first edition TMNT supplement"},"author":{"wt":"Erick Wujcik, Matthew Balent"},"illustrator":{"wt":"[[Peter Laird]]"},"cover_artist":{"wt":"Peter Laird"},"pub_date":{"wt":"{{Start date|1986|01}}"},"media_type":{"wt":"Print ([[paperback]])"},"pages":{"wt":"48"},"isbn":{"wt":"0-916211-15-0"},"followed_by":{"wt":"[[Road Hogs]]"}},"i":0}}]}" id="mwBg">
![]() Front cover of After the Bomb first edition TMNT supplement | |
Author | Erick Wujcik, Matthew Balent |
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Illustrator | Peter Laird |
Cover artist | Peter Laird |
Publication date | January 1986 |
Media type | Print (paperback) |
Pages | 48 |
ISBN | 0-916211-15-0 |
Followed by | Road Hogs |
![]() Front cover of After the Bomb second edition core rulebook | |
Author | Erick Wujcik, Kevin Siembieda |
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Illustrator | Wayne Breaux, Jr., Kent Burles, Ramón Pérez, Tyler Walpole, Freddie E. Williams II, Michael Wilson |
Cover artist | Scott Johnson |
Publication date | December 2001 |
Media type | Print (paperback) |
Pages | 224 |
ISBN | 978-0-916211-15-8 |
Preceded by | Mutants in Orbit |
After the Bomb is a role-playing game originally published by Palladium Books in January 1986. It uses Palladium's Megaversal system and features mutant animals – anthropomorphic and otherwise – in a post-apocalyptic setting.
The storyline of After the Bomb introduces a post-apocalyptic setting centered on the Eastern United States, where most of the area is populated by the mutated animals that form the majority of society.
Advancements in genetics brought the cost of genetic manipulation down to the point where it became consumer technology. Extensive, widespread experimentation in the creation of transgenic species resulted in the creation of mutated animals, possessing traits from other animals. Although the creation of transgenic humans was technically illegal, everybody possessed a complete human genome; thus, the law was largely unenforceable, and a small population of humanoid mutant animals slowly accumulated.
The same technology led to both the elimination of viral disease as a major problem, and the introduction of diseases as pranks. Kids would come to school with a vial of "homebrew" and infect the class as a joke. Because such diseases were easily cured, these pranks were regarded as "harmless".
Eventually, someone came up with a way to concoct an incurable disease. A virus was created which possessed an entire copy of a human genome; any cure that targeted the disease would also target the host.
This disease wiped out seventy-five percent of the world's human population. It infected most animals as well, and the animals that survived had human genes spliced in by the virus. These semi-human offspring displayed human characteristics in varying degrees. This would have merely resulted in a population mostly dominated by mutants if the leaders of the world's governments had not made the assumption that the disease was a bio-weapon sent by their enemies. The response from all sides was all-out nuclear warfare that devastated the entire planet.
The game can be assumed to take place a generation or two after this apocalyptic event, which is referred to as "The Crash" or "The Death".
Though the second edition of After the Bomb is a standalone with many updated rules and an entirely updated back-story, it remains compatible with the following previously released expansions:
The original edition of After the Bomb was a supplement to Teenage Mutant Ninja Turtles & Other Strangeness , a game released in September 1985. The changes between the two editions reflect two principles. First, by the year 2000, Palladium Books no longer held the rights to publish games based on the Teenage Mutant Ninja Turtles series, so an edition that included a completely new rule set had to be published. Second, the original back-story was updated to reflect over fifteen years of advances in genetics.
Included are expanded rules for the creation of mutants, including the ability to take animal disadvantages (vestigial traits) that enable one to purchase additional powers and/or human features. In addition, a new kind of mutant, the "purebred", has been introduced. Purebreds include creatures from well-established, stable bloodlines (as opposed to the essentially random mutations of most characters) and "chimeras", which are generally based upon transgenic creatures in existence today, such as spider goats.
Marcus L. Rowland reviewed After the Bomb for White Dwarf #79, and stated that "It's all good fun, if you can accept the basic premises involved, but seems a little limited; I find the present-day setting of the original game more satisfactory, since it offers more opportunities for plot development and diversity." [1]
Heroes Unlimited is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system.
Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.
The Shredder is a supervillain and the main antagonist of the Teenage Mutant Ninja Turtles media franchise created by Kevin Eastman and Peter Laird. The character debuted in the Mirage Studios comic book Teenage Mutant Ninja Turtles #1, and has since endured as the archenemy of the turtles and their master Splinter.
Palladium Books is a publisher of role-playing games (RPGs) best known for its Rifts series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan. The company enjoys the support of a small but dedicated fanbase who praise its various game series for their innovative settings and ease of adaptability to various personal preferences, play styles, and power levels.
Erick A. Wujcik was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.
Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird. The rules and gameplay are based on Palladium's Megaversal system.
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Bebop and Rocksteady are a fictional duo of a mutant warthog and mutant rhinoceros that have made appearances as characters in various media releases of the Teenage Mutant Ninja Turtles franchise. The two characters are henchmen who follow the orders of the franchise's chief antagonist, Shredder, the leader of the Foot Clan. Their names are both derived from genres of music: Bebop is a style of jazz, while Rocksteady is a Jamaican music style, a precursor to reggae.
Mutant is a series of Swedish role-playing games developed and published by Target Games using their Äventyrsspel brand. The current version was created by Fria Ligan under license by Cabinet Entertainment and published in Swedish and English by Fria Ligan and Modiphius respectively. A video game adaptation named Mutant Year Zero: Road to Eden was released December 2018.
Road Hogs is the second supplement to the After the Bomb setting of the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in October 1986 and uses the Palladium Megaversal system.
Mutants Down Under is the third supplement to the After the Bomb setting of the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in June 1988 and uses the Palladium Megaversal system.
Truckin' Turtles is a supplement for the Teenage Mutant Ninja Turtles & Other Strangeness role-playing game. It was published by Palladium Books in 1989 and uses the Palladium Megaversal system.
Mutants of the Yucatan is the fourth supplement for the After the Bomb role-playing game, originally based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It was published by Palladium Books in July 1990 and uses the Palladium Megaversal system.
Ex-Mutants was a comic book series created by writer David Lawrence and artist Ron Lim, along with comics packager David Campiti in 1986. It was first published by Eternity Comics and then Amazing Comics, Pied Piper Comics, and finally Malibu/Eternity. Malibu created a shared universe called Shattered Earth with the characters. In 1992, Malibu comics rebooted the franchise with a new continuity. A video game for the Sega Genesis based on the rebooted version was released in 1992, being developed by Malibu Interactive and published by Sega of America, Inc.
Transdimensional Teenage Mutant Ninja Turtles was a supplement for the role-playing game Teenage Mutant Ninja Turtles & Other Strangeness which covered setting and rules information for both time travel and transdimensional travel.
Mutants in Avalon is the fifth supplement for the After the Bomb role-playing game, originally based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It was published by Palladium Books in January 1991 and uses the Palladium Megaversal system.
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Mighty Mutanimals, a superhero group within the Teenage Mutant Ninja Turtles (TMNT) franchise, emerged in the comic book series Teenage Mutant Ninja Turtles Adventures. Composed of various mutated animals, the team collaborated with the TMNT and has been featured in multiple iterations of the franchise since its inception.
Mutant is the first role-playing game in the Mutant series, published by Target Games in 1984. The game puts the players in a post-apocalyptic Sweden. With the game came also the introduction adventure Mission in Mos Mosel.