This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these template messages)
|
Categories | Gaming |
---|---|
Publisher | Steve Jackson Games |
Founded | 1993 |
First issue | 1993 |
Final issue Number | December 2018 Volume 3, 122 |
Country | United States |
Based in | Austin, Texas |
Language | English |
Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas. [1] It replaced Steve Jackson Games' previous magazine Roleplayer .
Pyramid features general gaming articles by freelance authors, as well as Designer's Notes by Steve Jackson Games product developers, industry news, cartoons, and gaming product reviews. Although articles tend to concentrate on Steve Jackson Games products such as GURPS , it has published articles on other games such as d20 System , Talisman , Nobilis , Hero System , and has featured various comic strips and single-panel cartoons (currently Murphy's Rules). Steve Jackson Games also briefly published another online magazine, d20 Weekly for several months using a very similar model to that of Pyramid. However, the venture was not a success, and was eventually folded into a slightly expanded Pyramid.
The online subscription system used for Pyramid also granted access to subscriber forums, a dedicated chat server, and occasional pre-publication playtest material for Steve Jackson Games and other companies' products. In 2008 this was changed: Pyramid became available as a PDF download from e23 (online service), and the subscriber forums have been discontinued. Access to playtest material is contingent on participation in an actual playtest.
In late 2018, it was announced on the Pyramid page of the Steven Jackson Games website that "we are closing down Pyramid magazine later this year. The December 2018 issue will be the final issue of the magazine, and effective immediately, we are no longer accepting subscriptions." [2]
Shannon Appelcline noted that Steve Jackson Games stopped publishing Roleplayer magazine with issue #30 in 1993, "but only so that Steve Jackson Games could start a new magazine. Pyramid debuted in May 1993. It was an ironic return to the generalist magazine industry—though it also promised to incorporate the SJG material that had once been printed in Autoduel Quarterly and Roleplayer." Appelcline noted that the magazine covered SJG games including Car Wars, but covered GURPS so strongly that "SJG always had problems selling Pyramid as a non-house organ. Contrariwise Car Wars quickly faded away. The new magazine also looked quite nice, with glossy pages and some full color pages—luxuries that Space Gamer had enjoyed only briefly. It soon became entirely color, as SJG's star continued to rise over the next few years." Appelcline concluded that Steve Jackson Games began "having concerns over the profitability of publishing a generalist magazine. They finished up Pyramid's print run with #30 (March/April 1998), and then did something unprecedented: they began publishing 'volume two' of Pyramid as an online, weekly, subscription-based magazine and were able to successfully do so for 10 years." [3] : 46–48 Appelcline also noted that as the company was moving to PDF publications, Steve Jackson Games ended the HTML second volume of Pyramid and reinvented it in 2008 as a PDF-only third volume of Pyramid. [3] : 54–55
There are 1877 samples of articles released in it. [9]
Issues:
Articles:
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
The Fantasy Trip (TFT) is a fantasy tabletop role-playing game designed by Steve Jackson and published in segments by Metagaming Concepts starting in 1977 and culminating in 1980. In 2019, Steve Jackson Games republished it as The Fantasy Trip Legacy Edition.
GURPS Cyberpunk is a genre toolkit for cyberpunk-themed role-playing games set in a near-future dystopia, such as that envisioned by William Gibson in his influential novel Neuromancer. It was published in 1990 after a significant delay caused by the original draft being a primary piece of evidence in Steve Jackson Games, Inc. v. United States Secret Service.
Steve Jackson is an American game designer whose creations include the role-playing game GURPS and the card game Munchkin.
The Space Gamer was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title Space Gamer/Fantasy Gamer.
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
GURPS Mysteries is a source book for the GURPS Role-playing game written by lawyer and game designer Lisa J. Steele.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters and first published in 1998.
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
Sean Punch is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.
David Ladyman is an American game designer of board games such as Car Wars, and role-playing games such as GURPS.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Space Atlas is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space, which uses the rules of GURPS.