Fiendish Codex II: Tyrants of the Nine Hells

Last updated
Fiendish Codex II: Tyrants of the Nine Hells
FiendishIICover.jpg
cover of Fiendish Codex II
Author Robin D. Laws and Robert J. Schwalb
Genre Role-playing game
PublisherWizards of the Coast
Publication date
December 2006
Media typePrint (Hardback)
Pages160
ISBN 0-7869-3940-0

Fiendish Codex II: Tyrants of the Nine Hells is an optional supplemental source book for the 3.5 edition of the Dungeons & Dragons roleplaying game.

Contents

Contents

Tyrants of the Nine Hells expands on previous editions of Dungeons & Dragons supplement books, namely the Book of Vile Darkness . It describes origins of devils, the rise of the most powerful devil, Asmodeus, and the mystery of how he came to the Nine Hells of Baator in the first place. [1]

It also describes in detail each layer of the Hells, such as their physical features, social structure, rulers, and even the personalities of those who rule over each layer respectively.

Chapter One: All About Devils

This chapter describes the economy and society of the devils in hell, their relationship with demons, their origins, and their soul harvesting of mortals.

Chapter Two: The Nine Hells

This chapter describes the nine layers of hell; Avernus, Dis, Minauros, Phlegethos, Stygia, Malbolge, Maladomini, Cania, and Nessus.

Chapter Three: Game Rules

New Prestige classes

Hellbreaker

The Hellbreaker specializes in infiltrating the strongholds of devils and relieving them of their treasures. They develop a number of techniques useful for combating the forces of hell. Hellbreakers are always chaotic-good, chaotic-neutral, or chaotic-evil and often start out as rogues or ninjas.

Hellfire Warlock

Hellfire warlocks belong to a secretive group of specialist warlocks who have mastered hellfire, a dangerous energy found only in hell. As warlocks begin this prestige class and advance in it, they attain greater options in the uses of hellfire.

Hellreaver

Hellreavers are warriors who are outraged by the actions of devils and their abilities to corrupt and seduce without consequence. They become tremendously effective combatants against devils. Hellreavers are always good-aligned and often start out in a combat-oriented class such as a barbarian, paladin, fighter, ranger, or even as a cleric or monk.

Soulguard

Soulguards are openly opposed to the practices of the devils and are especially outraged by their foul bargains with mortals and their stealing of souls. They go to great lengths to protect those beset by the power of the Baatezu. Soulguards are almost always paladins or clerics, but they can also be druids or favored souls. Soulguards always have the alignment of either Lawful-good or Lawful-neutral.

Chapter Four: Devils

This chapter introduces new types of devils including Abishai, Amnizu, Assassin Devil (Dogai), Ayberobos Swarm, Harvester Devil (Falxugon), Hellfire Engine, Kalabon, Legion Devil (Merregon), Malebranche, Narzugon, Nupperibo, Orthon, Paeliryon, Pain Devil (Excruciarch), Pleasure Devil (Brachina), Spined Devil (Spinagon), Steel Devil (Bueroza), and Xerfilstyx.

Chapter Five: The Lords of the Nine

The lords of the nine layers of Hell are listed and described in this chapter. Each layer has an archdevil that rules it. The ruler of Avernus is Bel, the ruler of Dis is Dispater, the ruler of Minauros is Mammon, the ruler of Phlegethos is Belial and Fierna, the ruler of Stygia is Levistus, the ruler of Malbolge is Glasya, the ruler of Maladomini is Baalzebul, the ruler of Cania is Mephistopheles, and the ruler of Nessus is Asmodeus. [2]

Publication history

Fiendish Codex II was written by Robin D. Laws and Robert J. Schwalb, and was published in December 2006. Cover art was by Raven Mimura, with interior art by Dave Allsop, Thomas M. Baxa, Daarken, Eric Deschamps, Carl Frank, David Griffith, Warren Mahy, Wayne Reynolds, Anne Stokes, Kieran Yanner, and James Zhang.

Robert Schwalb explains how he became involved with this book: "Ever since I became a freelance game designer, I've had a knack for landing jobs that dealt with evil subjects. Chris Perkins pinged me to work on Fiendish Codex I , but tragically I was swamped with a project for another company, and so I had to take a pass. I kicked myself. I wouldn't make that same mistake twice. So, I cleared my decks for this one. [...] As for an interest in devils, I've always been keen on the darker elements in the D&D cosmology. Maybe it's because my mother freaked a bit (hi mom). Devils have been among the coolest for me since I got my hands on the 1st edition Monster Manual. I'm ashamed to admit it, but I've had a fondness for Glasya since Monster Manual 2 --what can I say, I like women with horns and tails." [2]

Reception

Related Research Articles

<span class="mw-page-title-main">Tlālōcān</span> Aztec mythological paradise/underworld

Tlālōcān is described in several Aztec codices as a paradise, ruled over by the rain deity Tlāloc and his consort Chalchiuhtlicue. It absorbed those who died through drowning or lightning, or as a consequence of diseases associated with the rain deity. Tlālōcān has also been recognized in certain wall paintings of the much earlier Teotihuacan culture. Among modern Nahua-speaking peoples of the Gulf Coast, Tlālōcān survives as an all-encompassing concept embracing the subterranean world and its denizens.

