The Wild Beyond the Witchlight

Last updated

The Wild Beyond the Witchlight
The Wild Beyond the Witchlight, 2020 standard print cover.jpg
Rules requiredDungeons & Dragons, 5th edition
Character levels1-8 [1]
Campaign setting Feywild
First publishedSeptember 21, 2021
Pages256
ISBN 9780786967278

The Wild Beyond the Witchlight is an adventure module set in the Feywild for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

Contents

Contents

The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild. It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options. [2] [3] Prismeer has been fractured into three realms (Hither, Thither, and Yon) and is ruled by a coven of hags who overthrew the archfey Zybilna. The players traverse the domain to thwart each of the hags. [3] [4]

The book expands on game elements for the 5th edition, such as: [2] [5] [3]

Publication history

A Displacer Beast on the alternate print cover. Art by Hydro74. The Wild Beyond the Witchlight, 2020 alternate print cover.jpg
A Displacer Beast on the alternate print cover. Art by Hydro74.

The new module was officially announced on June 7, 2021, [13] [14] however, this announcement occurred after the product was leaked through an Amazon product listing. [15] [16] It was released on September 21, 2021. The standard cover was designed by the artist Tyler Jacobson. An alternate art cover edition, designed by the artist Hydro74, of the book is only available through local game stores. [13] [14] The storytelling tools for the Dungeon Master are also included in the PDF supplement Domains of Delight (2021) which can be printed out. [17] Chris Perkins, Wizards of the Coast principle story designer, is the book's story lead, [13] and the writers are Stacey Allan, Will Doyle, and Ari Levitch.

SyFy Wire highlighted that "traditionally, the Feywild is an alternate plane of existence that mirrors and overlaps the material world. It’s a place of perpetual twilight that’s full of both enticing beauty and terrible dangers. Time works differently inside the Feywild, and those who leave may find what they thought was a brief venture instead lasted years — assuming they’re even able to leave at all. In short, it’s a good place for a magical and eerie adventure". [12] On the Feywild setting, Perkins said:

The plane itself has almost a transformative quality. It responds to emotions. If you’re feeling sad and you sit next to a rock in the Feywild, an expression of sadness might actually form in the rock; or the clouds overhead might start to take the shape of a sad face. But if you’re feeling happy and joyous, and you’re dancing around in the glade, you might find that the flowers in the glade seem to sway or dance with you; that you can exert as a creature of the Feywild some influence over your environment. [...] It’s not all whimsy, but it’s not all dark, Brothers Grimm. It sort of blends it all together, but gives the DM license to kind of lean one way or the other, to sort of give it the atmosphere that they know their players will respond to most. [9]

The book is also available as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. [2]

Unearthed Arcana

The Unearthed Arcana series is the 5th edition public playtest where the content released is "a near-final draft of the rules"; [18] parts of The Wild Beyond the Witchlight was developed through this playtest. [13] [12] New character races indigenous to the Feywild premiered in Folk of the Feywild (May 2021) which presented the Fairy, the Hobgoblin, the Owlfolk, and the Rabbitfolk as playable options. [13] [12] CBR reported that "Folk of the Feywild is the game's second Unearthed Arcana released after Tasha's Cauldron of Everything . Like the previous set of playtest material, Gothic Lineages , it makes use of a particular design philosophy implemented in Tasha's: the removal of race-specific ability score improvements". [19]

Domains of Delight

Domains of Delight is a PDF supplement published on the Dungeon Masters Guild by Wizards of the Coast in September 2021; [20] [21] sale proceeds go to the Extra Life charity. [17] [22] It is an optional add-on to The Wild Beyond the Witchlight and establishes additional information on the Feywild such as the Seelie and Unseelie Courts, Fey Gifts and Hospitality, Fey contracts. [20] [22] It also includes information on building Feywild domains, creating an archfey, and converting pre-existing stat blocks into Fey themed stat blocks. [20] [22] On the decision to create an add-on supplement, Perkins said to Polygon:

When we were working on the Domains of Delight portion [of The Wild Beyond the Witchlight] we weren’t necessarily sure where it was going to land finally. It could have been in the book. It could have been a separate thing. Some of that was based on just how the adventure was flowing. [...] Ultimately, it was pretty much my call to keep it separate from the rest of the adventure simply because a section of the adventure that big that doesn’t have anything to do with the narrative of The Wild Beyond the Witchlight seemed a little odd. [17]

