Code | WG8 |
---|---|
Rules required | Advanced Dungeons & Dragons |
Campaign setting | World of Greyhawk |
Authors | Nigel Findley, Dan Salas, Stephen Inniss, Robert J. Kuntz |
First published | 1989 |
Linked modules | |
. |
Fate of Istus [1] is a multipart adventure for the Dungeons & Dragons roleplaying game, taking place in the World of Greyhawk campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second edition. This is accomplished by goddess Istus's re-evaluation of the inhabitants of Oerth and making changes to the abilities of each character class. [2]
Fate of Istus is a collection containing a series of 10 adventure scenarios, each of them designed for player characters of a different character class, and all of them dealing with a plague created by the goddess Istus affecting a different city in the world of Greyhawk. [3]
A deadly plague has stricken civilization; the players suspect this is a sinister test of some sort and venture out to stop it.
Chapter | Page | Author |
---|---|---|
Introduction | 2 | |
Ye Olde City's Sroll #1: Rockroost | 3 | |
Adventure #1: The Sage's Tower | 6 | by Nigel Findley |
Ye Olde City's Sroll #2: Rel Mord | 14 | |
Adventure #2: Swords for Hire | 17 | by Dan Salas |
Ye Olde City's Sroll #3: Jurnre | 25 | |
Adventure #3: Countdown in Jurnre | 28 | by Stephen Inniss |
Ye Olde City's Sroll #4: Elredd | 37 | |
Adventure #4: Diambeth's Delving | 40 | by Nigel Findley |
Ye Olde City's Sroll #5: Wintershiven | 47 | |
Adventure #5: Service for the Dead | 50 | by Nigel Findley |
Ye Olde City's Sroll #6: Leukish | 58 | |
Adventure #6: The Garden of Evil | 62 | by Dan Salas |
Ye Olde City's Sroll #7: Rauxes | 26 | |
Adventure #7: Down with the Wizard | 72 | by Robert J. Kuntz |
Ye Olde City's Sroll #8: Chendl | 83 | |
Adventure #8: At the King's Right Hand | 85 | by Nigel Findley |
Ye Olde City's Sroll #9: Verbobonc | 93 | |
Adventure #9: Iuz's Gambit | 95 | by Robert J. Kuntz |
Ye Olde City's Sroll #10: Hesuel IlShar | 105 | |
Adventure #10: The Scarlet Masque | 108 | by Stephen Inniss |
NPC #1: Cymbelline | 120 | by Nigel Findley |
NPC #2: Alaric | 122 | by Dan Salas |
NPC #3: Beastman Avatar | 124 | by Stephen Inniss |
NPC #4: Arlina | 126 | by Nigel Findley |
NPC #5: Narlond and the Prophet | 127 | by Robert J. Kuntz |
WG8 Fate of Istus was written by Nigel Findley, Dan Salas, Stephen Inniss, and Robert J. Kuntz, with a cover by Daniel Horne and interior illustrations by Karl Waller, and was published by TSR in 1989 as a 128-page book. [3] The book's title appears as The Fate of Istus on both the title page/table of contents and in the Introduction. [4]
Authors: Nigel Findley, Dan Salas, Stephen Inniss, Robert J. Kuntz
Coordinators: Bruce Heard, Karen S. Broomgarden Editing: Kim Mohan
Typography: Betty Elmore
Cartography: Diesel
Cover Art: Daniel Horne
Interior Art: Karl Waller
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. ISBN 0-88038-712-2
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000–2008.
Expedition to the Barrier Peaks is a 1980 adventure module for the Advanced Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.
Mordenkainen is a fictional wizard from the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. He was created by Gary Gygax as a player character, only months after the start of Gygax's Greyhawk campaign and is therefore one of the oldest characters continuously associated with Dungeons & Dragons.
Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. Castle Greyhawk is also the name of a 1988 Dungeons & Dragons adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of "Castle Zagyg," his new treatment of the dungeon.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. Since the setting was originally published in a folio and then again in a boxed set that were both titled World of Greyhawk, the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess. Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk.
Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
Tritons are a fictional species in the Dungeons & Dragons fantasy role-playing game.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.
Nigel D. Findley was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs).
Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.
Gargoyle is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module has the code WG9 and was published by TSR, Inc. in 1989 for the second edition Advanced Dungeons & Dragons rules.
Vecna Lives! is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.
The Sentinel is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in World of Greyhawk campaign setting.
Talons of Night is an Egyptian-themed adventure module for the Dungeons & Dragons fantasy role-playing game, set in that game's Mystara campaign setting. TSR, Inc. published the module in 1987 for the D&D Master Set rules. It is part of the "M" series of modules. The module was designed by Jennell Jaquays. Its cover art is by Daniel Horne. Its interior art is by Jennell Jacquays, and cartography by Dennis Kauth and Steve Sullivan.