Author | Gary Gygax |
---|---|
Illustrators | Jeff Easley, Jim Roslof, Roger Raupp, Timothy Truman, and Jim Holloway |
Genre | Role-playing game |
Publisher | TSR, Inc. |
Publication date | 1985 |
Media type | Print (Hardback) |
Pages | 128 |
ISBN | 0-88038-084-5 |
OCLC | 15054860 |
794 19 | |
LC Class | GV1469.62.D84 G96 1985 |
Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.
The original Unearthed Arcana was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the Advanced Dungeons & Dragons first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the Dungeon Masters Guide and Players Handbook . The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of Advanced Dungeons & Dragons ; however, much of the book's content was not reused in the second edition, which went into development shortly after Gygax's departure from TSR.
A second book titled Unearthed Arcana was produced by Wizards of the Coast for Dungeons & Dragons third edition in 2004. The designers did not reproduce material from the original book, but instead attempted to emulate its purpose by providing variant rules and options to change the game itself.
The title Unearthed Arcana is also used for a regular series on the official Dungeons & Dragons website that presents new playtest content for Dungeons & Dragons fifth edition.
The original Unearthed Arcana was written by Gary Gygax with design and editing contributions by Jeff Grubb and Kim Mohan, respectively, and published by TSR in 1985. [2] : 128 Gygax reportedly produced the book to raise money as TSR was deeply in debt at the time. [3] He announced in the March 1985 issue of Dragon magazine that Unearthed Arcana would be released in the summer of that year. He proposed the book as "an interim volume to expand the Dungeon Masters Guide and Players Handbook", as the information was spread out in several places and difficult to keep track of. [4] Unearthed Arcana was to include material previously published in Dragon, written by Gygax and updated and revised for the book. The book would also contain material that had not been published previously, some of it written by other contributors to Dragon. [4] According to British writer Paul Cockburn, some of the material in Unearthed Arcana had been previously published in Imagine magazine. [5]
The original Unearthed Arcana contains errors in its text, which readers discovered and reported to Dragon magazine. [6] Even some positive reviews of the book pointed out the considerable number of mistakes. [7] Dragon editor Kim Mohan, with ideas from Gygax, Frank Mentzer, and Jeff Grubb, addressed the many errors found in the book. In the November 1985 issue of Dragon magazine, Mohan printed four pages of rules corrections and new supplementary material intended to be inserted into the book, as well as some explanations and justifications for items which were not actually errors, [6] and compiled a two-page list of type corrections meant to be pasted into further revisions of Unearthed Arcana. [8] Dragon also devoted the entirety of its "Sage Advice" column in the January 1987 issue to answering questions from readers about Unearthed Arcana, as a follow-up to Mohan's prior column. [9] However, the errata were not incorporated into later printings of the manual. [10]
In 1999, a paperback reprint of the first edition was released. [11]
Wizards of the Coast reproduced the original Unearthed Arcana in a premium edition featuring gilded pages, released on February 19, 2013, following the premium reprints of the original 1st Edition Player's Handbook, Dungeon Masters Guide, and Monster Manual. [12] This reprint is the first printing of the book to be modified using the errata previously published in Dragon magazine incorporated into the corrected text. [13]
The 128-page Unearthed Arcana was written for use with the Advanced Dungeons & Dragons first edition rules and was divided into two sections: one for players and one for the Dungeon Master (or "DM", the game organizer). [2] [14] The book provided new races, classes, and other expansion material. The book gives details on using "subraces" of the standard races, such as dark elves (drow), and deep gnomes (svirfneblin), for use as player characters and non-player characters.