Both Charlie Hall, for Polygon, [17] and Christian Hoffer, for ComicBook.com, commented that Domains of Delight is "advertised in The Wild Beyond the Witchlight" which is "the first time that Wizards has promoted a DMs Guild publication" within "a physical D&D book". [20] Hoffer also highlighted that "as part of the Domains of Delight release, the DMs Guild also teamed up with several creators to produce several 'Dungeoncraft Spotlight' adventures. These adventures use the rules and tips from Domains of Delight and can be used either as accessories to The Wild Beyond the Witchlight or as standalone adventures". [20]

Reception

In Publishers Weekly's "Best-selling Books Week Ending September 25, 2021", The Wild Beyond the Witchlight was #6 in "Hardcover Nonfiction" and sold 16,484 units; [23] [24] the following week it slipped to #19 with 5,077 units sold. [24] In USA Today's "Best-Selling Books List for September 30, 2021", The Wild Beyond the Witchlight was #16. [25]

Charlie Hall, for Polygon, called The Wild Beyond the Witchlight "one of the very best products released for D&D’s 5th edition" with "a marvelous premise, and perhaps the single best tutorial for D&D that Wizards has yet published — better even than the lauded Dungeons & Dragons Essentials Kit ". [26] Hall commented that "what impressed me most is just how many big swings The Wild Beyond the Witchlight takes, including set-piece events that are the complete opposite of pitched battles". [26] Hall also highlighted that this module breaks many from many traditional aspects of D&D such as encouraging the party to split up and a push towards conflict resolution through role-playing. [26] [27] The module has a strong focus on storytelling that necessitates a session zero where players create their characters together with the Dungeon Master. [26] [27]

Simon Yule, for GeekDad , wrote that this adventure module makes "the Dungeon Master role of facilitator as straight forward as possible" with "the most useful part of this book are the roleplaying cards and story tracker. I don’t remember seeing anything quite so detailed and useful in previous 5th edition campaign books, but I hope these both feature in ones to come". [3] Yule highlighted that the book has a strong opening chapter and commented that "another highlight for me in this campaign is how seemingly minor interactions at different stages of the campaign can have significant implications later on. For instance, at the carnival in chapter one, characters might give a button to a talking monkey, successfully ride a giant dragonfly, or impress an eloquent giant eagle. Later on, if they find themselves prisoners in the Feywild, that same monkey might provide the key to their escape; they might discover a new talent for dragonfly riding which impresses some cranes in chapter four; or put to use some newly acquired debating skills to pacify a rampaging threat at the story’s climax". [3] Yule found the module to be a fun exploration of the Feywild with a focus on role-playing over "hack ‘n’ slash" gameplay. [3]

Christian Hoffer, for ComicBook.com, called the Witchlight Carnival "one of the strongest opening set pieces for a D&D adventure". [4] Hoffer highlighted that this adventure module is nontraditional and does not use the "more rigid structure" utilized in other 5th edition modules such as Baldur's Gate: Descent Into Avernus (2019) and Icewind Dale: Rime of the Frostmaiden (2020). Hoffer preferred the plot hook that tied player characters to the Feywild and wrote that "another major push of The Wild Beyond the Witchlight's marketing is that players can progress through the adventure without resorting to combat. [...] This is an admirable addition, but it also highlights a weakness of Fifth Edition design – the lack of social mechanics and the imbalance that some classes would have if violence isn't the preferred option. Simply put, playing as a martial-focused class would not be fun if players chose The Wild Beyond the Witchlight's non-violent route. [...] The weakest chapter by far in The Wild Beyond the Witchlight is the final chapter which features the return of several D&D characters from the 1980s line of toys and one big surprise. To be frank, this entire chapter felt more like a sideshow than anything else, with characters that younger players and newcomers won't particularly care about and an ending 'twist' that will likely generate some controversial discourse amongst the fanbase". [4] Overall, Hoffer thought the book was ambitious with the design team moving out of their comfort zone "and while not every concept works, it still is an interesting and unique campaign unlike anything else Wizards of the Coast has put out for Dungeons & Dragons in Fifth Edition". [4]

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module released in 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. The story of how Count von Zarovich became Darklord of Barovia was detailed in the 1993 novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<span class="mw-page-title-main">Vecna</span> Dungeons & Dragons character

Vecna is a fictional character appearing in the Dungeons & Dragons fantasy role-playing game. Vecna has been named one of the greatest villains in the Dungeons & Dragons franchise.

