Rules required | Dungeons & Dragons , 5th edition |
---|---|
Lead designers | Jeremy Crawford |
Authors | Original Design: Jeremy Crawford, Adam Lee, Mike Mearls, Christopher Perkins, Ben Petrisor, Sean K Reynolds, Robert J. Schwalb, Matt Sernett, Chris Sims, Nolan Whale, Steve Winter Revision Design: Sydney Adams, Judy Bauer, Jeremy Crawford, Makenzie De Armas, Dan Dillon, Ari Levitch, Ben Petrisor, Taymoor Rehman [1] |
First published | January 25, 2022 (boxed set) May 16, 2022 (physical & digital release) |
ISBN | 978-0-7869-6787-2 |
Mordenkainen Presents: Monsters of the Multiverse (Monsters of the Multiverse) is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, originally published as part of a box set in January 2022. It was published as a standalone edition in May 2022. The book is a supplement to the 5th edition Monster Manual (2014) and Player's Handbook (2014). It is also a replacement book for two older supplements – Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018).
The book updates a variety of options for both players and Dungeon Masters:
The book was originally published as part of the Dungeons & Dragons Rules Expansion Gift Set on January 25, 2022. It was scheduled to have a standalone release on May 17, 2022; [5] [6] however, it released a day earlier on May 16. [1]
Monsters of the Multiverse revises previously published aspects of 5th Edition Dungeons & Dragons (D&D). Both player races and monsters were rebalanced. [5] [6] Jeremy Crawford, principal rules designer for D&D, said the revised rules are backward compatible. [2] Setting specific lore and alignments were removed to allow for broader story creation by Dungeon Masters and players. [5] [6] Polygon highlighted that this "will also give Wizards of the Coast more elbow room to expand its multiverse, either relaunching classic settings like Dragonlance and Spelljammer or unleashing entirely new settings built from scratch". [5] Monster challenge ratings were not changed; instead, monster stat blocks were adjusted to better represent their challenge rating. [5] [3] TechRaptor stated that mechanically for player races the revision means "the removal of set Ability scores, [...] a change that was first introduced in Tasha's Cauldron of Everything . [...] Races might also get new Traits entirely, or simply have their traits renamed to something more generalized". [6]
The book is also available as a digital product through the following Wizards of the Coast licensees on May 16, 2022: D&D Beyond, Fantasy Grounds, and Roll20. [1] [7] Christian Hoffer, for ComicBook.com in January 2022, reported that "with past updates to content, either via errata or updates in new books, D&D Beyond has updated the stat blocks for all of its subscribers regardless as to whether they purchased the updated content or not. [...] However, this will not be the case with Monsters of the Multiverse, especially as some of the changes made in the book are considered unpopular with a segment of fans. [...] [D&D Beyond head Joe Starr] didn't specify exactly how it would implement the new stat blocks and player races found in the book". [8]
On May 10, 2022, it was announced that the digital release of Monsters of the Multiverse will correspond with the delisting of Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018) on D&D Beyond as Monsters of the Multiverse revises the player races and monsters previously published in those sourcebooks. [9] [10] [11] D&D Beyond then confirmed that users will retain access to previously purchased copies of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. D&D Beyond also stated that they "may update naming conventions of content to easily differentiate our listings" for users who have purchased access to both old and new content. [11] Christian Hoffer, for ComicBook.com in May 2022, commented that "one major concern about the delisting is access to the chapters of lores contained in Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Both books contained dozens of pages of lore about the D&D multiverse that don't appear in Monsters of the Multiverse. [...] D&D Beyond has not said whether the various expanded lore chapters will be available to D&D Beyond players moving forward, or if they'll be delisted and essentially removed from access by new players moving forward. Of course, D&D players can still read the lore in Volo's Guide to Monsters and Mordenkainen's Tome of Foes by purchasing physical copies of the books, which will still be available even after Monsters of the Multiverse is released next week". [9]
The boxed set, Dungeons & Dragons Rules Expansion Gift Set, contains the Monsters of the Multiverse along with new printings of Xanathar's Guide to Everything (2017) and Tasha's Cauldron of Everything (2020). An exclusive edition, with white foil alternate art covers by Joy Ang, is only available through local game stores. [12] [13]
In Publishers Weekly's "Best-selling Books Week Ending May 21, 2022", Monsters of the Multiverse was #2 in "Hardcover Nonfiction" [14] with 23,889 units sold [15] which Publishers Weekly called a "solid debut". [16] The book remained on the top 25 list for fourteen weeks [update] . [17] [lower-alpha 1] In USA Today's "Best-Selling Books List for May 22, 2022", Monsters of the Multiverse was #10; [25] [26] it slipped to #95 the following week. [27]
Monsters of the Multiverse was included on Kotaku 's 2022 "The 10 Best Tabletop Roleplaying Books Of 2022" list — Claire Jackson commented that both the updated monsters and player race options make Monsters of the Multiverse a contender for "fourth core book". Jackson wrote that the player races is where the book "really earns its place. It contains the more flexible and much better race rules from Tasha's Cauldron Of Everything, where stat boosts aren't based on essentializing qualities, but can be chosen by the player. It also adds so many more options for fun characters that the Player's Handbook looks like a mere playtest of suggestions. It's a solid D&D book, and a great resource for both Dungeon Masters and players". [28]
Chris de Hoog, for CGMagazine , called Monsters of the Multiverse a "very straightforward book" and that it "isn't the most flashy or compelling book". [29] de Hoog wrote that "many of the creatures listed within are reprinted from other sources, like the similar Volo's Guide to Monsters or Mordenkainen's Tome of Foes, but these reprints have subtle updates that make a big difference at the game table. [...] The other benefit of reprinting monsters in central tomes like this is that you don't necessarily need to buy every other book just to get the stats for a couple of baddies you'd like to use—nor do you need to cart as many books to game nights". [29] de Hoog stated that the Dungeons & Dragons Rules Expansion Gift Set is "a must-have if you don't already own its tomes", however, "Monsters of the Multiverse is a little thin on its own. It will be a valuable resource, so this is a more compelling way to add it to your library—especially if you can get your hands on the unique version available only at independent game stores". [29]
