Authors | Nigel Findley, Christopher Kubasik, Carl Sargent, John Terra, and William Tracy |
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Genre | Role-playing game |
Publisher | TSR |
Publication date | 1990 |
Media type |
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
The Draconomicon, the first book for Dungeons & Dragons by this title, was designed by Nigel Findley for the 2nd edition of Advanced Dungeons & Dragons, with four adventures designed by Christopher Kubasik, Carl Sargent, John Terra, and William Tracy. [1] It was released in 1990 as a Forgotten Realms sourcebook. [2] The book features cover art by Jeff Easley (uncredited), and interior illustrations by Brom, David Dorman, Keith Parkinson, Terry Dykstra, Fred Fields, Robin Raab, Valerie Valusek, and Karl Waller.
Shannon Appelcline commented that of the changes to the Forgotten Realms publications in the early 1990s, "The biggest change was that the geographical setting books had faded away starting in the early '90s. They were replaced by a number of other lines. The "FOR" books instead looked at organization in the Realms—much like the splatbooks of White Wolf and others. They ran from FOR1: Draconomicon (1990) to Giantcraft (1995)." [3] : 104
The book includes new dragons, among them steel, mercury, and yellow dragons. [1] It contains general reference information about dragons, geography in the Forgotten Realms relating to dragons, dragon psychology, advice on role-playing dragons, along with new dragon species, a "hall of fame" of important dragons, new magic for dragons, a "hunter's guide", and four short adventures featuring dragons.
The book was released again in September 1999 by Wizards of the Coast with new cover artwork. [4] Both editions of the book contain the same information but a Wizards of the Coast logo is included in latter.
Authors | Andy Collins, Skip Williams, James Wyatt |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | November 2003 |
Media type | Print (Hardcover) |
Pages | 288 |
ISBN | 0-7869-2884-0 |
OCLC | 53447707 |
LC Class | GV1469.62.D84 D836 2000 |
The 3rd edition version of the Draconomicon, named Draconomicon (The Book of Dragons) specifically, contains information about dragon physiology and psychology, along with new dragon-only feats, spells, and prestige classes. There are also additional rules regarding aerial combat and breath weapons. Players can find new feats, spells, magic items, and prestige classes for use against dragons in this book. There are various types of new dragons and dragon-related creatures, along with sample statistics blocks for dragons of all the chromatic and metallic varieties of all ages. [5]
The Draconomicon for 3rd edition D&D was designed by Andy Collins, Skip Williams, and James Wyatt, and published in November 2003. Cover art was by Todd Lockwood, with interior art by Wayne England, Emily Fiegenschuh, Lars Grant-West, Rebecca Guay-Mitchell, David Hudnut, Jeremy Jarvis, Ginger Kubic, John and Laura Lakey, Todd Lockwood, David Martin, Dennis Crabapple-McClain, Matt Mitchell, Mark Nelson, Steve Prescott, Vinod Rams, Richard Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, Ben Thompson, and Sam Wood.
Andy Collins talks about the beginnings of the idea for this book: "I remember talking about this project as early as 2001 or so, during our regular "What are we going to write next?" meetings. At one point, it was tentatively slated as a full-blown coffee table book with only minimal game material. We eventually realized that that wasn't our strong point, but the notion that this book should be art-intensive stuck around." [6]
In 4th edition D&D, the Draconomicon is the name of a two books covering dragons.
The first book is Draconomicon: Chromatic Dragons, released in November 2008. [7] Written by Bruce R. Cordell, Logan Bonner, Ari Marmell, and Robert J. Schwalb, it is a 288-page hardcover that contains various information, including sample treasure hoards [8] and monsters, including three types of true dragons new to 4th edition: brown, gray and purple dragons, known as desert, fang and deep dragons in earlier editions. [9] Cover art was by Todd Lockwood, with interior art by Devon Caddy-Lee, Miguel Coimbra, Eric Deschamps, Vincent Dutrait, Emily Fiegenschuh, Tomás Giorello, Lars Grant-West, Warren Mahy, Lee Moyer, Andrew Murray, Steve Prescott, Vinod Rams, Tara Rueping, Rick Sardinha, Ron Spears, Ron Spencer, Joel Thomas, Francis Tsai, Franz Vohwinkel, Eva Widermann, Sam Wood, and James Zhang.