Plane (<i>Dungeons & Dragons</i>) Role-playing game multiverse

The planes of the Dungeons & Dragons roleplaying game constitute the multiverse in which the game takes place. Each plane is a universe with its own rules with regard to gravity, geography, magic and morality. There have been various official cosmologies over the course of the different editions of the game; these cosmologies describe the structure of the standard Dungeons & Dragons multiverse.

<span class="mw-page-title-main">D&D Adventurers League</span> Tabletop role-playing game association

D&D Adventurers League is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. It was rebranded with the launch of D&D's 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.

Tyler Jacobson is an American science fiction and fantasy artist and illustrator.

<i>Tales from the Yawning Portal</i> Role-playing game adventure

Tales from the Yawning Portal is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<span class="mw-page-title-main">D&D Beyond</span> Official digital toolset and game companion for Dungeons & Dragons fifth edition

D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an encounter builder, and an interactive overlay Twitch Extension. In addition to the official D&D content available to purchase, it also provides the ability to create and add custom homebrew content.

<i>Tomb of Annihilation</i> Module for Dungeons and Dragons game

Tomb of Annihilation is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The adventure was inspired by Tomb of Horrors.

<i>Waterdeep: Dragon Heist</i> Tabletop role-playing game supplement

Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage.

<i>Waterdeep: Dungeon of the Mad Mage</i> Tabletop role-playing game adventure

Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It is the second part of the Waterdeep storyline and follows the first adventure, Waterdeep: Dragon Heist.

<i>Baldurs Gate: Descent into Avernus</i> Tabletop role-playing game adventure

Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III. Christopher Perkins, Dungeons & Dragons Principal Narrative Designer, described the module as "Dungeons & Dragons meets Mad Max: Fury Road".

<span class="mw-page-title-main">Dungeons & Dragons Starter Set</span> Role-playing game rule set

The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.

<i>Curse of Strahd</i> D&D 5e adventure module

Curse of Strahd is an adventure book for the 5th edition of the Dungeons & Dragons role-playing game. It was released on March 15, 2016 and is based on the Ravenloft module published in 1983.

<i>Tashas Cauldron of Everything</i> Role-playing game supplement

Tasha's Cauldron of Everything is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2020. The book is a supplement to the 5th edition Dungeon Master's Guide (2014) and Player's Handbook (2014).

<i>Icewind Dale: Rime of the Frostmaiden</i> D&D 5e adventure module

Icewind Dale: Rime of the Frostmaiden is an adventure module with themes of survival, horror and fantasy for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Van Richtens Guide to Ravenloft</i> D&D 5e campaign setting

Van Richten's Guide to Ravenloft is a sourcebook that details the Domains of Dread from the Ravenloft campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

<i>Strixhaven: A Curriculum of Chaos</i> Dungeons & Dragons campaign setting and adventure module

Strixhaven: A Curriculum of Chaos is a sourcebook, published in December 2021, that details the Strixhaven campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The plane of Arcavios and its magical university Strixhaven were originally created for the Magic: The Gathering collectible card game and first appeared in the card set Strixhaven: School of Mages, which was released in April of the same year. The book is centered on the most powerful magic university in the multiverse and focuses on the lives of the player characters who attend its various colleges.

<i>Critical Role: Call of the Netherdeep</i> Dungeons & Dragons adventure module

Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game. It was published by Wizards of the Coast and released on March 15, 2022.

<i>Spelljammer: Adventures in Space</i> 5th Edition Dungeons and Dragons boxed set

Spelljammer: Adventures in Space is a boxed set for the 5th edition of the Dungeons & Dragons fantasy role-playing game. The boxed set includes three sourcebooks: the Astral Adventurer's Guide, the Light of Xaryxis, and Boo's Astral Menagerie. It was published by Wizards of the Coast and released on August 16, 2022.

