Palladium Fantasy Role-Playing Game

Last updated

Palladium Fantasy
Role-Playing Game
Palladium Fantasy Role-Playing Game.jpg
Front cover of Palladium Fantasy
Role-Playing Game, Second Edition
core
rulebook, illustrated by Martin McKenna
Designers Kevin Siembieda, Matthew Balent, Thomas Bartold, Bill Coffin, Steve Edwards, Mark Hall, Patrick Nowak, Erick Wujcik, et al.
Publishers Palladium Books
PublicationJuly 1983 (1983-07) (1st edition)
June 1984 (1984-06) (1st ed., revised)
April 1996 (1996-04) (2nd edition)
Years active1983–present
Genres Fantasy
Languages English
Systems Megaversal
Website palladiumbooks.com

The Palladium Fantasy Role-Playing Game is a fantasy role-playing game published by Palladium Books in 1983.

Contents

Description

This game is set in the "Palladium world" 10,000 years after a great war between the elves and dwarves. Some critics noted that this game, created only a few years after Advanced Dungeons & Dragons , has many similarities. [1]

Character generation

Similar to AD&D, players can choose from one of several races for their player character, including human, elf, gnome, and dwarf. Unlike AD&D, there are several other races players can also choose including troglodyte, kobold, goblin, orc, changeling, troll, and wolfen (a hybrid human/wolf race).

Players then can choose from character classes that are roughly analogous to those in AD&D: Warrior, wizard, cleric, thief, etc. [1] Similarly, alignment, hit points and experience points all work in much the same way as in AD&D. [1]

Character classes determine which skills are available to the character, and grant access to abilities like spellcasting. Characters can leave one class to pursue another.

Magic and psionics

There are several different kinds of magic as well as psychic powers. Magic is powered by Potential Psychic Energy (P.P.E.), while psychic powers are fueled by Inner Strength Points (I.S.P.).

History, geography and politics

The book delves into the long history of the Palladium world, which is divided into several ages.

The game is set on a single continent and several nearby islands. The climate varies from tropical in the south to subarctic in the north.

The continent and islands are divided into several nations. In addition, there are racial alliances and hostilities — for example, although humans are allied to both elves and dwarves, those two races are still hostile to each other because of a war between them that ended ten thousand years ago.

Cover of The Palladium Role-Playing Game, Revised Edition core rulebook, published June 1984, illustrated by Kevin Siembieda PalladiumRPG-1984.jpg
Cover of The Palladium Role-Playing Game, Revised Edition core rulebook, published June 1984, illustrated by Kevin Siembieda
Cover of The Palladium Role-Playing Game, Revised Edition (7th printing) core rulebook, published March 1990, illustrated by Kevin Long. PalladiumRPG-1990.jpg
Cover of The Palladium Role-Playing Game, Revised Edition (7th printing) core rulebook, published March 1990, illustrated by Kevin Long.

Publication history

With the success in the late 1970s of the fantasy role-playing games Advanced Dungeons & Dragons (TSR, 1977) and Runequest (Chaosium, 1977), several companies published similar games in the hopes of enjoying the same success. Palladium Books decided to enter the market in 1983 with Palladium Role-Playing Game, a 274-page book designed by Kevin Siembieda and Erick Wujcik, with illustrations by Sembieda and Michael Kucharski. [2] This edition underwent several minor revisions with various changes in cover art over the next ten years. In addition, Palladium published several sourcebooks with more information about the settings.

In 1996, Palladium introduced an expanded second edition retitled Palladium Fantasy Role-Playing Game, a 336-page book created by Siembieda, with cover art by Martin McKenna and interior art by McKenna, Siembieda, Flint Henry, Scott Johnson, Michael Kucharski, Vince Martin, and Randall K. Post. [3]

Reception

In the May 1984 edition of Dragon (Issue 85), Ken Rolston thought this RPG compared very favorably to the industry giant, AD&D . His only caveat was that for the relatively high price — $20 — it should have included a box, dice and other player materials. However, he admired the "Attractive combat and skill systems. First-class magical character classes — complete with magical circles, mystic symbols, and elemental magics — offer simple but comprehensive fantasy magic. Nice treatment of alignments and deities. Contains an outline of a campaign world and a brief but imaginative introductory scenario." However, he concluded that since it was only a book, "At a price of $20 for a paperback, only a fair value." [4]

