Test of the Warlords

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Test of the Warlords
CM1 Test of the Warlords.jpg
CodeCM1
TSR product code9117
Rules requiredDungeons & Dragons
Character levels15+
Campaign settingDungeons & Dragons
Authors Douglas Niles
First published1984
Linked modules
CM1, CM2, CM3, CM4, CM5, CM6, CM7, CM8, CM9

Test of the Warlords ( ISBN   0-88038-116-7) is a 1984 adventure module for the Dungeons & Dragons roleplaying game. Its associated code is CM1 and is TSR's product number 9117. The adventure takes place in Norwold, which is located in the north east corner of the Known World on Mystara. This campaign contains elements of hack-and-slash adventure, political intrigue and full-scale war.

Contents

Plot summary

Test of the Warlords is a campaign setting with an adventure scenario in which dominions are being set up in the land of Norwold. [1]

The fame of the player characters have earned them the right and title to run a realm of their own, under the supervision of the king of Norwold, a newly colonized region to the north of Mystara. But even from the start, with all the troubles of establishing your own pockets of civilization in as yet untamed wilderness, Norworld has become the center of attention in the struggle between two old enemies: The sorcerous empire of Alphatia and the war-mongering realm of Thyatis.

Publication history

CM1 Test of the Warlords was written by Douglas Niles, with a cover by Clyde Caldwell, and interior illustrations by Jeff Easley, and was published by TSR in 1984 as a 32-page booklet with an outer folder. [1]

Reception

Table of Contents

ChapterPage
Prologue: how to run this adventure2
The setting: outlining Norworld and the Empires4
Nonplayer Characters: Introducing Kings and Lords9
Landgrab: Beginning the Adventure12
Major Events: Bringing Dominions Together14
Norworld Encounters: Expanding the Campaign18
War of the Crowns: Running Campaign battles28
Epilogue: Continuing the Campaign30

Credits

Notable nonplayer characters

See also

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References

  1. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 136. ISBN   0-87975-653-5.