References

  1. "Dungeons & Dragons: The Wild Beyond the Witchlight's Synopsis Revealed". ComicBook.com. 2021-06-08. Retrieved 2021-06-08.
  2. 1 2 3 4 5 "The Wild Beyond the Witchlight". D&D Official | Dungeons & Dragons. Archived from the original on June 7, 2021. Retrieved 2021-09-21.
  3. 1 2 3 4 5 6 7 8 "The Wild Beyond the Witchlight - Dungeons & Dragons". GeekDad. 2021-09-21. Retrieved 2021-09-21.
  4. 1 2 3 4 "Dungeons & Dragons: The Wild Beyond the Witchlight Tries to Offer a Different Kind of Adventure". ComicBook.com. September 16, 2021. Retrieved 2021-09-21.
  5. 1 2 "What D&D: Wild Beyond The Witchlight's Two New Races Are". ScreenRant. 2021-09-21. Retrieved 2021-09-21.
  6. 1 2 3 Hall, Charlie (2021-09-15). "D&D The Wild Beyond the Witchlight was designed to allow pacifist playthroughs". Polygon. Retrieved 2021-09-21.
  7. "D&D: Wild Beyond the Witchlight Is a Perfect Adventure for Lovers of Role-Playing". CBR. 2021-09-22. Retrieved 2021-09-22.
  8. 1 2 "Review – The Wild Beyond the Witchlight (Dungeons & Dragons)". Strange Assembly. 2021-09-15. Retrieved 2021-09-22.
  9. 1 2 Hall, Charlie (2021-09-08). "Chonky fairies and sassy rabbitfolk are coming to Dungeons & Dragons". Polygon. Retrieved 2021-09-08.
  10. "The Next D&D Campaign Will Feature Classic 80s Action Figures". ScreenRant. 2021-07-17. Retrieved 2021-09-21.
  11. "Classic D&D Characters Returning In Wild Beyond The Witchlight". ScreenRant. 2021-09-21. Retrieved 2021-09-21.
  12. 1 2 3 4 Grebey, James (2021-06-07). "Dungeons & Dragons' next book is a wicked, whimsical exploration into the Feywild". SYFY WIRE. Retrieved 2021-06-07.
  13. 1 2 3 4 5 Hall, Charlie (2021-06-07). "The next Dungeons & Dragons book will be a whimsical romp through the feywild". Polygon. Retrieved 2021-06-07.
  14. 1 2 Ryan, Jon (June 7, 2021). "D&D Reveals 2021 Adventure Book, 'The Wild Beyond the Witchlight'". IGN . Retrieved June 7, 2021.
  15. Wolfe, John (2021-06-05). "New 'DND 5e' Books Revealed on Amazon -- 'The Wild Beyond the Witchlight' and 'Curriculum of Chaos'". Showbiz Cheat Sheet. Retrieved 2021-06-07.
  16. "D&D leaks: The Wild Beyond the Witchlight & Curriculum of Chaos". Geek Native. 2021-06-05. Retrieved 2021-06-07.
  17. 1 2 3 4 Hall, Charlie (2021-09-28). "Giant spider hiding inside new D&D book might have a good point, actually". Polygon. Retrieved 2021-09-29.
  18. Hall, Charlie (2021-02-24). "D&D's new Ravenloft book could help you bring characters back from the dead". Polygon. Retrieved 2021-04-06.
  19. "Dungeons & Dragons: Unearthed Arcana Brings Playable Fae to the Game". CBR. 2021-03-13. Retrieved 2021-06-07.
  20. 1 2 3 4 5 "Dungeons & Dragons Releases Domains of Delight Supplement". ComicBook.com. September 21, 2021. Retrieved 2021-09-21.
  21. "Chris Perkins Interview: D&D's The Wild Beyond The Witchlight". ScreenRant. 2021-09-07. Retrieved 2021-09-21.
  22. 1 2 3 "Build Your Own Feywild Domain Of Delight With Dungeons & Dragons' New Charity Accessory". TheGamer. 2021-09-22. Retrieved 2021-09-22.
  23. "This week's bestsellers from Publishers Weekly | The Spokesman-Review". www.spokesman.com. October 1, 2021. Archived from the original on 2021-10-02. Retrieved 2021-10-02.
  24. 1 2 "Publishers Weekly Bestseller Lists". PublishersWeekly.com. Archived from the original on 2021-10-10. Retrieved 2021-10-10.
  25. "The Wild Beyond the Witchlight: A Feywild Adventure - USA TODAY's". booklist.usatoday.com. Retrieved 2021-10-02.
  26. 1 2 3 4 Hall, Charlie (2021-09-20). "The Wild Beyond the Witchlight campaign is Dungeons & Dragons for theater kids". Polygon. Retrieved 2021-09-21.
  27. 1 2 Hall, Charlie (2021-09-13). "D&D's next campaign book demands more from Dungeon Masters to get it right". Polygon. Retrieved 2021-09-21.