Author | Gary Gygax |
---|---|
Genre | Role-playing game |
Publisher | TSR |
Publication date | December 1977 |
Media type | Print (Hardback) |
Pages | 112 |
ISBN | 0-935696-00-8 (4th printing) |
794 | |
LC Class | GV1469.D8G93 1979 |
Followed by | Monster Manual II |
The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics (such as the monster's level or number of hit dice), a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide , the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The first D&D boxed set did not have a separate Monster Manual but provided listings for monsters in Book 2: Monsters and Treasure, one of the included booklets. After the series was separated into basic and advanced games, the basic game continued to be published in level-based boxes. Monsters of the appropriate level were included in the rulebooks for the various basic game sets (the Basic, Expert, Companion, Master, and Immortal sets). These monsters were later collected in the Rules Cyclopedia , which replaced higher-level the boxed sets, and the Creature Catalogue .
Games scholar Jaroslav Švelch saw the Monster Manual modelled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions." [1]
The first publication bearing the title Monster Manual was written by Gary Gygax and published in 1977 as a 108-page book. [2] It was the first hardcover book for any D&D game [3] [4] and the first of the core manuals published for the new Advanced Dungeons & Dragons (AD&D) version of the game. [2] [5] The Monster Manual was a game supplement intended to detail the standard monsters used with AD&D. [2] The book compiles over 350 monsters, some new and others revised from older sources such as Monsters and Treasure , Greyhawk , Blackmoor , Eldritch Wizardry , The Strategic Review and Dragon magazine. [3] Each monster was listed in the book alphabetically with a full description and game statistics and many featured an illustration. [3]
The cover of the original printing was illustrated by David C. Sutherland III. [2] A softcover version of the Monster Manual was printed in the United Kingdom by Games Workshop in 1978. [2] When the book was reprinted in 1985 it featured new cover art by Jeff Easley. [2] The book remained relatively unchanged throughout its fifteen printings up to 1989. Minor changes during the print run included a cover art change to match a new logo and house style, and some minor corrections introduced in the 1978 printings.
The first edition Monster Manual included topless portrayals of some of its female monsters, such as the succubus, Type V demons, lamia, and sylph. The first edition was also the first appearance of the mimic.
In 1999, a paperback reprint of the first edition was released. [6] The first edition Monster Manual was reproduced as a reprint in 2012. [7] [8]
Monster Manual was also reviewed by Don Turnbull who felt that "this manual deserves a place on every D&D enthusiast's bookshelf", and praised the explanatory text, stating that it "amplifies, where necessary, [the game statistics] and the result is the most comprehensive listing of D&D monsters you will find, presented in a clarity which is unfortunately all too rare in other sources." [3] Turnbull noted some minor printing errors and felt that some of the drawings were not as good as others, but felt that the book's quality "is as high as one can reasonably expect in such a complex matter". [3] Turnbull concluded by saying "I can do no more than heap high praise on the Monster Manual. If every DM and every player didn't buy it, I would be very surprised. It is without doubt the best thing that TSR have produced so far." [3] Lawrence Schick, author of Heroic Worlds, commented that "As nothing is easier to design than new monsters, it has spawned a host of imitations." [2] Games journalist David M. Ewalt commented that the "Advanced Dungeons & Dragons Monster Manual may have been a rush job, but its quality is undeniable.[...] The Monster Manual succeeded not just as a game supplement but by elevating the D&D rule book to fetish object. [...] The book became a beloved companion to a generation of gamers, something they came back to again and again." [9]
Scott Taylor of Black Gate listed the Monster Manual as #8 on the list of "Top 10 'Orange Spine' AD&D Hardcovers By Jeff Easley, saying "Classic! Red Dragon fighting Pegasi in an air duel? What isn't to love about this one?" [10]
In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath called the amount and professionalism of the interior illustrations groundbreaking, saying "Sutherland is joined primarily by David Trampier, whose clean, precise lines often evoke the feel of medieval woodcuts. Together, they create a world where green slime drips from the ceiling and treasure chests can come to (hungry) life. RPGs take place in the theater of the mind, but the importance of finally seeing these creatures, often in tableau with unfortunate adventurers meeting their dooms, can't be overstated ... Monster Manual set the mold for other to follow [and] all embrace a standard of art and detail created here by Gygax and his collaborators." [11] Witwer et al. commented in their overview of the artwork of the game: "Collectively, the Monster Manual images became the canonical representations of these fantastic creatures for an entire generation, a modern bestiary that has served as an authoritative resource for countless subsequent fantasy games." [12]
Fiend Folio was published by TSR, Inc. Fiend Folio was primarily made up of monsters described in the "Fiend Factory" feature of White Dwarf and from various D&D modules, while some were original creations. It introduced several popular monsters to the D&D game including drow, githyanki, githzerai, slaad, and death knights. It also featured monsters that were widely ridiculed, such as the flumph, one of the few non-evil creatures presented in the volume.
