Mike Mearls

Last updated
Mike Mearls
MikeMearls2012Ennies.jpg
OccupationWriter, game designer
NationalityAmerican
Alma mater Dartmouth College
Genre Role-playing games
Children1

Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction.

Contents

Mearls worked for Wizards of the Coast from 2005 to 2023, holding various positions. He was the senior manager for the Dungeons & Dragons research and design team and then later became the franchise's Creative Director. He co-led design for the 5th edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for 3rd, 4th, and 5th editions Dungeons & Dragons. In 2024, he became the Executive Producer of role-playing games at Chaosium.

Education

Mearls is an alumnus of Dartmouth College. [1] While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. [2]

Career

Mearls wrote the adventure To Stand on Hallowed Ground/Swords Against Deception (2001) for Fiery Dragon Productions, [3] :226 and the last product from Hogshead Publishing, a Warhammer adventure titled Fear the Worst (2002) that Hogshead released for free on the internet. [3] :307 He also designed the game Iron Heroes (2005) for Malhavoc Press. [3] :226

In June 2005, Mearls was hired as a designer by Wizards of the Coast based on his work on third-party d20 products. [3] :301 Along with Andy Collins, David Noonan, and Jesse Decker, Mearls was part of the fourth edition Dungeons & Dragons "Flywheel" design team led by Rob Heinsoo, and this team was responsible for the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested. [3] :297 Between the fourth edition design phases titled "Orcus I" and "Orcus II", Mearls added the encounter-power mechanics of fourth edition into Tome of Battle: The Book of Nine Swords (2006), which was in process during development of the new edition. [3] :298 Heinsoo was laid off in 2009, so Mearls was made the new lead designer of Dungeons & Dragons. [3] :301 [4] Following Collins departure from Wizards in May 2010, Mearls was promoted to Group Manager of the Dungeons & Dragons R&D team. [4] Mearls oversaw the launch of 4th Edition's Essentials line; [4] [5] Shannon Appelcline, author of Designers & Dragons, commented that the new line was "primarily the brain child of Mike Mearls". [6] Mearls also co-designed the Castle Ravenloft Board Game (2010) with Bill Slavicsek. [3] :302

In 2014, Mearls was a senior manager for Dungeons & Dragons research and development. [7] [8] Mearls was, together with Jeremy Crawford, Co-Lead Designer for the Fifth Edition of Dungeons & Dragons. [9] [10] [11] By 2018, Mearls had become the franchise's Creative Director. [12] [13] He left the Wizards of the Coast tabletop RPG team in 2019 and was replaced by Ray Winninger as the Executive Producer in charge of the Dungeons & Dragons studio in 2020. [14] [15] [16] Mearls went on to join the Exploratory and Vision design teams for Magic: The Gathering . [17] [18] [19] He received "special thanks" in the credits for Baldur's Gate 3 (2023); in a 2019 interview, Mearls described his role as "story and system support". [20] Mearls confirmed on Bluesky that he was laid off in December 2023. [20] [21] [19]

In May 2024, Chaosium announced that Mearls was their new Executive Producer of role-playing games. [22]

Writing credits

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<i>Players Handbook</i> Series of Dungeons & Dragons player rulebooks

The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

<i>Dungeon Masters Guide</i> Role-playing game rulebook

The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.

<span class="mw-page-title-main">Keith Baker (game designer)</span> American writer and game designer

Keith Baker is an American game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

<span class="mw-page-title-main">System Reference Document</span> Set or subset of role-playing mechanics available under an open license

In the open gaming movement, a System Reference Document (SRD) is a reference for a role-playing game's mechanics licensed under a public copyright license to allow other publishers to make material compatible with that game. In 2000, Wizards of the Coast pioneered this by releasing a SRD for Dungeons & Dragons 3rd edition under their Open Game License (OGL).

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.

<span class="mw-page-title-main">James Wyatt (game designer)</span> American game designer (born c. 1968)

James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed supplements and adventures for the Dungeons & Dragons (D&D) roleplaying game. He is the author of sci-fi and fantasy novels, including Forgotten Realms books, and the 4th edition Dungeon Master's Guide.

