two-year college in Idaho. [1] [4] He uses various elements of mixed media, including colored pencils, ballpoint pens, watercolors, and acrylic paint. [1] His trademark on a vast majority of his earlier trading cards is a hidden name somewhere in the artwork. For example, the name DALE can be clearly seen in the Alliance expansion card Misfortune. He lists his inspirations as Richard Corben and Swamp Thing illustrator Bernie Wrightson. [1]

He has also created artwork for several books of the World of Darkness series from White Wolf, Inc, as well as the Talislanta line of role-playing games.

Ron Spencer lives in Aurora, Nebraska. He has six children [3] with his late wife Stacie who died in 2009. [5] He is also brother to fellow artist Terese Nielsen. [2]

Plush toys

Ron Spencer has also actively worked with Toy Vault, Inc. in creating plush toys and slippers, with various designs under their horror and fantasy brands such as Cthulhu, "Here Be Monsters", and dragons. Among these designs is the rare Necronomicon plush book.

Altered cards

Ron Spencer releases periodically altered Magic cards also commonly known as Extreme Alteration. The cards are painted over with different artwork incorporating the original picture. Other Magic: The Gathering artists such as Terese Nielsen and Mark Poole also provide this service for their fans.

Bibliography

Magic: The Gathering sets

Some cards listed are reprinted from set to set. [6]

Dungeons & Dragons

Hearthstone

Related Research Articles

<i>Magic: The Gathering</i> Collectible card game

Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023. Over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of the 2022 fiscal year, Magic generates over $1 billion in revenue annually.

The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.

<i>Magic: The Gathering Online</i> Video game adaptation of Magic: The Gathering

Magic: The Gathering Online is a video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy to preserve the collectible aspect of the card game. It is played through an Internet service operated by Wizards of the Coast, which went live on June 24, 2002. The game does not run on mobile as Magic: the Gathering Arena does, since it is only available for Microsoft Windows. Users can play the game or trade cards with other users.

Unglued is a Magic: The Gathering expansion set, the first satirical, non-tournament-legal expansion set released. It came out in August 1998. Its symbol is a cracked egg. Among the themes of the set were chicken, dice rolling and multiplayer Magic games.

Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion, Planeshift and Apocalypse. The Invasion block centered on multicolored cards.

Magic: The Gathering Limited Edition is the first Magic: The Gathering card set. It premiered in a limited release at Origins Game Fair in 1993, with a general release that August. The initial print run of 2.6 million cards sold out quickly, and a new printing run was released in October 1993. These two runs are known as Limited Edition Alpha and Limited Edition Beta, or just Alpha and Beta for short. Although Alpha and Beta are referred to as different sets by some, officially they are the same set; Wizards of the Coast had expected that people wouldn't necessarily be able to tell the two press runs apart. Beta fixed a number of misprints and errors on cards. The printer accidentally used different corner rounding dies for the second run, resulting in Alpha cards being noticeably distinct in shape and appearance from Beta cards and all subsequent cards. The Beta printing also included a revised rulebook with a number of clarifications, although creator Richard Garfield's short fiction "Worzel's Tale" was removed to make room. The print run of Beta is given as 7.3 million or 7.8 million depending on the source. Despite the set's print run being about three times as big as Alpha's, Beta sold out as quickly as its predecessor.

The collectible card game Magic: The Gathering published seven expansion sets from 1993–1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.

Ice Age is a block of three expansion sets in Magic: The Gathering, consisting of the Ice Age, Alliances and Coldsnap sets. It is also the titular first set in the block. The Ice Age set is the eleventh set and the sixth expansion set, previewed at the Canadian Card and Comics Spectacular in early June 1995, and released later that month. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Ice Age was followed up June 1996 with Alliances, the fourteenth Magic: The Gathering set and eighth expansion set.; and on July 21, 2006 with Coldsnap. The time period between Alliances and Coldsnap was the longest period of time between the beginning and the completion of a full block in Magic. Originally, the set Homelands, released in October 1995, was the second set in the Ice Age block, but following the release of Coldsnap, Homelands was removed from the block in favor of Coldsnap.

Onslaught is a Magic: The Gathering expert-level block. It consists of the expansion sets Onslaught, Legions and Scourge. The block's main theme is creature types, and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets. Onslaught was the last block printed before the "modern" card face style was introduced.

The collectible card game Magic: The Gathering published nine base sets from 1993–2007, also referred to as core sets. The base sets were considered descendants of the original Limited Edition, and shaped the default setting and feel of Magic. These sets consisted entirely of reprinted cards. These cards were generally simpler than cards in expansion sets, omitting multicolored cards, and used only the original abilities and keywords of Magic such as Flying and Trample. This simplicity led to many cards from these sets being considered "staples" of deck design. All cards were given a white border to mark them as reprints, with a few exceptions. From Fourth Edition in 1995 onward, a new base set would come out once per two years in the spring or early summer; for tournament play, that set would be legal for two years in the Standard format until the next core set replaced it.

Portal is the name given to the three Magic: The Gathering starter level sets. The original Portal was released on May 1, 1997, followed by Portal Second Age on June 24, 1998 and Portal Three Kingdoms on July 6, 1999. The Portal set was inspired by Chinese mythology; Three Kingdoms in particular by the 14th century Chinese historical novel Romance of the Three Kingdoms by Luo Guanzhong.

Terese Nielsen is an American freelance fantasy artist and illustrator.

The collectible card game Magic: The Gathering has released compilation sets, reprint sets, and box sets over its history. These are distinct from core sets and expansion sets, the most heavily marketed sources of new cards. With the exception of Chronicles, reprint sets generally do not affect tournament legality in supported formats; for example, cards reprinted in the Modern Masters reprint set, while legal for tournament play, did not necessarily cause the card to be included in the "Standard" environment.

The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.

<span class="mw-page-title-main">Collectible card game</span> Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.

<i>BattleTech Trading Card Game</i>

The BattleTech Trading Card Game is an out-of-print collectible card game (CCG) set in the BattleTech universe. The game was developed by Wizards of the Coast (WotC) for FASA and released in 1996.

The Artifacts Cycle is a tetralogy of Magic: The Gathering expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions Antiquities, Urza's Saga, Urza's Legacy and Urza's Destiny. The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in Antiquities.

Mike Elliott is a Seattle-based board game, card game and mobile game designer whose titles include Magic: The Gathering, Thunderstone, and Battle Spirits Trading Card Game. Magic head designer Mark Rosewater called him "one of the most prolific Magic designers in the history of the game." He was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame at the 2017 Origins Game Fair.

References

  1. 1 2 3 4 "Guest Artist - Ron Spencer". Wizards of the Coast . Retrieved 2011-07-21.
  2. 1 2 Felt, Kevin (December 17, 2007). "Painter of 'Magic' cards inspiring random acts of kindness", San Gabriel Valley Tribune . Convenience link [ dead link ]
  3. 1 2 3 "Artist Glad He's Living a Nightmare". Omaha World-Herald . 1995-11-13. p. 16.
  4. Telfer, Iain (2003-07-14). "An Interview With Ron Spencer". Star City Games. Retrieved 2011-07-21.
  5. "Obituaries". higbymortuary.com. Retrieved 2019-08-03.
  6. "Magic: The Gathering - Gatherer". Wizards of the Coast . Retrieved 2011-07-21.

Notes

1. ^ Includes 2 versions of Swamp.