Tome and Blood

Last updated
Tome and Blood
Tome and Blood coverthumb.jpg
Cover of Tome and Blood
AuthorBruce R. Cordell, Skip Williams
Genre Role-playing game
PublisherWizards of the Coast
Publication date
July 2001
Media typePrint (Trade Paperback)
Pages96
ISBN 0-7869-1845-4
OCLC 47646058

Tome and Blood: A Guidebook to Wizards and Sorcerers is an optional rulebook for the 3rd edition of Dungeons & Dragons , and notable for its trade paperback format.

Contents

Contents

The guidebook provides supplemental information for characters belonging to the Wizard and Sorcerer base classes. This book contained tips for creating and playing characters of the aforementioned class, as well as a large number of prestige classes.

Tome and Blood includes 15 prestige classes.

Publication history

Tome and Blood was published in 2001 by Wizards of the Coast, and was designed by Bruce R. Cordell and Skip Williams. Cover art was by Todd Lockwood, with interior art by Wayne Reynolds.

The book was not updated to 3.5 Edition, although most of the prestige classes were later reintroduced in the 3.5 supplemental sourcebook Complete Arcane .

Reception

The reviewer from Pyramid commented that "In some ways, the theme of Tome And Blood could be everything old is new again." The reviewer cited the example of the Arcane Order, originally found in the 2nd edition book The College of Wizardry, by Bruce R. Cordell. [1]

See also

Related Research Articles

In the Dungeons & Dragons fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic.

<i>Players Handbook</i>

The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

<i>Expanded Psionics Handbook</i>

The Expanded Psionics Handbook is a sourcebook by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.

<i>Epic Level Handbook</i>

The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.

<i>Libris Mortis</i> Role-playing game supplement

Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons and Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.

<i>Complete Arcane</i>

Complete Arcane is a supplemental rulebook for the 3.5 edition of the Dungeons & Dragons role-playing game. It expands upon and replaces an earlier soft-cover rulebook entitled Tome and Blood.

<i>Book of Vile Darkness</i>

Book of Vile Darkness is an optional supplemental sourcebook for the 3rd edition of the role-playing game Dungeons & Dragons. The book was written by Monte Cook and published by Wizards of the Coast in October 1, 2002. Described as a "detailed look at the nature of evil," it was the first Dungeons & Dragons book labelled for mature audiences.

Bruce Cordell American novelist and game designer

Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on Dungeons & Dragons games for Wizards of the Coast. He won the Origins Award for Return to the Tomb of Horrors and has also won several ENnies. He lives in Seattle.

A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.

The sorcerer is a playable character class in the Dungeons & Dragons fantasy role-playing game. A sorcerer is weak in melee combat, but a master of arcane magic, generally the most powerful form of D&D magic. Sorcerers' magical ability is innate rather than studied.

<i>Draconomicon</i>

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<i>Defenders of the Faith (Dungeons & Dragons)</i>

Defenders of the Faith: A Guidebook to Clerics and Paladins is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Masters of the Wild</i>

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Song and Silence</i>

Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.

<i>Sword and Fist</i>

Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and notable for its trade paperback format.

<i>Return to White Plume Mountain</i>

Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.

<i>The Sunless Citadel</i>

The Sunless Citadel is an adventure module for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.

<i>Dark Sun</i> Dungeons & Dragons fictional campaign setting

Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original Dark Sun Boxed Set released for D&D's 2nd edition in 1991, originally ran until 1996, and was one of TSR's most successful releases.

<i>Dungeon Tiles</i>

The Dungeon Tiles series consists of seven sets of supplementary map grids for the 3.5 edition of the Dungeons & Dragons role-playing game.

<i>Wizards Presents: Races and Classes</i> Tabletop role-playing game supplement

Wizards Presents: Races and Classes is an accessory released as a preview for the 4th edition of the Dungeons & Dragons fantasy role-playing game, published in December 2007.

References