Recon (role-playing game)

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Recon
The Roleplaying Game of the Viet Nam War
Recon RPG 1981.jpg
First edition, artwork by Joe F. Martin
Designers Joe F. Martin
PublishersRole Playing Games, Inc.
Years active1982–1984
GenresModern military
Players4–10
Chance Percentile dice (2d10)
Skills Strategy, Tactics
SynonymsRecon RPG [1]

Recon (appearing later as RECON) is a military role-playing game where players assume the role of American soldiers during the Vietnam War. The first edition featured a wargame with role-playing elements, somewhat like Behind Enemy Lines and Twilight 2000 , then gradually evolved into a full role-playing game.

Contents

Description

Recon is a game set during American involvement in the Vietnam War, but can be moved to any modern war. [2]

Character generation is relatively simple; each character only has three attributes (Strength, Agility, Alertness). The player chooses two military occupation specialties such as Demolitions or Heavy Weapons. These then determine secondary skills such as Forward Observer and Demolitions Disposal. [2]

The rulebook includes weapons, recon teams, missions, recruiting and debriefing, and terrain generation. [2]

The referee uses a Random Encounters table to generate terrain and villages, and to create groups of adversaries, obstacles to overcome, and problems to solve.

Publication history

Original Recon

The first edition of Recon was written by Joe F. Martin and published by RPG, Inc. in 1982 as a 44-page book covering rules for a miniatures wargame. [3]

Role-playing rules were included in the 44-page digest-sized second edition released in 1983 with a gamemaster's screen. [3] This edition introduced the idea of easily created and disposable characters.

RPG, Inc. also released a number of supplements and adventures for the first and second editions:

A final adventure campaign featuring mercenaries, Headhunters Ltd., was advertised [4] but was not released before RPG, Inc. went out of business.

The Platoon 20 (P20 system) line of 20 mm (1:72 scale) metal miniatures were also produced by RPG, Inc. for use with the game.[ citation needed ]

The Revised RECON

The Revised RECON
Revised RECON RPG 1986.jpg
Front cover of The Revised RECON,
illustrated by Kevin Siembieda
Designers Erick Wujcik, Kevin Siembieda, Matthew Balent, Maryann Siembieda
Publishers Palladium Books
PublicationJune 1986 (1986-06) (1st edition)
April 1999 (1999-04) (Revised edition)
Years active1986–present
GenresModern military
Website palladiumbooks.com

After RPG, Inc. went out of business, Palladium Books acquired the intellectual property and released The Revised RECON, designed by Erick Wujcik, Kevin Siembieda, Matthew Balent, and Maryann Siembieda in 1986 as a 152-page book. [3] The focus of the game was transformed from miniatures to a role-playing game. [5] Thanks to its origins as a miniatures game, The Revised RECON is the only game from Palladium, aside from Valley of the Pharaohs (1983), that does not use the company's house Megaversal system. [5] However, Palladium does provide conversion rules to bring play in line with the rest of their role-playing game series.

Whereas RPG Inc.'s version had only limited information regarding firearms, the Palladium edition has almost 40 pages of gun statistics as well as fully illustrated, detailed descriptions of aircraft, seacraft, and vehicles, rules for playing mercenaries, rules for small arms and heavy weapons, garrote, bayonet, knives, and hand-to-hand fighting. [2] This edition also includes several scenarios. [3]

Advanced RECON

Advanced RECON was the only other book published for The Revised RECON, released February 1987. [5] It is an expansion of the rules allowing the creation of Special Operations characters and detailing a four-mission campaign set in 1960s Laos. There are also sections on American and North Vietnamese tactics and strategy, period electronic equipment, a primer on the game world in 1965, and briefings on the Kingdom of Laos and other military and government agencies.

Deluxe Revised RECON

Palladium published Deluxe Revised RECON in April 1999. This integrated and reprints the content from both The Revised RECON and Advanced RECON into one book. It also introduces new rules, focusing more on the characters' lives after the wars.[ citation needed ]

Reception

In Issue 21 of Abyss , J.R. Davies noted, "The mechanics are as good as any modern-period interpersonal system, but they are dismayingly poorly organized." Davies also questioned the skill system, calling it "at best perfunctory, and almost seems tacked on" and objected to the abundant derogatory slang and specialized slang. Davies concluded, "On the whole, this is a game to consider buying, but look it over first and weigh the obvious incompleteness and omissions against your need for a good but not outstanding modern combat system." [6]

