Steve Winter | |
---|---|
Born | Dubuque, Iowa, United States | December 8, 1957
Occupation | Game designer, editor |
Nationality | American |
Genre | Role-playing games |
Spouse | Mary Kirchoff [1] (September 1985-) |
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the Dungeons & Dragons fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast.
Winter was born in Dubuque, Iowa on December 8, 1957. [2] Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.” [2]
In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began playing with the wargame The Russian Campaign by Avalon Hill; “The Russian Campaign intrigued me, so I bought Tobruk , which was the game that changed my life. I played it to death.” [2] At Iowa State University, Winter was majoring in journalism. “I worked on the campus newsletter, which, incidentally, was the seventh largest daily newspaper in Iowa. One day, I was proofreading the classified ad column, and came across an ad for the Iowa State Gamers. I went to their next meeting, and was introduced to the D&D game ... From then on, I played all day every Saturday, but I never was one of those 5-hour-a-day,7-day-a-week gamers. The newspaper took up most of my time, and I had my heart set on becoming a journalist.” [2]
After graduating, Winter got a job on the Peoria (Ill.) Journal-Star as a city desk reporter. “The first night I was there I covered the first murder in Peoria for over a year. I also covered Reagan’s last campaign appearance in 1980. Then there were less exciting jobs, like covering the Mass Transit Board.” [2] His position with the Peoria Journal Star was a temporary position, and he was laid off after the woman he was substituting for came back from maternity leave. “One day I was in a hobby shop in Peoria, and saw an issue of DRAGON Magazine that mentioned that TSR was looking for editors. I sent my resume, and got an interview. I ended up coming to Lake Geneva three times. The first time, my car broke down, and I had to call and postpone the interview. The second time, everything worked out. But on the third trip, my car broke down again, but I was within five miles of Lake Geneva, so I was able to get it towed in.” [2]
Winter began with TSR in May 1981 as a Games Editor. In this position, he is credited as the editor of both Star Frontiers boxed games, the Gangbusters games, the 1983 World of Greyhawk revision, and the Top Secret Companion. Winter was promoted to Manager of Game Editors in 1984, and continued working on many different projects in addition to his management duties, including editing half of the book Oriental Adventures . [2] Jeff Grubb and Winter designed the Marvel Super Heroes RPG. [3] He has worked on many game products for the Dungeons & Dragons game since 1981, as a designer, editor, coordinator, and creative director. Some of his works as a game designer include Ruins of Adventure , The Complete Psionics Handbook , the 3rd edition version of Monster Manual II , and Lords of Madness . Winter co-wrote the Dragonlance novel Wanderlust with Mary Kirchoff.
Winter ran annual miniatures events at the Gen Con game convention, including the Car Wars “Lake Geneva Death Rally” series. Winter wrote "The Art of Three-Dimensional Gaming" booklet for the Battlesystem Fantasy Combat Supplement. Winter designed and developed an SPI game, Sniper Patrol, combining and expanding the older Sniper and Patrol games. [2] Winter, with Jim Ward, David Cook, and Mike Breault, also co-wrote the adventure scenario that was adapted into the game Pool of Radiance . [4] Winter later worked as a producer for Wizards of the Coast's D&D and D&D Miniatures websites. [5] He left Wizards of the Coast on December 14, 2011.[ citation needed ]
In September 1985, Winter married Mary Kirchoff, who had been a member of Dragon magazine's editorial staff and editor of the Polyhedron Newszine. The couple had an Irish setter named Hannibal. [2]
Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced videogames, especially the Role-playing video game genre.
Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, along with Dungeon.
TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D).
Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the development of the genre, developing the concept of the RPG using devices now considered to be archetypical, such as adventuring in "dungeons" and using a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters to develop the storyline.
Tracy Raye Hickman is an American fantasy author. He wrote the Dragonlance novels with Margaret Weis. He also wrote role playing game material while working for TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books.
Margaret Edith Weis is an American fantasy and science fiction author, of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.
Peter D. Adkison is an American game designer and businessman who is the founder and first CEO of Wizards of the Coast (1993–2001).
Douglas Niles is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, the Star Frontiers space opera setting and the Top Secret S/I espionage role-playing game.
Mary L. Kirchoff is an American author of fantasy and young adult novels.
James Paul Roslof was an American artist who produced cover art and interior illustrations of fantasy role-playing games published by TSR, Inc. during the "golden age" of Dungeons & Dragons. As Art Director at TSR in the early 1980s, he was also responsible for hiring many of the young artists who would go on to careers in the fantasy role-playing industry.
James M. Ward is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years.
Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.
Timothy James Kask is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game Dungeons & Dragons (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early D&D publications, Kask became editor of The Strategic Review, which later became The Dragon, and then Dragon Magazine.
Bruce Heard is a game designer, and an author of several products for the Dungeons & Dragons fantasy role-playing game from TSR.
Jon Pickens is an American game designer and editor who has worked on numerous products for the Dungeons & Dragons fantasy role-playing game from TSR and later Wizards of the Coast.
Roger Raupp is an artist whose work has appeared in games such as the Dungeons & Dragons fantasy role-playing game from TSR, and the collectible card game Magic: the Gathering from Wizards of the Coast.
The Dragonlance Chronicles is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the Dragonlance Legends series.
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