Both Polygon and SyFy Wire highlighted that Monsters of the Multiverse is an indication of the future design direction of Dungeons & Dragons. [5] [30] Charlie Hall, for Polygon, commented on the previous "edition wars" when Dungeons & Dragons "transitioned from 3rd edition, to 3.5, to 4th edition. Instead, it appears that Wizards will be taking a far more incremental approach this time, weaving in changes both large and small while still maintaining a connection to what came before". Hall also commented that Monsters of the Multiverse was originally intended to be published in time for the winter 2021 holidays as a standalone book and as part of the box set; however, due to "ongoing global supply chain issues" both releases were delayed – "It's an approach to releasing new content that the company has not attempted before in 5th edition, and this time, looks to have backfired, effectively gating off this new content for a period of time unless you're willing to pay a premium". [5]
Additionally, both Polygon and SyFy Wire highlighted that the sourcebook's design philosophy attempts to move away from racist elements of Dungeons & Dragons. [5] James Grebey, for SyFy Wire, wrote that the updated rules decouple "cultural characteristics from the physical or magical ones" and it "removes setting-specific information about the races, which combined with the more flexible stat alignment should make them easier to slot into any fantasy world [...]. Furthermore, the old way of creating characters made it so some races were poor choices for certain classes. [...] The monsters section of the book aims to make DMs' lives easier, like by simplifying how monsters cast spells". [30]
Andrew Stretch, for TechRaptor, commented that while there are quality of life improvements in the design changes, the book seems aimed at newcomers and not towards people with "an expansive 5e library". He highlighted that monster stat blocks have been reordered based on "action economy"; creatures with spellcasting have the biggest stat block changes. On the changes to player races, Stretch wrote, "one of the major things that you'll notice picking up this book is that a lot of the greater context about a race and its history in the world is no longer included, what was previously almost a page worth of information teaching you about a race's place in the world is now a brief paragraph. It's been explained that this is a decision to allow readers to approach any of the races without preconceived notions, or feel that if they want their character to be from a certain place, or act a certain way they don't need to jump through hoops to justify why that would be possible. Reading through the player choices and not seeing this information definitely, has me feeling conflicted. [...] It really will come down to how much you like the framework provided to you by Wizards of the Coast whether you do or don't like the exclusion of this extra information". [31]
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
D&D Adventurers League is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. It was rebranded with the launch of D&D's 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, a centaur in the game resembles a human with the lower body of a horse.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.
Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook.
Mordenkainen's Tome of Foes is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2018. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an encounter builder, and an interactive overlay Twitch Extension. In addition to the official D&D content available to purchase, it also provides the ability to create and add custom homebrew content.
Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist.
Xanathar's Guide to Everything is a sourcebook published in 2017 for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It acts as a supplement to the 5th edition Dungeon Master's Guide and the Player's Handbook.
Explorer's Guide to Wildemount is a sourcebook that details the continent of Wildemount from the Critical Role campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Matthew Mercer, creator of the setting, said the book is "meant to be both [...] for fans of Critical Role" and "for people who have never watched an episode. It's an entirely new setting to set an entire campaign or more in". It was published by Wizards of the Coast and released on March 17, 2020.
Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014).
Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds, which was released in 2005. It is a high-magic world with a loose Slavic flavor, and features a single city which spans the entire planet that is controlled by ten competing guilds of different ideologies.
Mythic Odysseys of Theros is a sourcebook that details the Theros campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in June 2020. The plane was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Theros, which was released in September 2013. It is inspired by Greek mythology and has a powerful pantheon of Gods that are present and active in both the world and the lives of the player characters.
Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering collectible card game and first appeared in the card set Strixhaven: School of Mages, which was released in April of the same year. The book is centered on the most powerful magic university in the multiverse and focuses on the lives of the player characters who attend its various colleges.
The Wild Beyond the Witchlight is an adventure module set in the Feywild for the 5th edition of the Dungeons & Dragons fantasy role-playing game.
Fizban's Treasury of Dragons is sourcebook that focuses on dragons in the 5th edition of the Dungeons & Dragons fantasy role-playing game and was published October 26, 2021. The book adds a variety of draconic themed options for both players and Dungeon Masters.
Other new nonfiction books that had solid debuts were Mordenkainen Presents: Monsters of the Multiverse, which sold nearly 24,000 copies, and Endure by Cameron Hanes, which sold almost 18,000 copies, putting the titles in second and fourth place on the category chart, respectively.
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