<i>Unearthed Arcana</i> AD&D supplement by Gary Gygax

Unearthed Arcana is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

The Ranger is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. Rangers are skilled bushcraftsmen/woodcraftsmen, and often lived reclusive lives as hermits.

<span class="mw-page-title-main">Bill Slavicsek</span> Role-playing game designer

Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.

In the Dungeons & Dragons fantasy role-playing game, a magic item is any object that is imbued with magic powers. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.

Andy Collins is a game designer whose writing credits include numerous books for the Dungeons & Dragons fantasy role-playing game.

<i>Players Handbook 2</i> 2009 role-playing game supplement

Player's Handbook 2 is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.

<span class="mw-page-title-main">Ray Winninger</span> Game designer

Ray Winninger is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons fantasy roleplaying game. He is the former Executive Producer for the Wizards of the Coast Dungeons & Dragons studio.

Christopher Perkins is a Canadian American game designer and editor who is known for his work on Wizards of the Coast's Dungeons & Dragons role-playing game, currently as the senior story designer.

<i>Madness at Gardmore Abbey</i>

Madness at Gardmore Abbey is an adventure for the 4th edition of the Dungeons & Dragons role-playing game. It was the third super-adventure for the edition and it was part of the Essentials line.

<i>Keep on the Shadowfell</i> Dungeons & Dragons adventure module

Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. It is part one of a three-part series of adventures. It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly into the settings' largely unmapped fantasy world or the Dungeon Master's own custom-made setting. The adventure, written by Mike Mearls and Bruce R. Cordell, was published in 2008 by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, which is described in greater detail in the 4th edition Dungeon Master's Guide.

<span class="mw-page-title-main">Jeremy Crawford</span> American game designer

Jeremy Crawford is a game designer who has worked primarily on role-playing games. He was the Lead Rules Designer for the 4th Edition of Wizards of the Coast's tabletop role-playing game Dungeons & Dragons, and one of the Lead Designers of Dungeons & Dragons 5th Edition.

F. Wesley Schneider is an American game designer and author known for his work on Pathfinder Roleplaying Game and Dungeons & Dragons (D&D). He was the co-lead designer on the D&D 5th Edition adventure anthology Journeys through the Radiant Citadel (2022), which was nominated for the Nebula Award for Best Game Writing, the 2023 Diana Jones Award for Excellence in Gaming, and 2023 ENNIE Awards for Best Adventure and Best Product.

Wolves of Freeport, Inc, formerly named OneBookShelf, Inc, is a digital marketplace company for both major and indie games, fiction and comics. In 2023, OneBookShelf merged with Roll20 to become Wolves of Freeport. OneBookShelf itself was formed by the merger of RPGNow and DriveThruRPG in 2006. The company's e-commerce platforms host content from individual sellers, indie creators and major publishing companies such as Chaosium, Fantasy Flight Games, White Wolf, and Wizards of the Coast.