In the May-June 1985 edition of Space Gamer (Issue No. 74), Jerry Epperson was more ambivalent, saying "The Palladium Role-Playing Game is a game that aspired to greatness but fell just a little short of the mark. With the advent of RuneQuest, The Fantasy Trip, and Lands of Adventure, Palladium is just a little out of step. GMs who are looking to add spice to their D&D games, or who really don't demand a great deal of realism from game mechanics, should by all means pick up Palladium. But if you're searching for the ultimate in 'realism' and innovative design . . . keep looking." [5]

In his 1990 book The Complete Guide to Role-Playing Games , game critic Rick Swan thought that this game was too similar to AD&D, noting that there were "no new systems, no new approaches, no new insights. The character classes ... aren't dramatically different from AD&D, nor are basic concepts such as alignment, experience points and saving throws." Swan allowed that the combat system was original but found it too complex. However, Swan found some of the game elements such as the magic system, religion, and fairy lore "informative and fun to read.", and thought they could be easily transferred to other fantasy RPGs. Swan concluded by giving the game a rating of 2.5 out of 4, saying, "I can't imagine many players preferring this to AD&D, RuneQuest or any other of the established fantasy games." [1]

In Issue 127 of Dragon , Ken Rolston reviewed the regional adventure guide Adventures on the High Seas, published in 1987, and found much to his liking: "The Palladium fantasy campaign world is full of magic and monsters, just like FRP campaigns should be, and this pack contains a little bit of everything, from orcs and lost temples to pirates and crazed cult assassins... What it lacks in organization and sophistication it more than makes up for in enthusiasm and imagination." [6] Ten years later, in the December 1997 edition of Dragon (Issue 242), Rick Swan reviewed the second edition of Adventures on the High Seas, published in 1996, and called it "another winner." He rated the book 5 out of 6, saying, "The seafaring stuff [is] the best of its kind I’ve ever seen." [7]

In Issue 8 of the British games magazine Arcane, Andy Butcher reviewed the 2nd edition of the game, and commented, "if you haven't got any of the other [Palladium] games and your campaign is based firmly in the Palladium World, then there's a great deal of useful stuff here." Butcher concluded by giving the game an average rating of 7 out of 10 overall. [8] Butcher comments that [8]

Later that year, in a reader poll conducted by Arcane to determine the 50 most popular roleplaying games of all time, The Palladium Fantasy RPG was ranked 26th. Editor Paul Pettengale commented: "Well, the rules are almost identical to those in Palladium's Rifts roleplaying system, and as such it's well suited to existing players of that game, who will have little to learn. Even newcomers should have little difficulty with The Palladium Fantasy RPG, though. The rules lie somewhere between AD&D and Rolemaster in complexity, and combine character classes with a simple skills system. A good alternative to the better known Fantasy RPGs." [9]

Reviews

Publications

First edition

Core rule book
Regional adventure guides
Supplemental sourcebooks & other support material

Second edition

Core rule book
Regional adventure guides
Supplemental sourcebooks

Related Research Articles

<i>Call of Cthulhu</i> (role-playing game) Tabletop horror role-playing game

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.

<i>Tunnels & Trolls</i> Tabletop fantasy role-playing game

Tunnels & Trolls is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessible alternative to Dungeons & Dragons and is suitable for solitaire, group, and play-by-mail gameplay.

<i>Heroes Unlimited</i> Tabletop role-playing game

Heroes Unlimited is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system.

<i>Man, Myth & Magic</i> (role-playing game) Tabletop fantasy role-playing game

Man, Myth & Magic is a fantasy role-playing game originally published by Yaquinto Publications in 1982, now published by Precis Intermedia.

Erick A. Wujcik was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.

<i>Teenage Mutant Ninja Turtles & Other Strangeness</i> Role-playing game based on the comics

Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird. The rules and gameplay are based on Palladium's Megaversal system.

Bill Coffin is a writer of novels and role-playing games in the fantasy and science fiction genres. Perhaps best known for his work at Palladium Books from July 1998 through May 2002, he made significant contributions to several of Palladium's game series, most notably Palladium Fantasy, but also Heroes Unlimited and Rifts, and created his own game, Systems Failure.

<span class="mw-page-title-main">Nightbane</span> Tabletop role-playing game and campaign setting

Nightbane is a dark fantasy role-playing game and setting created by C. J. Carella and published by Palladium Books.