Unearthed Arcana includes the barbarian (found in Dragon #63 [15] ), cavalier (found in Dragon #72 [16] ), and thief-acrobat (found in Dragon #69 [17] ) character classes, [4] [5] and also includes expansions as well as revisions for the druid and ranger character classes. [4] The book presents new options for character races, including the drow and svirfneblin. [5] The book includes new weapons, and revised information on maximum character levels for non-human player characters. [4] Unearthed Arcana details the weapon specialization rules, in which a fighter or ranger "can adopt a weapon as a special arm, and receive bonuses in its use". [5] The book also describes the comeliness attribute, and contains new spells. [5] The section for the Dungeon Master includes suggestions for handling player characters, tables for social class and rank, new magic items, rules for combat without weapons, and gods for nonhumans. [14]
By 1985, Gygax was planning a second edition for the Advanced Dungeons & Dragons (AD&D) rules, with his intention to begin work on this in 1986. He intended to incorporate material from Unearthed Arcana, Oriental Adventures , and the original Players Handbook into the new edition's Players Handbook. [18] Gygax used his work on the book to explore ideas for the new edition, such as changing the mechanics for hit dice (the measurement of a character's "health" in the game), and changing the mechanics to allow the game system to work with other genres, and to allow characters to have skills that complement the character classes. [19] Shortly after announcing his intentions for second edition, Gygax was removed as TSR's president and chairman of the board. In 1986, he resigned entirely from TSR, leaving further direction of Dungeons & Dragons to other designers. [20]
The designers of second edition Advanced Dungeons & Dragons removed material from the original Players Handbook in the new edition, as well as much of the new material that had appeared in Unearthed Arcana, which they considered to be "unbalanced". [21] The book had five printings after the release of AD&D 2nd edition with the last printing published two years after the new edition was released. [10]
Authors | Andy Collins, Jesse Decker, David Noonan, and Rich Redman |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | February 2004 |
Media type | Print (Hardback) |
Pages | 224 |
ISBN | 0-7869-3131-0 |
The second book to use the name Unearthed Arcana was written by Andy Collins, Jesse Decker, David Noonan, and Rich Redman, and published in February 2004 by Wizards of the Coast, for use with the Dungeons & Dragons third edition rules. [22] Cover art was by Matt Cavotta, with interior art by Steven Belledin, Ed Cox, Wayne England, Emily Fiegenschuh, David Hudnut, Jeremy Jarvis, Doug Kovacs, John and Laura Lakey, David Martin, Dennis Crabapple McClain, Mark Nelson, James Pavelec, Steve Prescott, David Roach, Richard Sardinha, Ron Spencer, Stephen Tappin, Joel Thomas, and Ben Thompson. [22]
The designers intended the book for experienced players and Dungeons Masters who wanted something new, encouraging them to customize the game's rules. The designers did not want the third edition book to be like the original Unearthed Arcana mechanically, because according to Andy Collins: "Every book on the market looks like the original Unearthed Arcana. New classes, new spells, new magic items - that's the default "recipe" for a d20 product these days. We saw no need to do that with this book." [23] Where the original Unearthed Arcana had simply expanded the rules and options of the core game, this 224-page supplement was aimed at providing an extensive list of variant rules and options to change the standard game itself. [23] The volume of options added was intentionally excessive; according to the designers, a Dungeon Master who reads the book must be prepared to "Drink from the fire hose" [22] : 4 and to think before using options that may radically imbalance the game. [23] The book ends with a checklist of the included variants, preceded by a short chapter discussing ways of transitioning among multiple games using different rulesets (one of which explicitly emulates the "Eternal Champion" stories of Michael Moorcock).