Anders Swenson reviewed Recon for Different Worlds magazine and stated that "I liked Recon and GMs who use the rules straight or as a hybrid system should have no difficulty in constructing a rough, tough campaign where Sergeant Rock and company knock the commies for a loss and score points for Our Side. The text is unabashedly chauvinist - some readers will inevitably find this irritating or unacceptable, but that, too, was part of the Vietnam era." [7]

In Issue 70 of Space Gamer , Brian R. Train reviewed the original edition and commented "Recon is the game for the mercenary fan. It is a pleasure to play and a fine addition to the large inventory of roleplaying games." Train concluded with a positive recommendation, saying, "If you are at all interested in this historical period, Recon is well worth the money." [8]

In the November 1983 edition of Analog Science Fiction , Dana Lombardy noted "Since its introduction, Recon has become the basis for gaming other modern military operations, including real and hypothetical coups and terrorist activities. All of this puts Recon in a controversial position. It deals with real situations — not a make-believe past of magic and monsters or a speculative future of space travel and aliens. There are just as many violent, treacherous, and other potentially negative situations in SF and fantasy RPG. But for some people Recon may be a little too close to reality." [9]

Robert Neville reviewed The Revised RECON for White Dwarf #83 (1986), and did not like the game, commenting, "Unluckily, some people may well realise that the sections on military hardware and equipment are probably the best in any contemporary roleplaying game. Luckily, I hope people have more sense than to touch this with a bargepole. Unluckily, I'm not so sure they have." [10]

Scott Dolinger reviewed The Revised Recon for Different Worlds magazine and stated that "The Revised Recon [...] includes information on fictional countries in where suitable adventures may occur with appropriate information on climate, terrain, political systems, and the state of the military in these nations. There are also fourteen 'Nam' adventures and two mercenary adventures provided in full detail making The Revised Recon a marvelous value." [11]

In Issue 16 of Sorcerer's Apprentice, Michael Stackpole admitted, "I was rather shocked to see the game, and would have thought that the Viet Nam war was too close to be 'gamed' on an individual, roleplaying level. I was offended by a full page illustration of Vietnamese soldiers labeled 'Luke the Gook.' The rules are presented in a very open style, laced with Viet Nam slang that leads the reader to think everyone over there breezed through the war bringing away nothing but neat words and war stories." Stackpole also found fault with the rulebook, pointing out, "The rules are written with no consideration of those people who are not already playing other RPGs. They do not fully explain the purpose behind each section of the game, and the booklet is poorly organized." Stackpole concluded, "Recon causes me to wonder about the people who could treat the subject with such flippant handling. If any message is going to get across to these guys at RPG, Inc., the message will come from the marketplace. I urge you to avoid this game." [12]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan called the Revised Recon edition "a gem ... Recon does an impressive job of capturing the tension of jungle warfare fought under the most extreme conditions imaginable." Swan lauded the result, commenting, "It's all impressively researched, succinctly explained, and illustrated with detailed artwork." Swan's only issue was with the game's "narrow focus", which he felt "limits its appeal to mature players with an interest in the military". Swan concluded by giving this game an excellent rating of 3.5 out of 4, saying, "Recon is a prince of a game, easily the definitive treatment of its subject." [2]

References

  1. "Recon RPG: Deluxe Revised PAL 0600".
  2. 1 2 3 4 5 Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. pp. 165–166.
  3. 1 2 3 4 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 256. ISBN   0-87975-653-5.
  4. "advertisement". Dragon . No. 91. November 1984. p. 14.
  5. 1 2 3 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 159. ISBN   978-1-907702-58-7.
  6. Davies, J.R. (April 1982). "In the Speculum". Abyss . No. 21. p. 4.
  7. Swenson, Anders (January 1983). "Reviews". Different Worlds . No. 26. pp. 38–39.
  8. Train, Brian R. (July–August 1984). "Capsule Reviews". Space Gamer . No. 70. p. 38.
  9. Lombard, Dana (November 1983). "On Gaming". Analog Science Fiction . Vol. 103, no. 12. p. 85.
  10. Neville, Robert (November 1986). "Open Box". White Dwarf . No. 83. p. 5.
  11. Dolinger, Scott (May–June 1987). "Game Reviews". Different Worlds . No. 46. pp. 26–27.
  12. Stackpole, Michael (Winter 1983). "Arcane Graffiti". Sorcerer's Apprentice. No. 16. p. 15.