<i>Beyond the Supernatural</i> Horror role-playing game

Beyond the Supernatural is a horror role-playing game published by Palladium Books. It has seen two editions released, both of which have introduced innovations to Palladium's standard mechanics. A versatile horror-themed game, it lends itself well to wildly different play styles and narrative tones, from schlock splatter-horror to intense psychological horror, with an entire spectrum of terror in between. Beyond the Supernatural is implicitly set in the modern day, wherein magic and psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods.

<i>Robotech</i> (role-playing game) Tabletop anime role-playing game

The Robotech Role-Playing Game is a licensed science fiction role-playing game published by Palladium Books in 1986 that is based on the Robotech and Robotech II: The Sentinels anime television series, which were, in turn, based on the Japanese mecha anime television series Macross. A second edition of the game, based on Robotech: The Shadow Chronicles, was released in 2008.

<i>Skyrealms of Jorune</i> Science fantasy role-playing game

Skyrealms of Jorune is a science-fantasy role-playing game that was first published in 1984 through SkyRealms Publishing. The game is set on the fictional alien planet of Jorune above which float levitating islands. The second edition was published in 1986 as a boxed set, and a third edition was published by Chessex in 1992. The computer game Alien Logic: A Skyrealms of Jorune Adventure was published in 1994. The various editions received positive reviews in game periodicals including Casus Belli, White Dwarf, White Wolf, Different Worlds, Dragon, Polyhedron, The Games Machine, and Challenge.

<i>Conspiracy X</i> Tabletop role-playing game

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.

<i>The Complete Book of Humanoids</i>

The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy adventure role-playing game.

<i>Recon</i> (role-playing game) Tabletop modern military role-playing game

Recon is a military role-playing game where players assume the role of American soldiers during the Vietnam War. The first edition featured a wargame with role-playing elements, somewhat like Behind Enemy Lines and Twilight 2000, then gradually evolved into a full role-playing game.

Old Ones is a book written by Kevin Siembieda and published by Palladium Books in 1984 for the Palladium Fantasy Role-Playing Game. The book outlines the Old Ones, a fictional race of Alien Intelligences within the megaverse setting of the Palladium Fantasy Role-Playing Game system. After the second edition of the Palladium Fantasy Role-Playing Game was published in 1996, an updated edition of Old Ones was released in 1997.

Kevin Long is an American graphic artist best known for his airbrush paintings and black-and-white illustrations in the genres of science fiction and fantasy. He was a principal artist at Palladium Books from 1986 until 1995 and served as one of the original contributors to the Rifts role-playing game (RPG) series.

<i>Between the Shadows</i> Role-playing game supplement

Between the Shadows is a supplement published by Palladium Books in 1996 for the horror fantasy role-playing game Nightbane.

<i>Palladium Fantasy RPG Book 3: Adventures on the High Seas</i> Tabletop role-playing game supplement

Palladium Fantasy RPG Book 3: Adventures on the High Seas is a role-playing game supplement for Palladium Fantasy Role-Playing Game published by Palladium Books in 1987. An updated edition was published in 1996.

<i>Dragons & Gods</i> 1996 role-playing game

Dragons & Gods is a 1996 role-playing game supplement for Palladium Fantasy published by Palladium Books.

<i>Earthdawn Survival Guide</i>

Earthdawn Survival Guide is a supplement published by FASA in 1996 for the fantasy role-playing game Earthdawn.

References

  1. 1 2 3 4 Swan, Rick (1990). The Complete Guide to Role-Playing Games . New York: St. Martin's Press. pp. 150–151.
  2. "Palladium". Guide du Rôliste Galactique (in French). May 8, 2009. Retrieved November 21, 2023.
  3. "Palladium". Guide du Rôliste Galactique (in French). May 8, 2009. Retrieved November 21, 2023.
  4. Rolston, Ken (May 1984). "Advanced hack-and-slash". Dragon . No. 85. pp. 66–67.
  5. Epperson, Jerry (May–June 1985). "Capsule Reviews". Space Gamer . No. 74. Steve Jackson Games. p. 42.
  6. Rolston, Ken (November 1987). "Role-playing reviews". Dragon . No. 127. p. 12.
  7. Swan, Rick (December 1997). "Roleplaying Reviews". Dragon . No. 242. p. 109.
  8. 1 2 Butcher, Andy (July 1996). "Games Reviews". Arcane. No. 8. pp. 66–67.
  9. Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996". Arcane (14): 25–35.
  10. https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2330%201996%20November/page/36/mode/2up [ bare URL ]

Further reading