Monster Manual II was a 160-page hardcover book published in 1983, also credited solely to Gygax. [2] The book was a supplement that detailed more than 250 monsters, most of them featuring illustrations. Many monsters in the book were taken from previously published adventure modules. [2] The book contained random encounter tables for dungeon and wilderness settings built from the monsters in the Monster Manual, Fiend Folio, and Monster Manual II. [2] Some of its contents were taken from various AD&D adventure modules, in particular quite a number from S4: Lost Caverns of Tsojcanth , and a dozen new devils that had been first published in the pages of Dragon magazine. Like the Fiend Folio before it, the monsters in Monster Manual II listed the experience point value for each monster within the entry. The Monster Manual II along with the First Edition Unearthed Arcana book featured quite a number of monsters, races, and places from Gary Gygax's home Greyhawk campaign world.
The Monstrous Compendium superseded the Monster Manual with the release of AD&D 2nd edition. [2] The Compendium was a binder of looseleaf sheets, rather than a hardback book. The first two volumes contained the core monsters of the game. These were followed by many appendices that contained extra monsters for particular campaign settings.
The format was intended to help Dungeon Masters (DM) keep handy only the monster statistics needed for a particular game session, as well as to greatly expand the information about each monster, as each was given at least one full page. It would also mean they would only need to purchase core volumes and appendix volumes for the campaigns they wanted, rather than getting a mix of monsters in books. However, the binder format ultimately proved impractical for two main reasons. First, looseleaf pages were not as durable as the hardcover format. As it was a frequently used game aid this was a serious concern. Second, TSR routinely printed different monsters on each side of a sheet, making it impossible to keep monsters in strict alphabetical order.
In 1993, the Monstrous Manual was released, [4] compiling all monsters from the first two volumes of the Monstrous Compendium plus many monsters from other sources into a 384-page hardcover book edited by Doug Stewart. More Monstrous Compendium appendices were released as a supplements to the Monstrous Manual in the form of paperback books. They included updated reprints of loose leaf Monstrous Compendium Appendices and new volumes.