The second book, Draconomicon: Metallic Dragons, was written by Bruce R. Cordell and Ari Marmell and was released in November 2009. [10] It introduced the new cobalt, mercury, mithral, orium, and steel dragons. [11] [ needs update ] The front cover illustration is by Todd Lockwood and the back cover illustration is by Chippy, with interior illustrations by Dave Allsop, Kerem Beyit, Zoltan Boros and Gabor Szikszai, Chippy, Wayne England, Jason A. Engle, Tomás Giorello, Lars Grant-West, Ralph Horsley, Howard Lyon, William O'Connor, Chris Seaman, and Franz Vohwinkel.
Draconomicon was also the name of a 1997 expansion pack for the Spellfire collectible card game. It was released shortly before the buyout of TSR, Inc. by Wizards of the Coast.
John Setzer reviewed the original Draconomicon in the February 1992 issue of White Wolf Magazine . [12] He stated that "all in all, this book is a must if you play in the Forgotten Realms", noting that it would be useful for any Advanced Dungeons & Dragons player and worth a look for anyone who likes dragons. [12] Overall, he rated it a 4 out of a possible 5. [12]
Rick Swan reviewed the original Draconomicon for Dragon magazine #180 (April 1992). [1] He calls the book an "entertaining collection of draconic odds and ends". [1] According to Swan, "The fanciful essays discussing behavior and customs [...] makes for a delightful read, while the Spelljammer material clears up a few questions about dragons in space. Less successful are the adventures, four rather routine excursions that feature promising plots but suffer from a lack of development; one or two longer adventures would have been preferable to four short ones." [1]
The reviewer from Pyramid commented on the third edition Draconomicon: "Rather than see the dragon as the huge pile of hit points standing between you and a big pile of treasure, the writers try to flesh out these magnificent beasts. The book treats them as characters first and foremost, participants in the story, and in fact there are guidelines for using them as PCs, NPCs, forces of nature, or just the stuff of legend that dominates an area's history. They can be friend or foe, mentors, or part of the party." [13]
Viktor Coble listed Draconomicon as #4 on CBR 's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "It's such a fun read that it feels less like a part of a game and more like a fantasy novel. What's the most fun is how there are tables for the language of dragons, giving an even deeper layer to one of the game's namesakes." [14]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, D&D dragons are loosely based on dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight the fictional dragons in the game and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. D&D dragons also featured as targets of the moral panic surrounding the game.
Monster Manual II is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game.
Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.
The Manual of the Planes is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe.
Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval Europe-setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.
The Forgotten Realms Campaign Setting is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game Advanced Dungeons & Dragons that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years.
Monster Manual III is a manual published in September 2004 by Wizards of the Coast, for use with the Dungeons & Dragons role-playing game. It is the first of the monster specific books published by Wizards of the Coast to be made for the 3.5 edition of the game. It cites sources from Dragon magazine, Manual of the Planes, the Planes of Law Campaign Expansion, and the first edition of Fiend Folio.
Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & Dragons gods. Her symbol is a five-headed dragon.
Todd Wills Lockwood is an American artist specializing in fantasy and science fiction illustration. He is best known for his work on the role-playing game Dungeons & Dragons, and for his covers for the books of R. A. Salvatore. His art has also appeared in books from Tor Books, DAW Books, and on magazine covers, including Satellite Orbit magazine in 1984–1985, Asimov's Science Fiction, Analog Science Fiction and Science Fact, Realms of Fantasy, Dragon Magazine, and Dungeon Magazine.
Tome of Magic is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd Edition of D&D.
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Villains' Lorebook is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Monstrous Compendium: Monsters of Faerûn is a supplement for the 3rd edition of Dungeons & Dragons.
Monster Manual 2 is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.
Richard Sardinha is an American artist based in Providence, Rhode Island, whose work has appeared in role-playing games.
Rules Compendium is a book written for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.
The Forge of War is a supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.
The Grand History of the Realms is a supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.