The Unearthed Arcana title has been used for a semi-regular series of digital releases at the official D&D website that began in February 2015; the series presents new, work-in-progress content such as class archetypes, playable races, and rule variants, similar to the playtest process that preceded the release of 5th edition. [24] [25] [26] Much of the information in Xanathar's Guide to Everything (2017) [25] and Tasha's Cauldron of Everything (2020) was developed through the public Unearthed Arcana playtest. [27] On the playtest subclasses developed for Tasha’s Cauldron of Everything, Jeremy Crawford said "almost every single one made it into the game". [27] Starting in January 2018, Unearthed Arcana content was generally added to D&D Beyond approximately one week after it was released on the official D&D website. [28] [29] Once the playtest period has concluded for Unearthed Arcana content (whether it is published in a book or retired, as determined by Wizards of the Coast), it is archived on D&D Beyond; existing character sheets already using the content are able to continue doing so, but the archived playtest content can not be newly added to a character. [28]
Since August 2022 [update] , Unearthed Arcana articles have featured One D&D playtest material with releases now exclusive to D&D Beyond. [30] [31] [32] In August 2023, Crawford stated that since originally launching Unearthed Arcana they have "received more than 500,000 surveys from players based on their time spent with the" playtest content. [33]
Title | Author(s) | Date | Pages | Notes |
---|---|---|---|---|
Eberron | Mike Mearls | February 2, 2015 | 6 | New races including Changeling, Shifter (Beasthide, Cliffwalk, Longstride, Longtooth, Razorclaw, Wildhunt) and Warforged; Artificer Wizard; action points; and the Dragonmark feat. |
When Armies Clash | Mike Mearls | March 2, 2015 | 9 | Mass combat rules: stands, units, commanders and solos; terrain; the procedure of combat including action options, movement and damage; objectives; and victory points. [34] [35] |
Modifying Classes | Rodney Thompson | April 6, 2015 | 9 | Rules for modifying class options (e.g. spell-less Ranger) and creating new class options (e.g. Favoured Soul from the Sorcerer) [36] [37] |
Waterborne Adventures | Mike Mearls | May 4, 2015 | 5 | Minotaur race (Krynn variant), Mariner fighting style, Swashbuckler Rogue and Storm Sorcerer. [38] [39] |
Variant Rules | Mike Mearls | June 8, 2015 | 3 | Includes various variant rules: players make all roles; vitality; and custom alignments. [40] [41] |
Awakened Mystic | Mike Mearls | July 6, 2015 | 10 | — |
Modern Magic | Dan Helmick | August 3, 2015 | 9 | City Domain Cleric, Ghost in the Machine Warlock (plus Arcane Gunslinger invocation), Technomancy Wizard, hacking tools and tech-inspired spells. [42] [43] |
Ranger | Mike Mearls | September 9, 2015 | 4 | Revised Ranger class with Guardian, Seeker and Stalker subclasses. [44] [45] |
Prestige Classes and Rune Magic | Mike Mearls | October 5, 2015 | 6 | Rune Scribe prestige class and rules for rune magic, including new runes. [46] [47] |
Light, Dark, Underdark! | Mike Mearls | November 2, 2015 | 4 | Ranger (Deep Stalker), Sorcerer (Shadow Sorcery), Warlock (The Undying Light) [48] [49] |
That Old Black Magic | Mike Mearls | December 7, 2015 | 3 | Tiefling (race variants), new spells [50] [51] |
Kits of Old | Mike Mearls | January 4, 2016 | 4 | Bard (College of Swords, College of Satire), Fighter (Cavalier, Scout) [52] [53] |
Psionics and the Mystic – Take Two | Mike Mearls, Jeremy Crawford | February 1, 2016 | 10 | Mystic [54] [55] |
March 2016 Review | Mike Mearls, Chris Lindsay | March 7, 2016 | [56] | |
