Chivalric Roleplaying in Arthur's Britain | |
---|---|
![]() Pendragon 1st edition box cover, 1985. Illustration by Jody Lee. | |
Designers | Greg Stafford |
Publishers |
|
Publication |
|
Genres | Historical, Fantasy |
Systems | Basic Role-Playing variant |
Pendragon, or King Arthur Pendragon, is a Tabletop role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, who updated and reissued the 5th edition originally published by White Wolf. In 2018, it returned to Chaosium.
After it was published in 1985, Pendragon won several industry awards, and reviewers highly recommended it; in following years, it was included in several "Best of" industry lists.
Like several other RPGs from Chaosium (most notably Call of Cthulhu ), Pendragon has a literary basis, in this case the fifteenth-century Arthurian romance, Le Morte d'Arthur . It studiously avoids fantasy RPG cliches in favor of its source material. This has caused it to become something of a cult game, even within the narrow confines of the RPG market.
Adventures are often political, military, or spiritual in nature, rather than dungeon crawls, and are often presented as taking place congruently with events from Arthurian legend.
An important part of the game is the time between adventures, during which player characters manage their estates, get married, age, and have children. Typically, the characters will have one adventure per year, and campaigns often carry over across generations, with players retiring their character and taking the role of that character's heir. This is quite different from most role-playing games, where one set of characters is played fairly intensively, and there is typically little consideration made of what happens to their family or descendants. The influence of this idea can be seen in the Ars Magica RPG, which also encourages stories taking years or decades to unfold (and which is also set in medieval Europe).
The default Pendragon setting is a pastiche of actual fifth- and sixth-century British history, high medieval history (10th to 15th centuries), and Arthurian legend. The political forces are roughly those actually present in sub-Roman Britain: Celts fighting Germanic, Irish, and Pictish invaders in the wake of the collapse of Roman authority. However, Technology and many aspects of culture progress in an accelerated fashion, such that King Arthur's Britain is depicted as thoroughly feudal. Knights bear unique coats of arms, joust in tournaments, follow chivalric customs, and pursue courtly love. In effect, many trappings of the milieu in which the Arthurian romances were composed are projected backwards. Many of the campaign events and personalities come from the great mass of Arthurian literature composed from the Middle Ages to the twentieth century. That being said, it is also possible to run a Pendragon campaign set firmly in the Dark Ages or in a more fantastic vision of Arthurian Britain.
The rules system of Pendragon is most notable for its system of personality traits and passions that both control and represent the character's behavior. Otherwise, it uses fairly traditional game mechanics for normal play, based to some degree on the Basic Role-Playing (BRP) system,. [1] It also has a set of charts and tables for determining what happens to a character's family in between adventures. The characters' ability scores are based on the BRP standard, but skills are resolved using d20, rather than d100.
These are thirteen opposing values that represent a character's personality. The Traits are: Chaste / Lustful, Energetic / Lazy, Forgiving / Vengeful, Generous / Selfish, Honest / Deceitful, Just / Arbitrary, Merciful / Cruel, Modest / Proud, Pious / Worldly, Prudent / Reckless, Temperate / Indulgent, Trusting / Suspicious, and Valorous / Cowardly. The values on the left side are Virtues and the values on the right are Vices. The Traits are 1-20 points split between the opposing values (e.g., 10/10, 14/6, 5/15). For every point above 10 on a Virtue, a point must be placed below 10 on another Virtue. Characters start during character creation with a base of 15/5 in Valorous/Cowardly (because they are heroes), a base of 13/7 in their Religious Virtues (because they are the good guys) and a base score of 10/10 in the remaining values.
A d20 roll is made to use a Virtue (e.g., Merciful to show mercy towards a captive mortal enemy) or resist a Vice (e.g., Deceitful to deceive a friend). If the roll is at or below the value, it Succeeds and the desired result occurs. If the roll exceeds the value, it is a Failure and the opposite result occurs. If a Virtue or Vice is rated at 20, the opposite is rated at 0; any roll on this trait is automatically successful (e.g., an Energetic character's attempt to persist in a difficult or arduous task) or automatically unsuccessful (e.g., an Indulgent character who must use Temperate to resist gluttony or intoxication). This is congruent with Arthurian legend, in which a hero's weaknesses are his downfall (like Lancelot's lust for Guenevere) or a villain has a moment of nobility (like King Uriens of Gore showing mercy to Prince Arthur rather than striking him down).