Author | Monte Cook, Jonathan Tweet, Skip Williams |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | October 1, 2000 |
Media type | Print (Hardback) |
Pages | 224 |
ISBN | 0-7869-1552-8 |
Followed by | Monster Manual II |
The Monster Manual for the third edition of D&D was released on October 1, 2000 as the third of three core books of the system. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the third edition Monster Manual. [13] Williams is credited with the design of the book. The updates were not intended to make major changes, only to update older monsters to third edition rules. According to Williams, "the first item on the agenda was combing through the game's twenty year collection of monsters, and deciding which ones were going into the book... The design team decided to focus on creatures that fit well into classic dungeon style adventures, with extra emphasis on creatures we felt the game needed." [14] In 2001 Monster Manual won the Origins Award for Best Graphic Design of a Roleplaying Game, Adventure, or Supplement 2000. [15] One reviewer for Pyramid called it "...an essential reference book, and it is a bargain..." [16]
The next volumes, Monster Manual II and Fiend Folio were new monster-specific rulebooks. They contain mostly updated monsters from the sourcebooks of earlier editions, though some monsters have almost no overlap with those of their first edition namesakes. There were no new versions of Monster Manual II or Fiend Folio for the 3.5 edition of D&D, although update errata for both volumes and for the original third edition Monster Manual are available for download from the publisher's website. [17]
Author | Monte Cook, Jonathan Tweet, Skip Williams |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | July 1, 2003 |
Media type | Print (Hardback) |
Pages | 319 |
ISBN | 0-7869-2893-X |
Followed by | Monster Manual III, Monster Manual IV, Monster Manual V |
In July 2003, the Monster Manual was revised and released again for D&D v 3.5. The revision was done by Rich Baker and Skip Williams. The 3.5 revision has a slightly different entry on each monster than 3rd edition. Notably, each monster's attack has been divided into attack and full attack entries. [18] When asked about the hardest part in revising the book, Rich Baker replied: "The hardest part of the job was probably the sheer volume of the work we needed to do. There are hundreds of monster entries, and each monster has a couple dozen data points to examine and check." [19] Some creatures from the Psionics Handbook and the third edition Manual of the Planes were added to the revised book. [18] Further revision included the addition of an enhanced version of most monsters as an example of advancement (usually either with a template or with class levels). Many monsters also included instructions on how to use them as player characters.
The Monster Manual v 3.5 was reproduced as a premium reprint on September 18, 2012. [20]
Monster Manual III was published in September 2004, and was designed by Rich Burlew, Eric Cagle, Jesse Decker, Andrew J. Finch, Gwendolyn F.M. Kestrel, Rich Redman, Matthew Sernett, Chris Thomasson, and P. Nathan Toomey. This Monster Manual is notable for its descriptions of where the monsters might be found in the Eberron and Forgotten Realms campaign settings. [21] Chris Perkins explained: "Almost all of the monsters in the Monster Manual III are new. We didn't want to give gamers a bunch of beasties they'd already seen, and we found several interesting monster niches to fill. [22]
Monster Manual IV , published July 2006, was designed by Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Matthew Sernett, Eric Cagle, Andrew Finch, Christopher Lindsay, Kolja Raven Liquette, Chris Sims, Owen K.C. Stephens, Travis Stout, JD Wiker, and Skip Williams. This book was also published in the v3.5 format and used the new stat block format that was introduced in the Dungeon Master's Guide II. Monster Manual IV contained fewer actual monsters than Monster Manual II and Monster Manual III, but had sample lairs and encounters for them, gave stats for classes and templates applied to old creatures, and full page maps. The book also ties into the "Year of the Dragons" theme that Wizards of the Coast planned out for 2006 with the Spawn of Tiamat , yet contains no new monsters that are considered true dragons.
In October 2006, the Special Edition Monster Manual was released, completing the set of special edition core rulebooks started in 2004 to commemorate the 30th anniversary of D&D. Like the others, this book was leather-bound with silver-gilt edges and a cloth bookmark. The book was expanded with some new information, 31 new illustrations, and a new index. All collected errata up to its release date were included in this revision. [23]
Monster Manual V was released in July 2007, with David Noonan as lead designer, and additional design by Creighton Broadhurst, Jason Bulmahn, David Chart, B. Matthew Conklin III, Jesse Decker, James "Grim" Desborough, Rob Heinsoo, Sterling Hershey, Tim Hitchcock, Luke Johnson, Nicholas Logue, Mike McArtor, Aaron Rosenberg, Robert J. Schwalb, Rodney Thompson, and Wil Upchurch. This book was published in the same format as the Monster Manual IV, featuring lairs and tactics and, like III and IV, detailing how these new monsters fit into Eberron and Forgotten Realms.
