Five Shall Be One

Last updated
Five Shall Be One
FiveShallBeOneCover.jpg
CodeWGS1
Rules required2nd Ed AD&D
Character levels7 - 9
Campaign setting Greyhawk
Authors Carl Sargent
First published1991
Linked modules
WGS1 WGS2 Greyhawk Wars

Five Shall Be One [1] is an adventure module for the fantasy role-playing game Dungeons & Dragons , set in the game's World of Greyhawk campaign setting. The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.

Contents

Plot summary

The title of the module refers to the five Blades of Corusk, ancient magical swords which, according to the legends of Greyhawk's Suloise barbarians, can be brought together to be made even more powerful.

The module also contains information regarding Garel Enkdal, an underground city of orcs in the Griff Mountains of the northeastern Flanaess.

Publication history

The adventure was written by Carl Sargent with cover art by Jeff Starlind and interior art by Ken Frank. It was originally intended as the first of three modules in the "World of Greyhawk Swords" (WGS) trilogy. It therefore precedes the second "Swords" module, WGS2 - Howl from the North . [2] The third module in the series (which would have been coded WGS3) was never produced. Instead, the material originally intended for WGS3 was reworked and incorporated into the board game Greyhawk Wars .

Reception

Related Research Articles

Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000–2008.

<i>Mystara</i> Dungeons & Dragons fictional campaign setting

Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.

<i>Greyhawk Wars</i> (game) Fantasy board wargame

Greyhawk Wars is a fantasy board wargame that was published by TSR, Inc. in 1991. The game was designed by David Cook as a strategic simulation of the eponymous Greyhawk Wars on the fictional world of Oerth, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.

<span class="mw-page-title-main">Castle Greyhawk</span>

Castle Greyhawk is one of the central dungeon settings in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The Castle was originally developed by Gary Gygax, for his own campaign and later detailed for publication. Castle Greyhawk is also the name of a 1988 Dungeons & Dragons adventure module that created a treatment of the Castle for the public to use. In 2005, Gygax announced the release of "Castle Zagyg," his new treatment of the dungeon.

<i>Greyhawk Ruins</i> Dungeons & Dragons adventure module

Greyhawk Ruins is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. It was published in 1990 by TSR, Inc. for the second edition Advanced Dungeons & Dragons rules.

<i>Isle of the Ape</i> Dungeons & Dragons adventure module

Isle of the Ape is an adventure module for the Dungeons & Dragons role-playing game World of Greyhawk campaign setting, in which the events occur in a magical demiplane of the same name created by the mad archmage Zagyg Yragerne.

<i>Mordenkainens Fantastic Adventure</i> Dungeons & Dragons adventure module

Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.

<i>From the Ashes</i> (Dungeons & Dragons)

From the Ashes is a supplement for Dungeons & Dragons's World of Greyhawk campaign setting.

<i>The City of Skulls</i> Role-playing game adventure

The City of Skulls is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.

<i>The Marklands</i>

The Marklands is a sourcebook for the Dungeons & Dragons fantasy role-playing game that describes the realms of Furyondy, Highfolk, Nyrond in the game's World of Greyhawk campaign setting. The sourcebook bears the code WGR4 and was published by TSR in 1993 for the second edition Advanced Dungeons & Dragons rules.

<i>Howl from the North</i> Dungeons & Dragons adventure module

Howl from the North is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. The module bears the code WGS2 and was published by TSR, Inc. in 1991 for the second edition Advanced Dungeons & Dragons rules.

<i>Border Watch</i> Dungeons & Dragons adventure module

Border Watch is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting.

<i>Patriots of Ulek</i> Dungeons & Dragons adventure module

Patriots of Ulek is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting.

Carl Lynwood Sargent was a British parapsychologist and author of several roleplaying game-based products and novels, who used the pen name Keith Martin to write Fighting Fantasy gamebooks.

<i>Iuz the Evil</i>

Iuz the Evil is a sourcebook for the Dungeons & Dragons fantasy role-playing game for the game's World of Greyhawk campaign setting. The sourcebook bears the code WGR5 and was published by TSR in 1993 for the second edition Advanced Dungeons & Dragons rules.

<i>Castle Greyhawk</i> (module) Dungeons & Dragons adventure module

Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.

<i>Rary the Traitor</i>

Rary the Traitor is a Dungeons & Dragons sourcebook and module for the World of Greyhawk campaign setting.

<i>Gargoyle</i> (module) Dungeons & Dragons adventure module

Gargoyle is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module has the code WG9 and was published by TSR, Inc. in 1989 for the second edition Advanced Dungeons & Dragons rules.

<i>Treasures of Greyhawk</i> Dungeons & Dragons adventure module

Treasures of Greyhawk is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.

References

  1. Sargent, Carl (1991). Five Shall Be One . WGS1. World of Greyhawk: TSR, inc. p. 63. ISBN   1-56076-070-2. 9317xxx1501.
  2. Henson, Dale “Slade” (1991). Howl From the North . WGS2. World of Greyhawk: TSR, inc. p. 63. ISBN   1-56076-143-1. 9337XXX1401.

Five Shall Be One Archived 2011-07-23 at the Wayback Machine at the TSR Archive