The Chivalric Virtues are: Energetic, Generous, Forgiving, Just, Modest, Temperate, and Valorous. Characters possessing point values in these seven Virtues totaling above 80 are granted a bonus to Chivalry rolls.
The Chivalric Vices are: Lazy, Selfish, Vengeful, Arbitrary, Cruel, Proud, and Cowardly. Characters possessing point values in these seven Vices totaling above 80 suffer a penalty to Chivalry rolls.
The Christian Religious Virtues are: Chaste, Forgiving, Merciful, Modest, and Temperate. Christian Characters possessing one or more of these traits at a value of 16+ gain a Religious bonus.
The Romantic Virtues are: Forgiving, Generous, Honest, Just, Merciful, and Trusting. Characters possessing point values in these six Virtues totaling above 65 are granted a bonus to Romance rolls.
Later on, other cultures were added for players who wanted to play a non-Christian character.
Passions are higher values that influence a character's behavior. They are generated by rolling 2d6+6 or 3d6 (creating a base range between 3 and 18) and adding or subtracting various modifiers.
Passions roll on a d20, just like Traits. If a character fails a Passions roll, he goes into a state of Melancholy (hopeless depression) for violating his core belief. A critical failure or failed attempt to recover from Melancholy can lead to Madness, which forces the character to go into retirement until such time as he can redeem his actions or be forgiven by those he wronged.
Later editions added new Passions.
A character's Passion is often used to create dissonance and conflict. An example would be a Loyal knight faithfully obeying a cruel order from his unjust liege (or an Honorable knight refusing to do so, no matter the reason or excuse). Another would be an Hospitable host giving protection to a rude and discourteous guest (or an enemy who abuses the custom for insidious ends).
Only the fourth edition of Pendragon included mechanics for magic and magician characters. All other versions of the game, including the later fifth edition, assumed that the character was a knight or lady and restricted magic to game master-controlled characters.
The first through fourth editions allowed random character generation of characters from a wide variety of cultures of Great Britain and western Europe, which was expanded by later supplements. The fifth edition supports only point-based creation of young landholding knights from the default homeland of Salisbury, which was a preferred option in the third and fourth editions as well. The supplement Book of Knights and Ladies, self-published by Greg Stafford in 2008, [2] allows creation of more diverse characters for fifth edition.
The regions of Logres, Cumbria, and Cambria profiled in the following three supplements were internal to Arthur's realm, and thus used standard character generation.
Over its history the game spawned a number of supplements dealing with areas within or beyond Arthurian Britain and creating characters outside the culture of the Celtic Britons:
The first edition was a boxed set published by Chaosium in 1985, and was designed and written by Greg Stafford. Chaosium planned a second edition, with minor changes to the rules, but this was never actually released. [3] They released a third edition, with rules revised by Stafford, as a single softbound book in 1990. The fourth edition, published by Chaosium in 1993 and reprinted by Green Knight Publishing in 1999, was also released as a softbound manual: the core rules remained consistent with the third edition, but the book was expanded to include rules for player-character magicians and for advanced character-generation (the latter had originally appeared separately in the third-edition supplement Knights Adventurous). Green Knight Publishing also released a cut-down version of the fourth edition aimed at beginning players, The Book of Knights.
