Thunderspire Labyrinth

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Thunderspire Labyrinth
H2 Thunderspire Labyrinth cover.jpg
CodeH2
Rules required 4th Edition Dungeons & Dragons
Character levels4-6
Campaign setting Points of Light
Authors Richard Baker, Mike Mearls
First publishedJuly 15, 2008
ISBN 978-0-7869-4872-7
Linked modules
H1 H2 H3

Thunderspire Labyrinth is the second in the three part series of adventures introducing the new 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls and Richard Baker was published in 2008 by Wizards of the Coast, as a sequel to the adventure Keep on the Shadowfell . The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. [1] This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide .

An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming system. However, skilled gamemasters can often convert an adventure to different game systems, and many adventures are designed with such conversions in mind.

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast since 1997. It was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.

Mike Mearls American game designer

Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He is the senior manager for the D&D research and design team. He led design for the 5th edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for 3rd and 4th edition D&D.

Contents

Synopsis

Thunderspire Labyrinth can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module.

<i>Keep on the Shadowfell</i>

Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons ("D&D") line. It is part one of a three-part series of adventures. It introduces a series of 4th edition Dungeons & Dragons settings called the Points of Light, a loosely connected and open-ended series of settings designed to allow other modules and fan-created content to be integrated seamlessly into the settings' largely unmapped fantasy world or the Dungeon Master's own custom-made setting. The adventure, written by Mike Mearls and Bruce R. Cordell, was published in 2008 by Wizards of the Coast. It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows. The adventure is designed for characters from levels 1 to 3. Its module code, "H", stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, which is described in greater detail in the 4th edition Dungeon Master's Guide.

Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)

The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.

Duergar (<i>Dungeons & Dragons</i>) subrace of dwarves in the Dungeons & Dragons role-playing game

In the Dungeons & Dragons role-playing game, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.

Monsters

Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergar, along with bronze warders, norkers, phalagars, and Enigmas of Vecna.

Norker

In the Dungeons & Dragons fantasy roleplaying game, the norker is a type of fictional monster.

The fictional character Vecna has been named as one of the greatest villains in the Dungeons & Dragons roleplaying game.

Contents

Publication history

The adventure was designed by Richard Baker and Mike Mearls and was published in July 2008. Cover art was by William O'Connor, with interior art by Ron Lemen, Lucio Parrillo, and Jim Pavelec.

Richard Baker is an American author and game designer who has worked on many Dungeons & Dragons campaign settings.

William Matthew O'Connor was an American artist whose work appeared in role-playing games, books, video games and concept art.

Lucio Parrillo Italian artist

Lucio Parrillo is an artist, known for comic books, role-playing game covers, and Magic: The Gathering cards.

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References

Notes

  1. "Keep on the Shadowfell Spotlight Interview". Wizards of the Coast. Retrieved 2009-01-16.

Bibliography

Wizards of the Coast American publisher of games

Wizards of the Coast LLC is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by purchasing the failing company TSR, and further increased its success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington in the United States.