Psionics Handbook

Last updated
Psionics Handbook
Psionics Handbook coverthumb.jpg
Author Bruce R. Cordell
Genre Role-playing game
PublisherWizards of the Coast
Publication date
March 2001
Media typePrint (Hardback)
Pages160
ISBN 978-0-7869-1835-5
OCLC 49583257
LC Class GV1469.62.D84 D836 2000

The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.

Contents

Contents

This book adapts the psionics concept for 3rd edition of D&D. The first chapter describes the two main branches of psionic characters, Psions and Psychic Warriors. The second and third chapters describe new skills and gifts available to these characters. The fourth and fifth chapters explore powers and defenses available. The sixth chapter describes various character classes available. The final chapter describes psi-powered items. [1]

Publication history

The previous iteration of the sourcebook, Complete Psionics Handbook (1991), was released for AD&D. [2] Following the release of the 3rd edition of D&D by Wizards of the Coast, Psionics Handbook was one of the first supplements for the new edition and was published in March 2001. [3] The sourcebook was designed by Bruce R. Cordell, with cover art by Arnie Swekel, interior illustrations by Lars Grant-West, Heather Hudson, David Martin, Wayne Reynolds, Arniel Swekel, and Sam Wood. [1]

A revised edition, Expanded Psionics Handbook (2004), was later released for 3.5 D&D. [4] [5]

Reception

Pyramid commented that "The Psionics Handbook is almost GURPS like in its approach to Psionics, in that its total coverage that can be added whole, piecemeal, or ignored" and noted that the method by which the psion specializes in one of the fields of psionic abilities "works so well that it's amazing that Wizards didn't do this for the wizard classes". [6]

Psionics Handbook was also #3 on CBR 's 2021 "D&D: 10 Best Supplemental Handbooks" list — the article states that "sometimes, generic magic isn't enough to state how insane a character should be. Instead, the idea is to be higher-minded and only utilize the power of their minds. Consequently, the Psionics Handbook is the perfect tool for those who are looking for something a little different". [2]

In comparing the sourcebook to the revised edition, Kevin Kulp, for the Dungeon Masters Guild, wrote that "the change in psionics rules was almost universally welcomed by psionics fans, who felt that the previous rules had not allowed them enough flexibility or power. The previous Psionics Handbook suffered somewhat from having powers linked to key ability scores for each psionic discipline. Players found that this fostered 'MAD' ('Multiple Ability Dependency'), requiring psionic characters to have many high ability scores in order to be effective. In striving toward balance, the original 3e Psionics Handbook may have erred on the side of creating weak player characters". [5]

Other recognition

A copy of Psionics Handbook is held in the collection of the Strong National Museum of Play (object 110.2543). [7]

Related Research Articles

<span class="mw-page-title-main">Illithid</span> Fictional monster from Dungeons & Dragons

In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.

In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Psionics are manifested purely by mental discipline. Psionics were introduced in the original supplement Eldritch Wizardry. Psionics have appeared as part of the core rules beginning with Advanced Dungeons & Dragons 1st edition.

<i>Expanded Psionics Handbook</i> Dungeons & Dragons sourcebook

The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.

Magic in <i>Dungeons & Dragons</i> Spells and magic systems used in D&D

The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.

<i>Manual of the Planes</i> Tabletop role-playing game supplement

The Manual of the Planes is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe.

<i>Epic Level Handbook</i> Dungeons & Dragons supplement

The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.

<i>Book of Exalted Deeds</i> Dungeons & Dragons supplement

The Book of Exalted Deeds is an optional sourcebook for the 3.0 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast (WotC) in 2003. It provides supplementary game material for campaigns involving characters of good alignment. Within the game, there is also a powerful magical artifact of the same name.

<i>Complete Arcane</i> 2004 supplemental rulebook for 3.5 edition Dungeons & Dragons

Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.

<i>Complete Divine</i>

Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled Masters of the Wild and Defenders of the Faith, as well as being a catchall for anything that does not fit into Complete Adventurer, Complete Arcane, Complete Warrior, or Complete Psionic.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

The monk is a playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. A D&D monk is a fantasy martial artist, specializing in unarmed combat.

The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.

<i>Complete Psionic</i> Dungeons & Dragons supplement

Complete Psionic is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game published by Wizards of the Coast and released in April 2006. It is the first 3.5 edition supplemental rulebook published by Wizards of the Coast which focuses on psionics since the Expanded Psionics Handbook.

<i>Magic Item Compendium</i>

The Magic Item Compendium is a sourcebook written for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

<i>Martial Power</i>

Martial Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game. It contains additional options and rules for fighters, rangers, rogues, and warlords, including new builds for each class to further customize a character, such as the "beastmaster ranger," "bravura warlord," and "resourceful warlord".

<i>Dark Sun</i> Dungeons & Dragons fictional campaign setting

Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.

<i>Arcane Power</i> 2009 role-playing game supplement

Arcane Power is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Martial Power 2</i> Dungeons and Dragons 4e supplement book

Martial Power 2 is a supplement published by Wizards of the Coast (WotC) in 2010 for the 4th edition of the Dungeons & Dragons fantasy role-playing game. The book is a sequel to 2008's Martial Power; like its predecessor, Martial Power 2 provides new options for four specific character classes, as well as some general martial variants.

<i>Psionic Power</i> 2010 role-playing game supplement

Psionic Power is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

References

  1. 1 2 "Psionics Handbook". Guide du Rôliste Galactique (in French). 2009-05-08. Retrieved 2022-01-22.
  2. 1 2 Coble, Viktor (2021-12-17). "D&D: 10 Best Supplemental Handbooks". CBR. Retrieved 2022-01-31.
  3. "WotC Product Library: Psionics Handbook". wizards.com. Archived from the original on August 6, 2002.
  4. Ryan, Michael (April 9, 2004). "Product Spotlight: Expanded Psionics Handbook". Wizards of the Coast. Archived from the original on July 16, 2014. Retrieved August 1, 2013.
  5. 1 2 Kulp, Kevin. "Expanded Psionics Handbook (3.5) | Product History". Dungeon Masters Guild . Retrieved 2022-01-31.
  6. "Pyramid Review: Psionics Handbook (for D&D)". Pyramid . 2. Steve Jackson Games. 2001-04-06. Retrieved 2022-01-22.
  7. "Game:Dungeons & Dragons Supplement: Psionics Handbook". Google Arts & Culture. Retrieved 2022-01-22.