Original designer Greg Stafford produced a much-streamlined fifth edition, which was published as a hardcover book by White Wolf in December 2005. The most notable supplement for this edition is The Great Pendragon Campaign, a massive (432-page) hardcover scenario book which details events, adventures and characters from Uther Pendragon's reign in 485 through to the end of the Arthurian era. In Ownership passed from White Wolf to Nocturnal Media. In 2017 Nocturnal Media Kickstarted Paladin: Warriors of Charlemagne!. [4] Using the Pendragon rules system, it is set in medieval Europe with players playing young Frankish squires or knights in the service of Charlemagne. The Pendragon line returned to Chaosium in 2018. [5]
In 2020, a Quickstart preview for a sixth edition was published by Chaosium. [6] In June 2023, Chaosium released a sixth edition boxed starter set. [7]
In the December 1985 issue of White Dwarf , Graham Staplehurst gave an effusive review, saying despite the very high price (£25.95) Pendragon "looks to be one of the best systemised role-playing games around." Staplehurst liked the fact that the Arthurian background was generally known by players already, and lauded the research done in order to produce a timeline, and British folk beasts. He called the character generation system "adept." Staplehurst gave an overall rating of 9 out of 10, saying, "I would not hesitate to recommend the game to any rolegaming aficionado... were it not for the dreadful price." [8]
In the March 1986 edition of Dragon (Issue 107), Ken Rolston was effusive in his praise, calling it "in subject, mechanics, and presentation... the best designed, most attractive, and most effective traditional role-playing game I have ever seen. The process of playing the game, from the reading of the Player’s Book through the creation of a character to the playing of a simple introductory scenario, was one of the most satisfactory role-playing experiences of my life." Rolston noted the simplified combat system, saying "Pendragon has attractively simple and streamlined versions of conventional RPG combat mechanics while offering innovative mechanics supporting role-playing and character development. (If you are interested in the wargaming aspect of fantasy role-playing, you may prefer another system with greater detail in combat mechanics and with player-character magic.)" He concluded by recommending it: "In presentation, Pendragon is attractive and pleasurable reading. The Pendragon boxed set is an excellent value, certainly one of the most important RPG releases of 1985, and belongs on every serious fantasy role-playing gamer’s shelf. [9]
In the February–March 1987 edition of Space Gamer/Fantasy Gamer (Issue No. 77), Steven List recommended it, saying, "It presents ample opportunity for both desperate combat and imaginative interactive play, with an orientation different from the typical fantasy campaign." [10]
Stewart Wieck reviewed Pendragon in White Wolf #7 (1987), rating it a 10 out of 10 and stated that "Pendragon is as perfect a game as I have ever played. It is obviously a labor of love. Designer Greg Stafford is obviously well versed in the Arthurian legends." [11]
The Games Machine reviewed Pendragon and stated that "In Pendragon Greg Stafford and friends have produced a truly outstanding game, treating their theme with all the respect and thoroughness it deserves. Any gaming group with an interest in the Arthurian theme should give this game a try." [12]
In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called this game "a masterful design ... that perfectly captures the grandeur and romance of the era." Swan noted that the game "places an extraordinary emphasis on actual role-playing as opposed to resolving violent confrontations." Swan concluded by giving Pendragon his top rating of 4 out of 4, saying, "With brilliant game mechanics, a gorgeous presentation, and remarkable insight, Pendragon is as close to a work of art as a role-playing game can get." [13]
Andrew Rilstone reviewed Pendragon 4th Edition for the British games magazine Arcane, and commented, "Every rule and every bit of background meshes together to produce a game in which you can't help but think and act and even feel - like one of King Arthur's knights." Rilstone concluded by giving it an excellent rating of 9 out of 10 overall, saying, "Running a full campaign, and seeing the young squires from the first session growing up to be the veterans in the final battle, has been one of the best experiences in my roleplaying career." [14] Rilstone comments that [14]
Later that year, in a reader poll conducted by Arcane to determine the top 50 role-playing games of all time, Pendragon was ranked 12th. Editor Paul Pettengale commented, "Pendragon is a game with a huge amount of charm. It's extremely character orientated, and so players have the opportunity to spend time developing a separate persona, rather than having to deal with too much action. It has intrigue and complicated plots, but these are geared around the characters instead of merely being an excuse for the characters to do something." [15]
In 1999, Pyramid magazine named Pendragon as one of The Millennium's Most Underrated Games. Editor Scott Haring said, "Pendragon is one of the few RPGs that has a moral point of view ... And it's a great melding of game system with game world." [16]
In 2006, Gaming Report called the 5th edition of Pendragon one of the "Best Retreads" in 2006. [17]
Over twenty years after its publication, Pendragon was chosen for inclusion in the 2007 book Hobby Games: The 100 Best . Shannon Appelcline stated, "King Arthur Pendragon could be lauded as a top RPG solely based upon the innovation it brought to the industry. Its concentration on epic storytelling and its traits mechanic were both notable and original when the game was released in 1985. However, even today, Pendragon remains vital. It provides a picture-perfect model of literary knighthood and, through its well-crafted and well-considered design, effortlessly conjures its theme — so successfully, in fact, that few other publishers in the last 20 years have even tried to bring another Arthurian roleplaying game to market. You just can't improve on perfection. [18]
In a retrospective review of Pendragon in Black Gate , John ONeill said "Pendragon had lots of interesting ideas. The game mechanics included ways to trigger powerful passions — love, hate, and loyalty — in your player character, which could in turn produce feats of valor, acts of mercy or cowardice, cruelty, and much more." [19]
The Pendragon fiction series was a trade paperback line that offered reprints of "lost" classics of Arthurian fiction, as well as original novels and anthologies. First published by Chaosium, the line was taken over by Green Knight Publishing when they acquired rights to the Pendragon role-playing game in 1998. Scholar Raymond H. Thompson served as consulting editor for the entire series. Green Knight hired James Lowder to direct the line as executive editor in 1999. [23]
One additional title in the series — a reprint of William Henry Babcock's 1898 novel Cian of the Chariots — was announced for 2002, but has not seen print.