Gothic Heroes | Mike Mearls | April 4, 2016 | 3 | Revenant (subrace), Fighter (Monster Hunter), Rogue (Inquisitive) [57] [58] |
Feats | Mike Mearls, Jeremy Crawford | June 6, 2016 | 5 | [59] [60] |
Quick Characters | Mike Mearls | July 25, 2016 | 3 | [61] [62] |
The Faithful | Mike Mearls, Jeremy Crawford | August 1, 2016 | 3 | Warlock (Pact of the Seeker), Wizard (Theurgy) [63] [64] |
The Ranger, Revised | Mike Mearls | September 12, 2016 | 8 | Revised Ranger class [65] [66] |
Encounter Building | Mike Mearls | October 10, 2016 | 4 | [67] [68] |
Barbarian Primal Paths | Mike Mearls, Jeremy Crawford | November 7, 2016 | 3 | Barbarian (Path of the Ancestral Guardian, Path of the Storm Herald, Path of the Zealot) [69] [70] |
Bard: Bard Colleges | Mike Mearls, Jeremy Crawford | November 14, 2016 | 3 | Bard (College of Glamour, College of Whispers) [71] [72] |
Cleric: Divine Domains [73] | Mike Mearls, Jeremy Crawford | November 21, 2016 | 3 | Cleric (Domains of the Forge, the Grave, and Protection) |
Druid Circles and Wild Shape [74] | Mike Mearls, Jeremy Crawford | November 28, 2016 | 4 | Druid (Circle of Dreams, Circle of the Shepard, Circle of Twilight), Wild Shape (variant rules) |
Fighter: Martial Archetypes [75] | Mike Mearls, Jeremy Crawford | December 5, 2016 | 4 | Fighter (Arcane Archer, Knight, Samurai, and Sharpshooter) |
Monk: Monastic Traditions [76] | Mike Mearls, Jeremy Crawford | December 12, 2016 | 2 | Monk (Way of the Kensei, Way of Tranquility) |
Paladin: Sacred Oaths [77] | Mike Mearls, Jeremy Crawford | December 19, 2016 | 3 | Paladin (Oath of Conquest, Oath of Treachery) |
Artificer [78] | Mike Mearls, Jeremy Crawford | January 9, 2017 | 7 | Artificer |
Ranger and Rogue [79] | Mike Mearls, Jeremy Crawford | January 16, 2017 | 3 | Ranger (Horizon Walker, Primeval Guardian), Rogue (Scout) |
Sorcerer [80] | Mike Mearls, Jeremy Crawford | February 6, 2017 | 4 | Sorcerer (Favored Soul, Phoenix Sorcery, Sea Sorcery, Stone Sorcery) |
Warlock and Wizard [81] | Mike Mearls, Jeremy Crawford | February 13, 2017 | 6 | Warlock (Hexblade, the Raven Queen) and new Eldritch Invocations, Wizard (Lore Mastery) |
Mass Combat [82] | Mike Mearls, Jeremy Crawford | February 21, 2017 | 5 | |
Traps Revisited [83] | Mike Mearls, Jeremy Crawford | February 27, 2017 | 13 | |
The Mystic Class [84] | Mike Mearls, Jeremy Crawford | March 13, 2017 | 28 | Mystic |
Wizard Revisited [85] | Mike Mearls, Jeremy Crawford | March 20, 2017 | 2 | Wizard (Theurgy, War Magic) |
A Trio of Subclasses [86] | Mike Mearls, Jeremy Crawford | March 27, 2017 | 3 | Monk (Way of the Drunken Master), Paladin (Oath of Redemption), Ranger (Monster Slayer) |
Starter Spells [87] | Robert J. Schwalb, Jeremy Crawford | April 3, 2017 | 5 | New spells |
Downtime [88] | Mike Mearls, Jeremy Crawford | April 10, 2017 | 14 | |
Feats for Skills [89] | Robert J. Schwalb, Jeremy Crawford | April 17, 2017 | 4 | |
Feats for Races [90] | Robert J. Schwalb, Jeremy Crawford | April 24, 2017 | 4 | |
Revised Subclasses [91] | Jeremy Crawford, Mike Mearls | May 1, 2017 | 6 | Barbarian (Path of the Ancestral Guardian), Bard (College of Swords), Fighter (Arcane Archer), Monk (Way of the Kensei), and Sorcerer (Favored Soul) |
Revised Class Options [92] | Mike Mearls, Jeremy Crawford | June 5, 2017 | 7 | Druid (Circle of the Shepherd), Fighter (Cavalier), Paladin (Oath of Conquest), and Warlock (Celestial; formerly known as the Undying Light) |
Greyhawk Initiative [93] | Mike Mearls | July 10, 2017 | 5 | Alternate initiative rules |
Three-Pillar Experience [94] | Mike Mearls | August 7, 2017 | 2 | Alternate XP rules |
Race Options: Eladrin and Gith [95] | Mike Mearls, Jeremy Crawford | September 11, 2017 | 3 | Elf (Eladrin subrace), Gith (race) |
