Author |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date |
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Media type | Print (Hardback) |
Pages | 192 |
ISBN | 0-7869-2650-3 |
OCLC | 51034940 |
Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the role-playing game Dungeons & Dragons . The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "detailed look at the nature of evil," [1] it was the first Dungeons & Dragons book labelled for mature audiences.
Another Book of Vile Darkness was published for the 4th edition of Dungeons & Dragons on December 27, 2011, written by Robert J. Schwalb.
Ed Stark, Design Manager for the D&D game at Wizards of the Coast at the time, explained to Pyramid that "the idea for BoVD grew out of both the initial success of the new edition of Dungeons & Dragons game and the excitement about "nostalgia" products such as Return to the Temple of Elemental Evil . The new D&D game promised people the same "back to the dungeon" feel 1st Edition provided, but with all the improvements twenty-plus years can put on a game system." [2]
As with most new products, Wizards of the Coast announced and previewed Book of Vile Darkness on its website during the months before its release. Unlike other products, previewer Mat Smith revealed virtually no hard details about the book's contents because the book "is being released as a 'Mature Audiences Only' title." Instead, he stressed that this book was something its developers felt had been requested by the community, something that "many, many gamers have been asking for." [3] Also, as part of the promotion of the book, Paizo Publishing included sealed "mature" sections in both official Dungeons & Dragons magazines. Dragon issue 300 included flesh and skin themed magic, [4] while an adventure printed in Dungeon issue 95, "The Porphyry House of Horror", called on players to infiltrate a harem in order to disrupt a sacrificial orgy intended to turn the city's residents into fiends. [5]
Author and co-creator of the Dragonlance campaign setting Tracy Hickman distributed an angry response to Dragon 300 in a mailing-list newsletter entitled "D20 Terrorism". [6] Hickman described both the Dragon content and the then-unreleased Book of Vile Darkness as "excrement" and as "cheap, trashy and demeaning." Following repeated references to the Comic Book Code, he stated, "Every dark fear that mothers and clergy across America have about D&D is now, suddenly, true. In one stroke, I watched everything Laura [Curtis] and I had worked toward for the last 25 years come crashing to the ground."
Following the statement from Hickman and amid substantial debate in the online community, Paizo president Johnny Wilson issued a statement defending the magazine material. [7] He drew comparisons between the growing Book of Vile Darkness controversy and that involving the video game Mortal Kombat . He also argued that "publishing a guide to the atrocities and perversions that put the VILE in EVIL" allows role-playing that is "truly heroic" in contrast, while citing real-world examples of horror and heroism, such as the September 11, 2001 attacks, the Vietnam War, and World War II. Nevertheless, he did offer a partial apology, remarking that the introductory content outside the sealed sections was "as offensive (or more so)" than what was within them.
Game designer Dale Donovan noted in Pyramid : "The fact that both the 300th issue of Dragon and issue #95 of Dungeon had sealed, "mature content" sections incited more than one Internet flame war, with lots of folks flying off the handle in this direction or that, numerous invectives being tossed back and forth like hot potatoes, and scores of teeth gnashed for one reason or another. All that, and the book wasn't even out yet." [8]
Book of Vile Darkness introduced several new mechanics relating to evil in Dungeons & Dragons, including rules for drug use, demonic possession, torture, and ritual sacrifice. It introduced 18 new prestige classes (see List of prestige classes). Like most supplemental source books, it included new spells, feats, and magic items. Some, including corrupt spells and vile feats, introduced new mechanics supporting evil characters. Also included were several of the archdevils and demon lords, such as Asmodeus and Orcus, updated for the third edition.
The cover art was created by Henry Higginbotham, with interior art by Daren Bader, Thomas Baxa, Matt Cavotta, Brian Despain, Jeff Easley, Scott Fischer, Lars Grant-West, Quinton Hoover, Jeremy Jarvis, Raven Mimura, Vinod Rams, Wayne Reynolds, David Roach, Richard Sardinha, Brian Snoddy, Arnie Swekel, and Anthony Waters.
Wizards of the Coast provided additional support for the book through its website, including rules clarifications, [9] details on additional archfiends, [10] adaptations of Book of Vile Darkness content to epic levels, [11] and even a screensaver. [12]
Monte Cook was asked about his concerns in determining the content of the book: "My primary concern was, 'What will Wizards of the Coast let me get away with?' The answer turned out to be 'pretty much anything.' I didn't push it as far as I could have, though, and that made some people happy and others disappointed. Ultimately, the content in the book is as vile as I'd want from a book." [13]
Ken Gustafson of Silven Publishing authored a positive outlook. "Overall," Gustafson wrote in August 2003, "Book of Vile Darkness is quite possibly the best supplement that Wizards of the Coast has put out in recent memory." [14]
Much of the content and concepts of Book of Vile Darkness have since been reprinted or adapted in source books without the "Mature Audiences Only" label. Rules for drug use had, in fact, already been printed, [15] while later material included corrupt spells, [16] vile feats, [16] possession, [17] and detailed discussions of demon lords. [17]
Within the fictional worlds of the game, the book of vile darkness (also sometimes capitalized as Book of Vile Darkness [18] ) is a supernatural book that serves as a reference guide to evil and granting experience points and a bonus to the wisdom attribute of evil spellcasters, while harming or corrupting those of other alignments. Although listed as a magical item in the second edition, the history of this tome and its copies is first detailed in the supplemental source book that shares its name. In the 3.5 revision, the book of vile darkness is in the Dungeon Master's Guide , where it is considered a minor artifact. [19] For the fifth edition, the Dungeon Master's Guide lists the book as an artifact rarity wonderous item, penned by the lich-god Vecna. [20]
The book can be found in the adventure #9448 Temple, Tower, & Tomb (1994). [21]
The film Dungeons & Dragons 3: The Book of Vile Darkness , using the name of the supplemental sourcebook, was released August 2012. [22] [23]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.
Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
A devil, also referred to as a baatezu, is a group of fictional creatures in the Dungeons & Dragons (D&D) roleplaying game typically presented as formidable opponents for advanced players. Devils are characterized by their Lawful Evil alignment and are depicted as originating from the Nine Hells of Baator. They follow a strict and hierarchical structure, progressing through various forms as they rise in rank. At the top of this hierarchy are the Archdevils, also known as the Lords of the Nine, who govern different regions within Baator. Devils are often portrayed as seeing the various worlds in the D&D universe as tools to be exploited for their objectives, such as participating in the Blood War—a centuries-long conflict against demons.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. Polygon called it "one of D&D's most well-known realms".
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
Keith Baker is an American game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.
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David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.