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Authors | Bruce R. Cordell, Gwendolyn F.M. Kestrel |
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Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | July 2004 |
Media type | Print (Hardback) |
Pages | 192 |
ISBN | 0-7869-3429-8 |
OCLC | 56338980 |
LC Class | GV1469.62.D84 D836 2000 |
Planar Handbook is an optional supplemental source book for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game.
It contains updates for the 3.5 edition of the fictional Dungeons & Dragons universe for some material from the Planescape campaign setting, along with new races, equipment, spells and feats for characters adventuring on the Planes.
The Planar Handbook was written by Bruce R. Cordell and Gwendolyn F.M. Kestrel, and was published in July 2004. Cover art was by Matt Cavotta, with interior art by Brent Chumley, Emily Fiegenschuh, David Hudnut, Dana Knutson, Doug Kovacs, David Martin, Dennis Crabapple-Martin, James Pavelec, Steve Prescott, Vinod Rams, and David Roach.
Bruce Cordell admitted that "the Planar Handbook is ambitiously titled, which means we had to be selective in covering only those things we believed would be most useful to plane-venturing players. Essentially, after a few concept meetings involving the designers, as well as other Wizards staff members, the lead designer for the project (me) put together an outline of topics and divvied up the work among all the assigned designers." [1]
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Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.
The tiefling is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.
The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.
The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe.
The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.
Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on Dungeons & Dragons games for Wizards of the Coast. He won the Origins Award for Return to the Tomb of Horrors and has also won several ENnies. He lives in Seattle.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
Sigil is a fictional city and the center of the Planescape campaign setting for the Dungeons & Dragons fantasy role-playing game.
Spell Compendium is an optional, 288-page supplemental source book for the 3.5 edition of the Dungeons & Dragons roleplaying game.
Return to the Tomb of Horrors is a boxed set adventure module for the Advanced Dungeons & Dragons role-playing game released in 1998 by TSR, Inc.
The Psionics Handbook is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the Dungeons & Dragons fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into the D&D game.
David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.
Andy Collins is a game designer whose writing credits include numerous books for the Dungeons & Dragons fantasy role-playing game.
Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. It is part one of a three-part series of adventures. It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly into the settings' largely unmapped fantasy world or the Dungeon Master's own custom-made setting. The adventure, written by Mike Mearls and Bruce R. Cordell, was published in 2008 by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, which is described in greater detail in the 4th edition Dungeon Master's Guide.