Lord of the Iron Fortress

Last updated
Lord of the Iron Fortress
WotC 88163 Lord of the Iron Fortress.jpg
Rules requiredDungeons & Dragons, 3rd edition
Character levels15th
Authors Andy Collins
First published2002
Linked modules
The Sunless Citadel * The Forge of Fury * The Speaker in Dreams * The Standing Stone * Heart of Nightfang Spire * Deep Horizon * Lord of the Iron Fortress * Bastion of Broken Souls

Lord of the Iron Fortress is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.

Contents

Plot summary

This 48-page book begins with a two-page introduction. According to the adventure background provided, the plot involves the Blade of Fiery Might once wielded by the sultan of the efreet, which was destroyed and scattered across the planes. Imperagon, a half-duergar/half-dragon and ruler of the Iron Fortress of Zandikar on the plane of Acheron, has been reforging the sword using the trapped spirits of the greatest forgemasters of history as slave labor. Imperagon intends to wield the ancient blade at the head of a great army to conquer and build a kingdom on the Material Plane, with allies among the drow, the illithids, and fellow natives of the evil Outer Planes. The adventure begins when the player characters investigate events involving local craftsmen, following the trail of clues to the city of Rigus, which leads into the plane of Acheron. Once there, the characters encounter formian settlers from Mechanus, whose hive can serve as a base of operations while preparing an assault on the Iron Fortress. If successful in defeating the golems and steel predators that guard the fortress, the characters may breach its walls and destroy Imperagon's works. The book contains four appendices. Appendix I contains the statistics for the non-player characters encountered throughout the adventure. Appendix II contains statistics for new monsters, including the axiomatic creatures template, the bladeling, and the steel predator. Appendix III contains statistics for two new spells and four new magic items (including the Blade of Fiery Might). Appendix IV contains statistics for four pregenerated player characters, recommended for use in case the players require extra player characters.

Publication history

The book was published in January 2002, and was written by Andy Collins. [1] Cover art was by Todd Lockwood and interior art by David Day and Wayne Reynolds.

Reception

Lord of the Iron Fortress won the 2002 Gold Ennie Award for "Best Art (Cover)". [2]

Dungeon Master for Dummies lists Lord of the Iron Fortress as one of the ten best 3rd edition adventures. [3]

Related Research Articles

<span class="mw-page-title-main">Planescape</span> Dungeons & Dragons fictional campaign setting

Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, designed by Zeb Cook, and published in 1994. It crosses numerous planes of existence, encompassing an entire cosmology called the Great Wheel, as developed previously in the 1987 Manual of the Planes by Jeff Grubb. This includes many of the other Dungeons & Dragons worlds, linking them via inter-dimensional magical portals.

<i>Dungeon</i> (magazine) Magazine related to the Dungeons & Dragons role-playing game

Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.

<i>Dungeon Masters Guide</i> Role-playing game rulebook

The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.

<i>Deities & Demigods</i> Dungeons & Dragons supplement

Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.

<i>Ravenloft</i> (module) 1983 adventure module for the Dungeons & Dragons game

Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

<i>Manual of the Planes</i> Tabletop role-playing game supplement

The Manual of the Planes is a manual for the Dungeons & Dragons role-playing game. This text addresses the planar cosmology of the game universe.

<span class="mw-page-title-main">Keith Baker (game designer)</span> American writer and game designer

Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.

<i>Oriental Adventures</i>

Oriental Adventures is the title shared by two hardback rulebooks published for different versions of the Dungeons & Dragons (D&D) fantasy roleplaying game. Each version of Oriental Adventures provides rules for adapting its respective version of D&D for use in campaign settings based on the Far East, rather than the medieval Europe-setting assumed by most D&D books. Both versions of Oriental Adventures include example campaign settings.

<i>Against the Giants</i> Role-playing game adventure by Gary Gygax

Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<i>Return to the Temple of Elemental Evil</i> Dungeons & Dragons adventure module

Return to the Temple of Elemental Evil is an adventure module written by Monte Cook for the 3rd edition of the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 Advanced Dungeons & Dragons (AD&D) module, The Temple of Elemental Evil.

<i>Expedition to the Ruins of Greyhawk</i>

Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.

<span class="mw-page-title-main">Robert J. Schwalb</span> American game designer

Robert J. Schwalb is a writer in the role-playing game industry, and has worked as a game designer and developer for such games as Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and many other RPG supplements.

<i>City of the Spider Queen</i> Adventure module for Dungeons & Dragons

City of the Spider Queen is a 160-page adventure module set in the Forgotten Realms campaign setting, for use with the 3rd edition of the fantasy role-playing game Dungeons & Dragons.

<i>The Sunless Citadel</i> Dungeons & Dragons adventure module

The Sunless Citadel is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.

Dungeons & Dragons retro-clones are fantasy role-playing games that emulate earlier editions of Dungeons & Dragons (D&D) no longer supported by Wizards of the Coast. They are made possible by the release of later editions' rules in a System Reference Document under the terms of the Open Game License, which allow the use of much of the proprietary terminology of D&D that might otherwise collectively constitute copyright infringement. However, per the license, these games lack the brand names Dungeons & Dragons, D&D, and all the other trademarks associated with those brands.

The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character. The Wand of Orcus is consistently the most important and most described of these artifacts. Screen Rant has noted that "[t]he weapon that Orcus wields in battle is almost as famous as the demon lord himself". Furthermore, the device has at times been employed in books, games, and other media within the franchise as a thing distinct from Orcus himself, such that adventurers may encounter the wand as a freestanding element of the game or story.

<i>The Rise of Tiamat</i> Dungeons & Dragons game adventure module

The Rise of Tiamat is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game.

Malhavoc Press is an American publisher of role-playing games, specializing in third-party material for Dungeons & Dragons' third edition.

<span class="mw-page-title-main">Dungeons & Dragons Starter Set</span> Role-playing game rule set

The Dungeons & Dragons Starter Set is a category of companion accessories across multiple editions of the Dungeons & Dragons fantasy role-playing game. In general, the Starter Set is a boxed set that includes a set of instructions for basic play, a low level adventure module, pre-generated characters, and other tools to help new players get started.

References

  1. "WotC Product Library: Lord of the Iron Fortress". wizards.com. Archived from the original on July 24, 2002.
  2. "The ENnie Awards -- 2002 Awards". www.ennie-awards.com. Archived from the original on 17 August 2009. Retrieved 12 January 2022.
  3. Slavicsek, Bill; Baker, Rich; Grubb, Jeff (2006). Dungeon Master For Dummies. For Dummies. p. 320. ISBN   978-0-471-78330-5 . Retrieved 2009-02-12.