Fiendish Options [96] | Mike Mearls, Jeremy Crawford | October 9, 2017 | 8 | Tiefling (subraces), Diabolical Cults |
Elf Subraces [97] | Mike Mearls, Jeremy Crawford | November 13, 2017 | 2 | Elf (subraces) |
Three Subclasses [98] | Mike Mearls, Jeremy Crawford | January 8, 2018 | 4 | Druid (Circle of Spores), Fighter (Brute), Wizard (School of Invention) |
Into the Wild [99] | Mike Mearls | February 12, 2018 | 5 | Alternate exploration rules |
Order Domain [100] | Jeremy Crawford, Mike Mearls | April 9, 2018 | 2 | Cleric (Order Domain) |
Centaurs and Minotaurs [101] | Jeremy Crawford, Mike Mearls, James Wyatt | May 14, 2018 | 2 | Centaurs (race), Minotaurs (race) |
Giant Soul Sorcerer [102] | Mike Mearls, Jeremy Crawford | June 11, 2018 | 2 | Sorcerer (Giant Soul) |
Races of Eberron [103] | Keith Baker, Jeremy Crawford, Mike Mearls, Ruty Rutenberg, Kate Welch | July 23, 2018 | 9 | Changelings (race), Kalashtar (race), Shifters (race), Warforged (race) |
Races of Ravnica [104] | James Wyatt, Ari Levitch, Jeremy Crawford | August 13, 2018 | 5 | Loxodon (race), Simic Hybrid (race), Vedalken (race), Viashino (race) |
Dragonmarks [105] | Keith Baker, Ruty Rutenberg, Ben Petrisor | September 10, 2018 | 9 | Dragonmarks (subraces/variant races and feats) |
Magic Items of Eberron [106] | Keith Baker, Ruty Rutenberg, Ben Petrisor | October 8, 2018 | 4 | New magic items for the Eberron setting |
Of Ships and the Sea [107] | November 12, 2018 | 9 | New ship combat rules | |
Sidekicks [108] | Jeremy Crawford, Ben Petrisor | December 17, 2018 | 6 | New rules for sidekicks (NPC party members played by the Dungeon Master) |
The Artificer Revisited [109] | Jeremy Crawford, Keith Baker, Mike Mearls, Ben Petrisor, James Wyatt | February 28, 2019 | 10 | Artificer (with Alchemist and Artillerist subclasses) |
The Artificer Returns [110] | Jeremy Crawford, Keith Baker, Mike Mearls, Ben Petrisor, James Wyatt | May 14, 2019 | 14 | Artificer (with Alchemist, Archivist, Artillerist, and Battle Smith subclasses) |
Barbarian and Monk [111] | Ben Petrisor, Dan Dillon, F. Wesley Schneider | August 15, 2019 | 3 | Barbarian (Path of the Wild Soul), Monk (Way of the Astral Self) |
Sorcerer and Warlock [112] | Dan Dillon, with Jeremy Crawford, Mike Mearls, Ben Petrisor, and F. Wesley Schneider | September 5, 2019 | 4 | Sorcerer (Aberrant Mind), Warlock (the Lurker in the Deep) |
Bard and Paladin [113] | Ari Levitch, Ben Petrisor, and Jeremy Crawford, with Dan Dillon and F. Wesley Schneider | September 18, 2019 | 3 | Bard (College of Eloquence), Paladin (Oath of Heroism) |
Cleric, Druid, and Wizard [114] | Dan Dillon, Jeremy Crawford, Ben Petrisor, with F. Wesley Schneider | October 3, 2019 | 5 | Cleric (Twilight Domain), Druid (Circle of Wildfire), Wizard (Onomancy) |
Fighter, Ranger, and Rogue [115] | Ben Petrisor, Dan Dillon, Jeremy Crawford, with F. Wesley Schneider | October 17, 2019 | 5 | Fighter (Rune Knight), Ranger (Swarmkeeper), Rogue (the Revived) |
Class Feature Variants [116] | Jeremy Crawford, Dan Dillon, and Ben Petrisor, with F. Wesley Schneider | November 4, 2019 | 13 | New and updated features for all 12 character classes in the Player's Handbook . |
Fighter, Rogue, Wizard [117] | Jeremy Crawford, Dan Dillon, and Ben Petrisor, with F. Wesley Schneider | November 25, 2019 | 9 | Fighter (Psychic Warrior), Rogue (Soulknife), Wizard (Psionics), psionics-themed spells and feats |
2020: Subclasses, Part 1 [118] | Ben Petrisor, Dan Dillon, Bill Benham, Jeremy Crawford, F. Wesley Schneider | January 14, 2020 | 5 | Barbarian (Path of the Beast), Monk (Way of Mercy), Paladin (Oath of the Watchers), Warlock (the Noble Genie) |
