Lawrence Schick | |
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![]() Schick interviewed in 2016 | |
Born | United States |
Pen name |
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Occupation | Game designer, writer, |
Alma mater | Kent State University |
Lawrence Schick is a game designer [2] and writer [1] associated with role-playing games.
Schick attended Kent State University in Ohio. [3]
Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook and many other new employees as TSR continued to grow in the early 1980s. [4] : 11 Schick created White Plume Mountain in 1979, an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the World of Greyhawk Fantasy Game Setting (1980). [4] : 24 White Plume Mountain was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004; one judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." [5]
In 1981, he contributed to Chaosium's multi-system box set Thieves' World based on Robert Lynn Asprin's anthology series of the same title. [6] The following year, he coauthored the TSR science fiction RPG Star Frontiers with David "Zeb" Cook. [7]
Schick wrote the book Heroic Worlds: A History and Guide to Role-Playing Games, which was published in 1991. [8]
Schick has written many other games during his career. Schick is a former executive with America Online. [2] In May 2009, Schick joined ZeniMax Online Studios as the lead content designer for The Elder Scrolls Online .[ citation needed ] In 2010, he was promoted to lead writer,[ citation needed ] and he became lead loremaster in 2011.[ citation needed ] He left ZeniMax Online in 2019. [9] He has also been working on writing a mobile game for WarDucks in Dublin, Ireland. [10] Since 2021, he has worked at Larian Studios' Dublin office as a Principal Narrative Designer for role playing video game Baldur's Gate 3 . [11] [12] Schick and the other Baldur's Gate 3 writers won the Nebula Award for Best Game Writing. [13]
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2". The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal.
Return to the Keep on the Borderlands is a 1999 adventure module for the Dungeons & Dragons fantasy role-playing game. It is a sequel to the original The Keep on the Borderlands module (B2) from 1979. Both modules were published by TSR, Inc.
James Michael Ward III was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.
Castle Greyhawk is a comedic adventure module for the Dungeons & Dragons fantasy roleplaying game set in the World of Greyhawk campaign setting. The module bears the code WG7 and was published by TSR, Inc. in 1988 for the first edition Advanced Dungeons & Dragons rules.
Eldritch Wizardry is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game, which included a number of significant additions to the core game. Its product designation is TSR 2005.
David "Zeb" Cook is an American game designer, best known for his work at TSR, Inc., where he was employed for over fifteen years. Cook designed several games, wrote the Expert Set for Dungeons & Dragons, worked as lead designer of the second edition of Advanced Dungeons & Dragons, and invented the Planescape setting for AD&D. He is a member of the Origins Hall of Fame.
Starfaring was the first science fiction role-playing game (RPG) published, released by Flying Buffalo in August 1976. Although it was the first to market, it didn't attract an audience, and was soon superseded by the much more popular Traveller published the following year.
Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
Hall of Heroes is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The 128-page book, with product code TSR 9252, was published in 1989, with cover art by Jeff Easley and interior art by Ned Dameron.
Ravenloft: Realm of Terror is a boxed set accessory published in 1990 for the Ravenloft campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Kara-Tur: The Eastern Realms is an accessory and campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
Dark Tower is an adventure module published by Judges Guild in 1980 for the Advanced Dungeons & Dragons fantasy role-playing game.
Dave J. Browne is a game designer who has worked primarily on role-playing games.
Jeff R. Leason is a game designer who has worked primarily on role-playing games.
Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games.
Palace of the Vampire Queen is a fantasy role-playing game adventure published by Wee Warriors in 1976 that uses the rules of Dungeons & Dragons, despite not being licensed by TSR, the creators of D&D. It is notable for being the first stand-alone role-playing adventure to be published.