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A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. [1] : 30 [2] : 12–13 A campaign setting is typically designed for a specific game (such as the Forgotten Realms setting for Dungeons & Dragons ) or a specific genre of game (such as historical fantasy or science fiction), though some come from existing media (such as movies, shows, novels, or comic books). [1] : 171 There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.
Examples of major campaign settings include the Dungeons & Dragons campaign settings, World of Darkness, the Star Trek science fiction universe, [3] and the Avatar: The Last Airbender fantasy world. [4]
Some games and settings only appear together, such as Warhammer. Some games have multiple settings, such as Dungeons & Dragons or generic roleplaying systems such as GURPS or Fudge. There are also stand-alone settings that can be used for multiple game systems. Often these are developed first for works of fiction, such as the Star Wars universe [5] or Middle-earth, [6] then later adapted to one or more role playing systems. However, some system-agnostic settings are designed explicitly for gaming, such as Hârn. [7] : 182
Games scholar Nikolai Butler distinguished two types of campaign settings, homebrewed and official. [2] : 13 According to games journalist David M. Ewalt, established campaign settings have the advantage of providing a wealth of material written by professional game designers. When creating a homebrew setting "you're on your own - but without limits and preconceptions", which can lead to more interesting games as the game master may be "more invested in the material and passionate about its development". [8]
The first role-playing settings from the early 1970s (such as World of Greyhawk and Blackmoor ) were based on works in the fantasy literary genre by authors such as J. R. R. Tolkien and C. S. Lewis. As a result, common fantasy elements in campaign settings include magic and supernatural/mythological creatures, such as dragons, elves, dwarves and orcs. [9] [10] The worlds in these games usually have a level of technology similar to that of medieval Europe. Over the decades since, fantasy role-playing has evolved and expanded tremendously, developing sub-genres such as dark fantasy, high fantasy, and science fantasy.
Games such as Ars Magica popularized fantasy set within elements of real-world history. [11] Subsequent games updated this concept further, bringing fantasy gaming into the present day with urban fantasy (such as Mage: The Ascension ) or into the future with cyberpunk (e.g. Shadowrun ).
Science fiction settings typically take place in the future. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel. Psionic abilities (i.e. ESP and telekinesis) often take the place of magic. Similar to science fiction literature and film, the game genre contains sub-genres such as cyberpunk, space opera, and steampunk.
Science fiction settings for role playing were introduced with Metamorphosis Alpha in 1976—dungeon adventuring on a "lost starship" [12] —and in 1977 soon followed with Traveller , a space opera game. Its Third Imperium setting covered multiple worlds and alien races. [13] Gamma World , introduced in 1978, explored the replacement of traditional elements of fantasy settings with the pseudo-scientific elements of post-apocalyptic fiction. [14] Due to the success of Star Wars , and the franchise's impact on popular culture, many science fiction settings were introduced or adapted during the 1980s. Such settings often involved detailed accounts of military and/or trading operations and organizations.
Historical games are set in the past of Earth. Historical settings explored in 1980s-1990s roleplaying games include Pendragon (Arthurian), Sengoku (Japanese warring states), Recon (Vietnam War), and Tibet (historical Tibet).
Horror settings such as Call of Cthulhu were first introduced in the early 1980s, creating a hybrid of fantasy horror and modern thrillers. These settings tended to focus on organizations and societies in which generally normal people fight against malevolent supernatural entities. Another style of horror game reversed the roles, with player characters acting as supernatural creatures, such as vampires and werewolves. This style was popularized in the 1990s by White Wolf's Vampire: The Masquerade and World of Darkness. [15] Early campaign settings that combine horror and fantasy elements include the Dungeons & Dragons settings Ravenloft and Ghostwalk . The D&D Heroes of Horror sourcebook also provided ways to emphasize horror elements within a more typical fantasy milieu.
Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.
Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of campaign setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre.
An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a predetermined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.
Empire of the Petal Throne is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-playing games, along with Dungeons & Dragons, and was the first published RPG game setting. Over the subsequent thirty years, several new games were published based on the Tékumel setting; however, to date, none have met with commercial success. While published as fantasy, the game is sometimes classified as science fantasy or, debatably, as science fiction.
The history of role-playing games began when disparate traditions of historical reenactment, improvisational theatre, and parlour games combined with the rulesets of fantasy wargames in the 1970s to give rise to tabletop role-playing games (TTRPGs). Multiple TTRPGs were produced between the 1970s and early 1990s. In the 1990s, TTRPGs faced a decline in popularity. Indie role-playing game design communities arose on the internet in the early 2000s and introduced new ideas. In the late 2010s and early 2020s, TTRPGs experienced renewed popularity due to videoconferencing, the rise of actual play, and online marketplaces.
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.
Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
Paizo Inc. is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing games Pathfinder and Starfinder. The company's name is derived from the Greek word παίζωpaizō, which means 'I play' or 'to play'. Paizo also runs an online retail store selling role-playing games board games, comic books, toys, clothing, accessories and other products, as well as an Internet forum community.
An adventure board game is a board game in which a player plays as a unique individual character that improves through gameplay. This improvement is commonly reflected in terms of increasing character attributes, but also in receiving new abilities or equipment.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Lords of Creation is a multi-genre tabletop role-playing game published by Avalon Hill in 1983. Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively quickly.
Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Free RPG Day is an annual promotional event by the tabletop role-playing game industry. The event rules are fairly simple: participating publishers provide special free copies of games to participating game stores; the game store agrees to provide one free game to any person who requests a free game on Free RPG Day.
Powered by the Apocalypse (PbtA) is a tabletop role-playing game design framework developed by Meguey Baker and Vincent Baker for the 2010 game Apocalypse World and later adapted for hundreds of other indie role-playing games.
Cam Banks is a game designer known for his work on the Cortex System line of roleplaying games as lead designer for Marvel Heroic Roleplaying, and the Big Damn Heroes Handbook supplement to the Serenity Role Playing Game, among other titles. He is the Cortex Creative Director for Fandom Tabletop, the publishers of Cortex Prime.
War of Wizards is a board game published by TSR in 1975. It was TSR's first publication for M. A. R. Barker's world of Tékumel.
Designers & Dragons is a book by Shannon Appelcline about the history of the tabletop role-playing game industry.