2020: Subclasses, Part 2 [119] | Ben Petrisor, Dan Dillon, Jeremy Crawford, F. Wesley Schneider | February 6, 2020 | 5 | Bard (College of Creation), Cleric (Unity Domain), Sorcerer (Clockwork Soul) |
2020: Subclasses, Part 3 [120] | Ben Petrisor, Jeremy Crawford, Adam Lee, Dan Dillon, F. Wesley Schneider | February 24, 2020 | 6 | Artificer (Armorer), Druid (Circle of the Stars), Ranger (Fey Wanderer) |
2020: Spells and Magic Tattoos [121] | Ben Petrisor, Dan Dillon, Jeremy Crawford | March 26, 2020 | 12 | Spells that focus on summoning, magical tattoos |
2020: Psionic Options Revisited [122] | Jeremy Crawford and Dan Dillon, with Ben Petrisor, Taymoor Rehman, and F. Wesley Schneider | April 14, 2020 | 9 | Fighter (Psi Knight; formerly known as the Psychic Warrior), Rogue (Soulknife), Sorcerer (Psionic Soul; formerly known as the Aberrant Mind), psionics-themed spells and feats |
2020: Subclasses Revisited [123] | Jeremy Crawford, Ben Petrisor, Dan Dillon, Taymoor Rehman | May 12, 2020 | 5 | Rogue (Phantom; formerly known as the Revived), Warlock (The Genie; formerly known as the Noble Genie), Wizard (Order of Scribes; a reimagined version of the Archivist artificer) |
2020: Feats [124] | Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch | July 13, 2020 | 3 | 16 new feats |
2020: Subclasses, Part 4 [125] | Ben Petrisor, with Jeremy Crawford, Dan Dillon, and Taymoor Rehman | August 5, 2020 | 4 | Bard (College of Spirits), Warlock (The Undead) |
2020: Subclasses, Part 5 [126] | Dan Dillon, with Jeremy Crawford, Ben Petrisor, Taymoor Rehman, and James Wyatt | October 26, 2020 | 4 | Monk (Way of the Ascendant Dragon), Ranger (Drakewarden) |
2021: Gothic Lineages [127] | F. Wesley Schneider, Ben Petrisor, and Jeremy Crawford, with input from the rest of the D&D design team | January 26, 2021 | 5 | Race options (Lineages: Dhampir, Hexblood, Reborn) |
2021: Folk of the Feywild [128] | Taymoor Rehman, Ari Levitch, and Jeremy Crawford, with input from the rest of the D&D design team | March 11, 2021 | 3 | Race options (Fairy, Hobgoblin of the Feywild, Owlfolk, Rabbitfolk) |
2021: Draconic Options [129] | Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford | April 14, 2021 | 7 | Races (3 variant Dragonborn (Chromatic, Metallic, Gem), Kobold (alternate version)), feats, and spells related to dragons |
2021: Mages of Strixhaven [130] | Makenzie De Armas, Dan Dillon, and Jeremy Crawford | June 8, 2021 | 9 | Subclasses associated with each of the 5 colleges of Strixhaven: |
2021: Travelers of the Multiverse [131] [132] | Christopher Perkins and Jeremy Crawford | October 8, 2021 | 4 | Races (Astral Elf [Humanoid], Autognome [Construct], Giff [Humanoid], Hadozee [Humanoid], Plasmoid [Ooze], & Thri-Kreen [Monstrosity]) |
2022: Heroes of Krynn [133] | Ben Petrisor, F. Wesley Schneider, and Jeremy Crawford | March 8, 2022 | 6 | Races (Kender [Humanoid]), Subclasses (Lunar Magic [Sorcerer]), Backgrounds (Knight of Solamnia, & Mage of High Sorcery), Feats (Adept of the Black Robes, Adept of the Red Robes, Adept of the White Robes, Divine Communications, Divinely Favored, Initiate of High Sorcery, Knight of the Crown, Knight of the Sword, Knight of the Rose, & Squire of Solamnia) |
2022: Heroes of Krynn Revisited [134] | Ben Petrisor, F. Wesley Schneider, and Jeremy Crawford | April 25, 2022 | 5 | Revised Kender, revised Knight of Solamnia & Mage of High Sorcery backgrounds, and revised Dragonlance feats (Adept of the Black Robes, Adept of the Red Robes, Adept of the White Robes, Divinely Favored, Initiate of High Sorcery, Knight of the Crown, Knight of the Rose, Knight of the Sword, & Squire of Solamnia) |
2022: Giant Options [135] | Makenzie De Armas, James Wyatt, Ben Petrisor, and Jeremy Crawford | May 23, 2022 | 5 | Barbarian, Druid, & Wizard subclass options & Feats |
