Author | David Noonan and John D. Rateliff |
---|---|
Genre | Role-playing game |
Publisher | Wizards of the Coast |
Publication date | December 2001 |
Media type | Print (Trade Paperback) |
Pages | 96 |
ISBN | 0-7869-1857-8 |
OCLC | 48643912 |
Song and Silence: A Guidebook to Rogues and Bards is an optional rulebook for the 3rd edition of Dungeons & Dragons , and notable for its trade paperback format.
The Song and Silence guidebook provides supplemental information for characters belonging to the Rogue and Bard base classes. This book contained tips for creating and playing characters of the aforementioned class, as well as a large number of prestige classes.
This book was written by David Noonan and John D. Rateliff and published in 2001 by Wizards of the Coast. Cover art was by Todd Lockwood, with interior art by David Roach and Wayne Reynolds.
Although it was not updated to 3.5 Edition, most of the prestige classes were reintroduced in the 3.5 supplemental source book Complete Adventurer , and a few in Complete Arcane .
The reviewer from Pyramid noted the prestige classes in the book, and felt that it offered "some jim-dandies in this one", including the thief-acrobat, and the Fang of Lolth, "which starts with the assumption that a PC tries to access an artifact not meant for humanoids with a Use Magic Device roll. Hijinks ensue." The reviewer continued: "The rest of the prestige classes, while they are interesting and fulfill crucial roles, do not make stretch the genre my motor run and the way that the Fang of Lolth does. Yes, the crime-fighting Vigilante, the Robin Hood-ish Outlaw of the Crimson Road, and the swashbuckly Dread Pirate do exactly what a prestige class is meant to do: help to define a setting." [1]
The drow or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of Dungeons & Dragons have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth.
The Monster Manual is the primary bestiary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game, first published in 1977 by TSR. The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D. Creature descriptions include game-specific statistics, a brief description of its habits and habitats, and typically an image of the creature. Along with the Player's Handbook and Dungeon Master's Guide, the Monster Manual is one of the three "core rulebooks" in most editions of the D&D game. As such, new editions of the Monster Manual have been released for each edition of D&D. Due to the level of detail and illustration included in the 1977 release, the book was cited as a pivotal example of a new style of wargame books. Future editions would draw on various sources and act as a compendium of published monsters.
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Expanded Psionics Handbook is a sourcebook written by Bruce Cordell for the 3.5 edition of the Dungeons & Dragons fantasy roleplaying game that contains rules and options for integrating psychic powers into the game. Along with its predecessor, the Psionics Handbook, the Expanded Psionics Handbook expands and adapts the psionics concept with a new emphasis on balance and playability.
The Epic Level Handbook is a rule-book by Wizards of the Coast for the 3rd edition of Dungeons & Dragons. The book was published in July 2002, and contains optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules. This is referred to in the book as "epic level" play.
Complete Adventurer is a supplemental hard-cover rulebook for the 3.5 edition of the Dungeons & Dragons game system published by Wizards of the Coast.
The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
The rogue or thief is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player's Handbook capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage.
Heroes of Battle is a hardcover supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.
Player's Handbook II is the title of a third edition Dungeons & Dragons supplement. It is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As the name implies, the book is a supplement to the edition's Player's Handbook. It introduces supplemental rules, new spells and new classes.
The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".
Defenders of the Faith: A Guidebook to Clerics and Paladins is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.
Sword and Fist: A Guidebook to Fighters and Monks is an optional rulebook for the 3rd edition of Dungeons & Dragons, written by Jason Carl and published in trade paperback format.
Tome and Blood: A Guidebook to Wizards and Sorcerers is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game.
Drow of the Underdark is the name of two supplemental rules books for the Dungeons & Dragons fantasy role-playing game, providing supplementary game rules focusing on drow culture, equipment and folklore for both players and Dungeon Masters.
David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.
Hero Builder's Guidebook is an accessory for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.