Basic Role-Playing (BRP) is a tabletop role-playing game which originated in the RuneQuest fantasy role-playing game. Chaosium released the BRP standalone booklet in 1980 in the boxed set release of the second edition of RuneQuest. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including Call of Cthulhu, Stormbringer, and Elfquest.
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include Call of Cthulhu, based on the horror fiction stories of H. P. Lovecraft, RuneQuest Glorantha, Pendragon, based on Thomas Mallory's Le Morte d'Arthur, and 7th Sea, "swashbuckling and sorcery" set in a fantasy 17th century Europe.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
Chivalry & Sorcery is a fantasy role-playing game (FRP) first published in 1977 by Fantasy Games Unlimited. Created by Edward E. Simbalist and Wilf K. Backhaus in 1977, Chivalry & Sorcery (C&S) was an early competitor to Dungeons & Dragons (D&D). The designers of the game were dissatisfied with the lack of realism in D&D and created a gaming system derived from it, named Chevalier. They intended to present it to Gary Gygax at Gen Con in 1977 but changed their minds once at Gen Con once they met Scott Bizar who wrote out a letter of intent. After some changes eliminated the last remnants of D&D, Simbalist and Backhaus published the first edition of their game, now renamed Chivalry & Sorcery.
Francis Gregory Stafford was an American game designer, publisher, and practitioner of shamanism.
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games Legend of the Five Rings and 7th Sea. He self-published Orkworld under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include Cat, Schauermärchen, Enemy Gods, and Thirty. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice.
James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.
Green Knight Publishing was founded by Peter Corless in 1998. He had acquired the rights to Chaosium's award-winning Pendragon role-playing game after they defaulted on a loan from Corless with Pendragon as collateral. From 1999 to 2001, Green Knight published supplements for the role-playing game, in which players take on the roles of knights and ladies performing chivalric deeds in Arthurian Britain. Under the direction of executive editor James Lowder and consulting editor Raymond H. Thompson, Green Knight also continued the Pendragon fiction series, which offered reprints of "lost" classics of Arthurian fiction, as well as original novels and anthologies. The company sold the rights to the Pendragon RPG to White Wolf, Inc. in 2004.
A role-playing game system, is a set of game mechanics rules used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions.
Ghostbusters is a comedy role-playing game published by West End Games (WEG) in 1986 that is based on the 1984 film Ghostbusters.
Greg Stolze is an American game designer, writer and novelist, whose work has mainly focused on writing for role-playing games and related intellectual properties.
Bushido is a Samurai role-playing game set in Feudal Japan, originally designed by Robert N. Charrette and Paul R. Hume and published originally by Tyr Games, then Phoenix Games, and subsequently by Fantasy Games Unlimited. The setting for the game is a land called Nippon, and characters adventure in this heroic, mythic, and fantastic analogue of Japan's past.
Prince Valiant: The Story-Telling Game is a licensed role-playing game published by Chaosium in 1989 that is based on Hal Foster's comic strip of the same name.
Peter Corless is a game designer who has worked primarily on role-playing games.
The Pendragon Campaign is an Arthurian tabletop role-playing supplement, written by Greg Stafford, with art by Tom Sullivan, and published by Chaosium in 1985. This was the first product for the award-winning Pendragon game, an eighty-year campaign across Arthurian history.
The King Arthur Companion is an Arthurian encyclopedia, written by Phyllis Ann Karr, with art by Jody Lee, edited and assembled by Chaosium, and published by Reston Publishing in 1983. Subsequent editions expanded the contents, with the name changing in 2001 to The Arthurian Companion. In 2017, a new edition, renamed The Arthurian Concordance was funded as part of a crowdfunding campaign.
Tournament of Dreams is an Arthurian tabletop role-playing adventure, written by Les Brooks, Sam Shirley, and Greg Stafford, with cover art by Steve Purcell, and interior art by Susan Seddon Boulet, and published by Chaosium in 1987. Tournament of Dreams was the second adventure published for the award winning Pendragon.
The Grey Knight is a Arthurian tabletop role-playing adventure, written by Larry DiTillio with art by Susan Seddon Boulet, and published by Chaosium in 1986. This was the first adventure published for the award winning game Pendragon.