2022: Wonders of the Multiverse [136] | Makenzie De Armas, Dan Dillon, Ben Petrisor, Jason Tondro, and Jeremy Crawford | July 18, 2022 | 12 | Glitchling race, Cleric Fate Domain, backgrounds, feats and spells |
One D&D | ||||
Unearthed Arcana 2022 - Character Origins | Jeremy Crawford, Christopher Perkins, Ray Winninger | August 18, 2022 | 21 | Outlines playtest content for the upcoming Player's Handbook (2024) such as player races, character backgrounds, starting languages, feats and a rules glossary. [137] |
Unearthed Arcana 2022 - Expert Classes | September 29, 2022 | 37 | Outlines playtest content for the upcoming Player's Handbook (2024) such as Expert Classes (Bard, Ranger, Rogue), feats, spells, and an updated rules glossary. [138] | |
Unearthed Arcana 2022 - Cleric and Revised Species | December 1, 2022 | 26 | Outlines playtest content for the upcoming Player's Handbook (2024) such as the Cleric class, player species (Ardling, Dragonborn, and Goliath) and an updated rules glossary. [139] [140] | |
Unearthed Arcana 2023 - Player's Handbook: Druid and Paladin | February 23, 2023 | 29 | Outlines playtest content for the upcoming Player's Handbook (2024) such as the Druid and Paladin classes, revised feats, smite spells and an updated rules glossary. [141] [142] | |
Unearthed Arcana 2023 - Player's Handbook Playtest 5 | April 26, 2023 | 50 | Outlines playtest content for the upcoming Player's Handbook (2024) such as the Barbarian, Fighter, Sorcerer, Warlock, and Wizard classes, new weapon options, new spells, epic boon feats and the weapon master feat, and provides an updated rules glossary. [143] [144] | |
Unearthed Arcana 2023 - Player's Handbook Playtest 6 | June 29, 2023 | 77 | Outlines playtest content for the upcoming Player's Handbook (2024) such as the Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue along with new spells, revised spells and revised feats; provides an updated rules glossary. [145] [146] | |
Unearthed Arcana 2023 - Player's Handbook Playtest 7 | September 7, 2023 | 54 | Outlines playtest content for the upcoming Player's Handbook (2024) such as the Barbarian, Fighter, Sorcerer, Warlock, and Wizard along with revisions to weapons and spells (Arcane, Divine, and Primal spell lists have been removed); provides an updated rules glossary. [147] [148] | |
Unearthed Arcana 2023 - Bastions and Cantrips | October 5, 2023 | 23 | Outlines playtest content such as revisions to Cantrips and the new Bastion system. [149] [150] | |
Unearthed Arcana 2023 - Player's Handbook Playtest 8 | November 27, 2023 | 30 | Outlines playtest content for the upcoming Player's Handbook (2024) and provides an updated rules glossary. [151] | |
Reaction to the Unearthed Arcana hardcover was often critical. According to Lawrence Schick, in his 1991 book Heroic Worlds, "Many players regard the new character classes introduced in this volume as overly powerful and out of line with those in the Player's Handbook." [14]
Paul Cockburn reviewed the original Unearthed Arcana in issue 73 of White Dwarf magazine (January 1986), rating it 4 out of 10 overall. He summed up the book's contents by calling them "A rules extension package of reprints, most of which add very little of interest or value to anybody's game." [5]
William B. Haddon's review of the third edition Unearthed Arcana on RPGnet lauded the book's content while criticizing the interest level of the content as "very flat". He found the power level unbalanced for each of the new sub-systems introduced, and found little in the suggested rules that he wanted to use. [152]