References

  1. "TheDartmouth.com | Graduation List as of June 5, 1997". Archived from the original on July 9, 2013. Retrieved April 10, 2009.
  2. "College Should Look Into Robot Workers, Cloning and Zombies". Archived from the original on 2021-09-14. Retrieved 2021-09-14.
  3. 1 2 3 4 5 6 7 8 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  4. 1 2 3 Macris, Alexander (September 14, 2010). "Red Box Renaissance". The Escapist . p. 1. Archived from the original on September 17, 2010. Retrieved May 24, 2024.
  5. Macris, Alexander (September 16, 2010). "Complete Mike Mearls D&D 4th Edition Essentials Interview". The Escapist . Archived from the original on September 21, 2021. Retrieved May 24, 2024.
  6. Appelcline, Shannon. "Dungeons & Dragons Starter Set (4e) | Product History". Dungeon Masters Guild. Retrieved January 8, 2021.
  7. Frum, Larry (19 August 2014). "Digital-age 'Dungeons & Dragons' more than rolling dice". CNN. Archived from the original on 2020-10-07. Retrieved 2020-05-06.
  8. 1 2 "Mike Mearls; Dungeons & Dragons". Wizards of the Coast . Archived from the original on April 24, 2016. Retrieved 2020-03-09. Mike Mearls is the senior manager for the D&D research and design team. He led the design for 5th Edition D&D. His other credits include the Castle Ravenloft board game, Monster Manual 3 for 4th Edition, and Player's Handbook 2 for 3rd Edition.
  9. Wizards RPG Team (2014). Players Handbook. Wizards of the Coast. ISBN   978-0786965601.
  10. Bolding, Jonathan (June 2, 2014). "Inside the Launch of the New Dungeons & Dragons With Designer Mike Mearls". The Escapist . Archived from the original on 2020-10-07. Retrieved 2020-05-06.
  11. Bolding, Jonathan (April 2, 2015). "An Interview With Jeremy Crawford, Co-Designer and Editor of Dungeons & Dragons 5th Edition". The Escapist . Archived from the original on 2020-07-20. Retrieved 2020-05-06.
  12. Brodeur, Nicole (2018-05-04). "Behind the scenes of the making of Dungeons & Dragons". The Seattle Times. Archived from the original on 2018-05-13. Retrieved 2020-05-06.
  13. Hoffer, Christian (June 7, 2018). "Exclusive: 'Dungeons & Dragons' to Announce New Settings for Fifth Edition Later This Year". ComicBook.com. Archived from the original on 2020-11-09. Retrieved 2020-05-06.
  14. Thomas, Jeremy (April 29, 2020). "Dungeons & Dragons' Design Team Has a New Head, Mike Mearls Exited Last Year". 411MANIA. Archived from the original on 2020-05-02. Retrieved 2020-05-06.
  15. Hoffer, Christian (February 9, 2024). "Joe Manganiello Compares Baldur's Gate 3 to Early Dungeons & Dragons Fifth Edition". ComicBook.com . Archived from the original on February 10, 2024. Retrieved February 9, 2024. Mearls was pushed out of his position as creative director of Dungeons & Dragons in 2019
  16. Crawford, Jeremy (2020-04-28). "He no longer works on the tabletop RPG team and hasn't since sometime last year". Twitter. Jeremy Crawford. Archived from the original on 2020-05-05. Retrieved 2020-05-06.
  17. Rosewater, Mark (March 29, 2023). "March of the Machine Learning, Part 1". Magic: The Gathering. Archived from the original on May 18, 2024. Retrieved May 24, 2024. Mike Mearls (exploratory and vision): Mike came to Magic from Dungeons & Dragons. This was the first premier set he worked on.
  18. Rosewater, Mark (May 8, 2023). "March of the Machine Vision Design Handoff Document, Part 1". Magic: The Gathering. Archived from the original on May 18, 2024. Retrieved May 24, 2024.
  19. 1 2 Randall, Harvey (2023-12-13). "Hasbro's 1,100 layoffs have hit D&D and Magic: The Gathering hard, as a growing list of staff announce their departures". PC Gamer. Archived from the original on 2023-12-13. Retrieved 2023-12-13.
  20. 1 2 Walker, Ian (2023-12-15). "'Almost nobody left' of D&D team that helped get Baldur's Gate 3 off the ground, says Larian CEO". Polygon. Archived from the original on 2023-12-15. Retrieved 2023-12-15.
  21. Carter, Chase (2023-12-13). "D&D and MTG designers, artists and producers lose jobs among over 1,000 Hasbro layoffs, former devs confirm". Dicebreaker. Archived from the original on 2023-12-13. Retrieved 2023-12-13.
  22. O'Brien, Michael (May 24, 2024). "We welcome six new members to the team!". Chaosium (Press release). Archived from the original on May 24, 2024. Retrieved May 24, 2024.
  23. Crawford, Jeremy; Mearls, Mike; Wyatt, James. "Contents". Player's Handbook 2. Wizards of the Coast. Archived from the original on June 30, 2008. Retrieved 2011-10-05.
  24. Mearls, Mike. "Playtest: New Hybrid and Multiclass Options". Dragon magazine #400. Wizards of the Coast. Archived from the original on June 4, 2011. Retrieved 5 October 2011.
  25. Mearls, Mike (2007-09-21). "Encounter Design in 4th Edition". Dragon magazine #360. Wizards of the Coast. Archived from the original on 2010-01-07. Retrieved 2012-08-23.