In ancient Greek religion and mythology, Pluto was the ruler of the Greek underworld. The earlier name for the god was Hades, which became more common as the name of the underworld itself. Pluto represents a more positive concept of the god who presides over the afterlife. Ploutōn was frequently conflated with Ploûtos, the Greek god of wealth, because mineral wealth was found underground, and because as a chthonic god Pluto ruled the deep earth that contained the seeds necessary for a bountiful harvest. The name Ploutōn came into widespread usage with the Eleusinian Mysteries, in which Pluto was venerated as both a stern ruler and a loving husband to Persephone. The couple received souls in the afterlife and are invoked together in religious inscriptions, being referred to as Plouton and as Kore respectively. Hades, by contrast, had few temples and religious practices associated with him, and he is portrayed as the dark and violent abductor of Persephone.

<span class="mw-page-title-main">Asmodeus</span> King of demons from the deuterocanonical Book of Tobit

Asmodeus or Ashmedai, is a prince of demons and hell. In Judeo-Islamic lore he is the king of both daemons (jinn/shedim) and demons (divs). Asmodeus is mostly known from the deuterocanonical Book of Tobit, in which he is the primary antagonist, or the Ars Goetia. In Peter Binsfeld's classification of demons, Asmodeus represents lust. The demon is also mentioned in some Talmudic legends; for instance, in the story of the construction of the Temple of Solomon. In Islam, he is identified with the "puppet" mentioned in the Quran, which dethroned Solomon and reigned over his kingdom until he got his kingship back.

<span class="mw-page-title-main">Classification of demons</span> Classification of demons as defined by various traditions

There have been various attempts at the classification of demons within the contexts of classical mythology, demonology, occultism, and Renaissance magic. These classifications may be for purposes of traditional medicine, exorcisms, ceremonial magic, witch-hunts, lessons in morality, folklore, religious ritual, or combinations thereof. Classifications might be according to astrological connections, elemental forms, noble titles, or parallels to the angelic hierarchy; or by association with particular sins, diseases, and other calamities; or by what angel or saint opposes them. Many of the authors identified as Christian, though Christians authors are not the only ones who have written on the subject.

<span class="mw-page-title-main">Tiefling</span> Fictional humanoid race in Dungeons & Dragons

The tiefling is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for player characters in the fourth edition of the game.

In the fantasy role-playing game Dungeons & Dragons, an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as godly planes, spiritual planes or divine planes. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment.

A devil is a fictional character in the Dungeons & Dragons roleplaying game, a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Nine Hells of Baator. True to their Lawful Evil alignment, devils are locked in a strict and brutal hierarchy. At the top of the hierarchy are the supreme Archdevils, or Lords of the Nine, who are the rulers of the different regions of Baator. Devils often see the various worlds in the D&D metacosmos as tools to use for their own ends, including prosecuting the Blood War, a millennia-long war between the devils and their arch-enemies, demons.

In Islam, the place of punishment for unbelievers and other evildoers in the afterlife, or hell, is an "integral part of Islamic theology", and has "occupied an important place in the Muslim imagination". It is often called by the proper name Jahannam.

In the Dungeons & Dragons (D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures.

Tiamat is a supremely strong and powerful 5-headed draconic goddess in the Dungeons & Dragons role-playing game. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. She is the queen and mother of evil dragons and a member of the default pantheon of Dungeons & Dragons gods. Her symbol is a five-headed dragon.

<i>Libris Mortis</i> Role-playing game supplement

Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons and Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.

The Devil, appears frequently as a character in literature and various other media. In Abrahamic religions, the figure of the Devil, Satan personifies evil.

The paladin is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster.

<span class="mw-page-title-main">Hell (DC Comics)</span>

Hell is a fictional location, an infernal Underworld utilized in various American comic book stories published by DC Comics. It is the locational antithesis of the Silver City in Heaven. The DC Comics location known as Hell is based heavily on its depiction in Abrahamic mythology. Although several versions of Hell had briefly appeared before in various other DC Comics publications in the past, the official DC Comics concept of Hell was first properly established when it was mentioned in The Saga of the Swamp Thing #25–27 and was first seen in Swamp Thing Annual #2 (1985), all of which were written by Alan Moore and illustrated by Stephen Bissette and John Totleben.

<i>Inferno</i> (Dante) First part of Dantes Divine Comedy

Inferno is the first part of Italian writer Dante Alighieri's 14th-century epic poem Divine Comedy. It is followed by Purgatorio and Paradiso. The Inferno describes Dante's journey through Hell, guided by the ancient Roman poet Virgil. In the poem, Hell is depicted as nine concentric circles of torment located within the Earth; it is the "realm ... of those who have rejected spiritual values by yielding to bestial appetites or violence, or by perverting their human intellect to fraud or malice against their fellowmen".

<i>The Sundering</i>

The Sundering refers to two events that occurred in the fictional timeline of the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition Dungeons & Dragons from 4th Edition to 5th Edition. This project explored the Second Sundering story and included the aforementioned book series, the free-to-play mobile game Arena of War developed by DeNA and an adventure series for the 4th Edition D&D Encounters program.

<i>Guide to Hell</i>

Guide to Hell is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1999.

Monsters in <i>Dungeons & Dragons</i> Group of fictitious creatures

In the Dungeons & Dragons fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called Monsters & Treasure and now commonly called the Monster Manual. Described as an "essential" part of Dungeons & Dragons, the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture.

<i>Baldurs Gate: Descent into Avernus</i> Tabletop role-playing game adventure

Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III. Christopher Perkins, Dungeons & Dragons Principal Narrative Designer, described the module as "Dungeons & Dragons meets Mad Max: Fury Road".

References

  1. "Fiendish Codex II: Tyrants of the Nine Hells". pen-paper.net. Archived from the original on 2008-06-06. Retrieved 2008-04-23.
  2. 1 2 Carroll, Bart (December 4, 2006). "Product Spotlight: Fiendish Codex II". Wizards of the Coast. Archived from the original on February 24, 2007. Retrieved August 16, 2013.