Viktor Coble listed Unearthed Arcana as #10 on CBR 's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "If there is ever a supplemental guide to include in a player's library, it's any of the "Unearthed Arcana" editions. They're by far one of the most useful handbooks D&D ever puts out, and are rarely a regretted addition." [153]
James Maliszewski for Black Gate in 2014 said "Unearthed Arcana was a game changer by being something I didn't want. Or perhaps I should say that it simply failed to be what I hoped it would be. Even now, I'm not entirely sure what it was that I hoped the book would be. I know only that I once loved D&D without ceasing and, by the time, Unearthed Arcana came out, I no longer did. It would take years before I loved it again with the same passion I did in those heady early days. It's unfair to lay the blame for that on Unearthed Arcana, even though I did for years afterwards." [154]
Scott Taylor of Black Gate listed the Unearthed Arcana as #3 on the list of "Top 10 'Orange Spine' AD&D Hardcovers By Jeff Easley, saying "Truly one of the most iconic wizard images EVER! How many times has this been ripped off?" [155]
Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.
A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is described as a ten-foot cube of transparent gelatinous ooze, which is able to absorb and digest organic matter.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.
An owlbear is a fictional creature originally created for the Dungeons & Dragons fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong, Gary Gygax created the owlbear and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
The Ranger is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. Rangers are skilled bushcraftsmen/woodcraftsmen, and often lived reclusive lives as hermits.
The barbarian is a playable character class in the Dungeons & Dragons fantasy role-playing game. The class was introduced in 1985 and went through a number of variations in subsequent editions of the game.
The elf is a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. Elves are described as renowned for their grace and mastery of magic and weapons such as the bow and sword. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races in-universe; however, their natural detachment is seen by some as introversion or xenophobia. They were usually portrayed as antagonistic towards dwarves.
In the Dungeons & Dragons role-playing game, orcs are a primitive race of savage, bestial, barbaric humanoid.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
The Dungeons & Dragons (D&D) fantasy role-playing game has been adapted into many related products, including magazines, films and video games.
Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.
The artificer is a playable character class in the Dungeons & Dragons (D&D) fantasy role-playing game. The Artificer first appeared as a full class in the 3.5 edition of D&D and was introduced in the Eberron campaign setting. The artificer is a unique base class that reflects many of the core themes of Eberron.
F. Wesley Schneider is an American game designer and author known for his work on the Pathfinder Roleplaying Game and for Dungeons & Dragons (D&D). He was the co-lead designer on the D&D 5th Edition adventure anthology Journeys through the Radiant Citadel (2022) which was nominated for the Nebula Award for Best Game Writing.
Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering collectible card game and first appeared in the card set Strixhaven: School of Mages, which was released in April of the same year. The book is centered on the most powerful magic university in the multiverse and focuses on the lives of the player characters who attend its various colleges.
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.
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