Designers | Greg Stafford and Lynn Willis |
---|---|
Publishers | Chaosium |
Publication | 1980, 1982, 2002, 2004, 2008, 2023 |
Genres | Universal |
Basic Role-Playing (BRP) is a tabletop role-playing game which originated in the RuneQuest fantasy role-playing game. Chaosium released the BRP standalone booklet in 1980 in the boxed set release of the second edition of RuneQuest. Greg Stafford and Lynn Willis are credited as the authors. Chaosium used the percentile skill-based system as the basis for most of their games, including Call of Cthulhu , Stormbringer , and Elfquest .
The core rules were written by Steve Perrin [1] as part of his game RuneQuest. [2] It was Greg Stafford's idea to simplify the rules (eliminating such mechanics as Strike Ranks and Hit Locations) and issue them in a 16-page booklet called Basic Role-Playing. Since the first BRP release, designers including Sandy Petersen, Lynn Willis, and Steve Henderson, have contributed to the system.
The system was notable for being the first role-playing game system to introduce a full skill system to characters regardless of their profession. This was developed in RuneQuest but was also later adopted by the more skill-oriented Call of Cthulhu RPG. [3] [4]
BRP was conceived of as a generic system. Specific rule systems for support differing genres could be added to the core rules in a modular fashion. In order to underscore this, in 1982 Chaosium released the Worlds of Wonder box set, which contained a revised main booklet and several booklets providing the additional rules for playing in specific genres. The superhero-themed Superworld originated as part of this set. A third edition of the core booklet, now entitled Basic Roleplaying: The Chaosium System, was released in 2002. [5]
In 2004, Chaosium began publishing the Basic Roleplaying monographs, a series of paperback booklets. The first four monographs (Players Book, Magic Book, Creatures Book, and Gamemaster Book) was the same as RuneQuest 3rd Edition, but with trademarked elements removed, as Chaosium had lost the rights to the name but retained copyright to the rules text. Additional monographs allowing for new mechanics, thereby extending the system to other genres, were released in the following years. Many of these monographs reproduced rules from other Chaosium-published BRP games that had gone out of print.
Jason Durall and Sam Johnson gathered up previous works and updated them to a new edition. published in 2008. This comprehensive book, Basic Roleplaying: The Chaosium System nicknamed the "Big Gold Book". It allowed game masters to build their own game out of the included subsystems. [6] A quickstart booklet for new players accompanied it. In 2011, it was updated to a second edition. [7]
In 2020, Chaosium released Basic Roleplaying as a System Reference Document (SRD). [8]
A new edition, entitled Basic Roleplaying: Universal Game Engine, appeared in 2023, initially as a PDF and later as a hardbound book.
Preexisting RPG and fiction settings converted to the system by Chaosium using the BRP ruleset include Ringworld , Hawkmoon , and an adaptation of the French RPG Nephilim .
BRP is similar to other generic systems such as GURPS , Hero System , or Savage Worlds in that it uses a simple resolution method which can be broadly applied. It uses a core set of seven characteristics: Size, Strength, Dexterity, Constitution, Intelligence, Power, and Appearance or Charisma. From these, a character derives scores in various skills, expressed as percentages. These skill scores are the basis of play. When attempting an action, the player rolls percentile dice to attempt to get a result equal to or lower than the character's skill score. Each incarnation of the BRP rules changed or added to the core ideas and mechanics, so that games are not identical. For example, in Call of Cthulhu, skills may never be over 100%, while in Stormbringer skills in excess of 100% are within reach for all characters. Scores can increase through experience checks, the mechanics of which vary in an individual game.
The system treats armor and defense as separate: the act of parrying is a defensive skill that reduces an opponent's chance to successfully land an attack, and the purpose of armor is to absorb damage.
In most BRP games there is no difference between the player character race systems and that of monsters or other opponents. By varying ability scores, the same system is used for a human hero as a troll villain. This approach allows for players to play a variety of nonhuman species.