Author | Mike Mearls, Stephen Schubert, James Wyatt, and Matt Sernett |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | June 6, 2008 |
Media type | Print (Hardback) |
Pages | 288 |
ISBN | 978-0-7869-4852-9 |
Followed by | Monster Manual 2, Monster Manual 3 |
The D&D 4th edition Monster Manual was released with the other core books on June 6, 2008. It featured the demon prince Orcus on the cover. The book was designed by Mike Mearls, Stephen Schubert, and James Wyatt.
Monster Manual 2 was released on May 20, 2009 with Demogorgon on the cover; Monster Manual 3 was released on June 15, 2010 featuring Lolth on its cover.
Monster Vault was released November 16, 2010 and featured monsters introduced in the Monster Manual revised to the new format that was introduced in Monster Manual 3. Monster Vault: Threats to the Nentir Vale was released June 28, 2011 and re-introduced a few new monsters as well as several related to the setting of Nentir Vale. All volumes of the Monster Vault are parts of the Dungeons & Dragons Essentials line of 4th edition D&D products.
Author | Mike Mearls, Jeremy Crawford, Chris Sims, Rodney Thompson, Lee Peter, Robert J. Schwalb, Matt Sernett, Steve Townshend, James Wyatt, and Wizards RPG Team |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | September 17. 2014 |
Media type | Print (Hardback) |
Pages | 352 |
ISBN | 978-0-7869-6561-8 |
On September 30, 2014, the D&D 5th edition Monster Manual was the second core book released for the new edition. [24] On the staggered release schedule, Jeremy Crawford wrote "our small team couldn’t finish the books at the same time and also ensure their high quality. [...] We could either stagger their releases, or we could sit on the books until all three were finished". [25] The book is 350 pages and illustrated. [26] Crawford and Mike Mearls co-lead design for the Fifth Edition of Dungeons & Dragons. The cover depicts the beholder Xanathar attacking adventurers in the Underdark.
Author | Wizards RPG Team |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | February 18, 2025 |
Media type | Print (Hardback) |
In Publishers Weekly's "Best-selling Books Week Ending October 13, 2014", Monster Manual was #5 in "Hardcover Nonfiction" and sold 16,956 units. [27]
In a review of Monster Manual in Black Gate , Scott Taylor said "In all, this is a very sharp book in the gaming 'Big Three' (Players Handbook, DMG, and MM), and anyone looking to take on the challenge of 5E will be happy with what they've invested in." [28]
The 5th edition Monster Manual won the 2015 Origins Award for Best Role Playing Supplement and Fan Favorite Role Playing Supplement. [29] The book won two 2015 gold ENnie Awards: "Best Monster/Adversary" and "Best Interior Art". [30]
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.
A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is described as a ten-foot cube of transparent gelatinous ooze, which is able to absorb and digest organic matter.
Monster Manual II is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game.
Fiend Folio is the name of three separate products published for successive editions of the fantasy role-playing game Dungeons & Dragons (D&D). All three are collections of monsters.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
The slaad is a fictional monster in the Dungeons & Dragons fantasy role-playing game. They are extraplanar creatures (outsiders) that resemble giant humanoid toads of various colors, and other types, such as mud, and death slaadi.
A devil, also referred to as a baatezu, is a group of fictional creatures in the Dungeons & Dragons (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against demons.
An owlbear is a fictional creature originally created for the Dungeons & Dragons fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong, Gary Gygax created the owlbear and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
In the Dungeons & Dragons fantasy role-playing game, the mimic is a type of fictional monster. It is portrayed as being able to change its shape to disguise its body as an inanimate object, commonly a chest. The mimic uses a powerful adhesive that holds fast to creatures that touch it, allowing the mimic to beat its victims with its powerful pseudopods. The mimic was introduced in the first edition Advanced Dungeons & Dragons game's original Monster Manual. The mimic has appeared in subsequent editions. Several variants of the creature have been introduced, with a variety of abilities and sizes.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Tritons are a fictional species in the Dungeons & Dragons fantasy role-playing game.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.