Code | B5 |
---|---|
TSR product code | 9078 |
Rules required | Dungeons & Dragons Basic Set |
Character levels | 1–3 |
Campaign setting | Mystara |
Authors | Douglas Niles |
First published | 1983 |
Linked modules | |
B1, B2, B3, B4, B5, B6, B7, B8, B9, B1-9, B10, B11, B12, BSOLO |
Horror on the Hill is an adventure module published by TSR, Inc. in 1983, for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 9078. This 32-page book was designed by Douglas Niles, and features cover artwork by Jim Roslof. It is intended for beginning gamemasters and 5–10 player characters of levels 1–3. [1] The module contains around 20 encounters on the surface, a monastery, three dungeon levels and three new monsters. [1]
Horror on the Hill is an adventure in which the player characters assault a three-level dungeon in a cavernous labyrinth to stop a growing army of goblins and hobgoblins. [2]
The scene of the action is Guido's Fort, located at the end of a road, with only the River Shrill, a mile wide, separating it from "The Hill". [1] At the Fort, hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. They say the Hill is filled with monsters, and that an evil witch makes her home there. No visitor to The Hill has ever returned to prove the rumors true or false. Only the mighty river Shrill separates the player characters from the mysterious mountain.
A series of caves awaits, full of goblins and hobgoblins. At the lowest layer lies a young red dragon. It is set on a volcanic island in the midst of a river.
Horror on the Hill was written by Douglas Niles, with a cover by Jim Roslof and interior art by Jim Holloway, and was published by TSR in 1983 as a 32-page booklet with an outer folder. [2]
This module is designed for use with the D&D Basic Rules. Included in the module are 11 maps, 3 new monsters, and a complete set of prerolled characters.
This module was later featured in the compilation B1-B9 In Search of Adventure in 1987.
Chris Hunter reviewed the module for Imagine magazine, giving it a fairly balanced review. [1] He criticized the quality of the surface map of the hill and noted several small errors in the text, including discrepancies between the text and the maps. On the plus side, according to him, the module contains many helpful hints for the novice gamemaster. As for content, Hunter noted that it gives little detail on the Fort itself, so that it can be easily incorporated into an existing campaign. Overall, Hunter rated the module as "balanced and logical", with the notable exception of one key encounter which he thought "unbelievable". [1] In total, Hunter expected the module should yield 3-4 sessions of play, with "the last one producing a few deaths" if all characters are 1st level. [1] His conclusion was that: "Apart from the hill map and the awful title, Horror on the Hill is a worthwhile addition to the Basic scenario range." [1]
Fantasy Gamer #6 (1984) [3]
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
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In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
James Paul Roslof was an American artist who produced cover art and interior illustrations of fantasy role-playing games published by TSR, Inc. during the "golden age" of Dungeons & Dragons. As Art Director at TSR in the early 1980s, he was also responsible for hiring many of the young artists who would go on to careers in the fantasy role-playing industry.
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