Chaosium was an early adopter of licensing out its BRP system to other companies, something that was unique at the time they began but commonplace now thanks to the d20 licenses. [9] This places BRP in the notable position of being one of the first products to allow other game companies to develop games or game aids for their work. For example, Other Suns , published by Fantasy Games Unlimited, used them under license. BRP was also used as the base for the Swedish game Drakar och Demoner from Target Games. [10]
In the July 1981 edition of The Space Gamer (Issue No. 41), Ronald Pehr commented that "Basic Role-Playing is too little too late. RuneQuest is long established, does an adequate job of teaching role-playing, and there are now even more games to choose from. If you want to teach role-playing to a very young, but literate, child, Basic Role-Playing is excellent. Otherwise, for all its charm, it's not much use.". [11]
In the August 1981 edition of Dragon (Issue 52), John Sapienza noted that Basic Roleplaying was "not a fantasy role-playing game as such, but a handbook on how to role-play and a simple combat system to help the beginner get into the act." Despite this, Sapienza called it "one of the best introductions to the practical social interactions in gaming that I have read, and will give beginning gamers the kind of guidance they typically do not get in the full-scale games they will graduate to, since game writers usually spend their time on mechanics instead of on the proper relationships between player and player, player and referee, or player and character." He concluded, "Basic Role-Playing is a truly universal introduction to the hobby — highly recommended." [12]
The BRP itself has been the recipient, via its games, of many awards. Most notable was the 1981 Origins Award for Best Roleplaying Rules of 1981 for Call of Cthulhu . [13] Other editions of Call of Cthulhu have also won Origins Awards including the Hall of Fame award. The BRP Character Generation software has also won awards for its design.
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include Call of Cthulhu, based on the horror fiction stories of H. P. Lovecraft, RuneQuest Glorantha, Pendragon, based on Thomas Mallory's Le Morte d'Arthur, and 7th Sea, "swashbuckling and sorcery" set in a fantasy 17th century Europe.
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.
Nephilim is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt to their newly symbiotic existence and learn the secrets hidden behind veils of obscurity and mysticism, seeking the path toward enlightenment, Agartha. The game contains much symbolism, primarily related to the Hermetic tradition.
Elric!, subtitled "Dark Fantasy Roleplaying", is a fantasy tabletop role-playing game published under license by Chaosium in 1993. Based on the Elric of Melniboné books by Michael Moorcock, this is the fifth edition of the game originally titled Stormbringer.
Stephen Herbert Perrin was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game RuneQuest for Chaosium.
Pendragon, or King Arthur Pendragon, is a Tabletop role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, who updated and reissued the 5th edition originally published by White Wolf. In 2018, it returned to Chaosium.
Francis Gregory Stafford was an American game designer, publisher, and practitioner of shamanism.
HeroQuest is a role-playing game written by Robin D. Laws first published as Hero Wars by Issaries, Inc. in 2000. It has its roots in Greg Stafford's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre.
The Palladium Fantasy Role-Playing Game is a fantasy role-playing game published by Palladium Books in 1983.
The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game. A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Traditionally all the participants but one take on characters and determine the actions of their characters based on their characterization and the actions succeed or fail according to a system of rules and guidelines, and one of the participants takes on the role of game master who narrates the story, plays all the non-player characters and determine the challenge rating and the outcome of various actions. Within the rules, the participants may improvise freely; their choices shape the direction and outcome of the games.
Worlds of Wonder is a multi-genre set of three role-playing games (RPGs) produced by Chaosium in 1982 that all used the Basic Role-Playing set of rules.
A role-playing game system, is a set of game mechanics rules used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions.
Cthulhu Live is a live-action roleplaying game (LARP) version of the popular horror roleplaying game Call of Cthulhu, based on the works of horror author H. P. Lovecraft.
Lynn Willis was a wargame and role-playing game designer, best known for his work with Metagaming Concepts, Game Designers' Workshop (GDW), and Chaosium.
Steve Perrin's Quest Rules (SPQR) is a role-playing game system created and sold by Steve Perrin.
Different Worlds was an American role-playing games magazine published from 1979 to 1987.
Stormbringer is a fantasy tabletop role-playing game published under license by Chaosium. Based on the Elric of Melniboné books by Michael Moorcock, the game takes its name from Elric's sword, Stormbringer. The rules are based on Chaosium's percentile-dice-based Basic Role-Playing system.