Code | WG4 |
---|---|
TSR product code | 9065 |
Rules required | 1st Ed AD&D |
Character levels | 5 - 10 |
Campaign setting | Greyhawk |
Authors | Gary Gygax |
First published | 1982 |
Linked modules | |
S4 WG4 |
The Forgotten Temple of Tharizdun is an adventure module for the Dungeons & Dragons (D&D) role-playing game, for use in the World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1982 for the first edition Advanced Dungeons & Dragons rules.
The Forgotten Temple of Tharizdun is an adventure that takes place in the World of Greyhawk. [1] This adventure starts with an incident from The Lost Caverns of Tsojcanth . [2] The player characters (PCs) discover the temple while trailing a gang of norkers from the caverns. [3] The PCs search hazardous mountain passes to find the lair of the monsters inside the temple. [1] The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the Fiend Folio supplement. [2]
During their exploration, the characters may reach chambers of the temple in which religious rituals were performed, and risk insanity and death as they encounter remnants of worshipers of the imprisoned god Tharizdun. To progress further, the characters must enact portions of the rituals of worship of Tharizdun, traveling into an underground sub-temple, and magically opening an inner sanctum called the Black Cyst. Having advanced this far, the characters are likely to be driven insane, killed outright, or permanently trapped within the underground temple.
The Forgotten Temple of Tharizdun was written by Gary Gygax and published by TSR in 1982 as a 32-page booklet with two outer folders. It was given the code WG4 (World of Greyhawk #4), although adventures WG1, WG2 and WG3 did not exist. [1] ( The Village of Hommlet and its sequel Temple of Elemental Evil were originally to be given the codes WG1 and WG2, but instead were designated T1 and T2. Likewise Lost Caverns of Tsojcanth was originally designated WG3, but eventually was published as S4.) [4] Gygax wanted to produce the adventure quickly, and to save time used freelance artist Karen Nelson [5] to produce the module's art rather than waiting for TSR's design department. [6] The adventure is a loosely connected sequel to module S4 Lost Caverns of Tsojcanth , and can be used with or without it. [3] It is a combined wilderness and dungeon adventure set in the Southern Yatil Mountains, focused on a temple dedicated to the evil and insane Greyhawk god Tharizdun. [5] A future work was promised to develop the plot from this adventure further, [3] but was never published.
The thematic elements of nightmare and insanity bring Lovecraftian horror to Dungeons & Dragons, and not for the first time. The concept of a trapped, malevolent god, intent upon the destruction of all that is, harkens to the dark and insane Great Old Ones of H.P. Lovecraft's fiction. In his comprehensive article on the topic of Lovecraftian influence on D&D, "The Shadow Over D&D", James Jacobs says of The Forgotten Temple of Tharizdun and Return to the Temple of Elemental Evil, "Tharizdun[...] obviously owes his pedigree to Lovecraft." [7]
Jim Bambra reviewed The Forgotten Temple of Tharizdun for White Dwarf , and gave it 9 out of 10 overall. Bambra noted that "The Temple is brought to life excellently and contains plenty for players to think about, gaining entry requires good tactical play and an imaginative approach is needed to fathom out the Temple's hidden secrets." [3]
Lawrence Schick, in his 1991 book Heroic Worlds, criticized the module's cover as "the worst cover of any TSR AD&D module, a morass of colored blobs." [1]
The Forgotten Temple of Tharizdun was ranked the 23rd greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. [8]
A copy of The Forgotten Temple of Tharizdun is held in the collection of the Strong National Museum of Play (object 110.1944). [9]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with Dungeons & Dragons publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPGA's massively shared Living Greyhawk campaign from 2000 to 2008.
The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules. It was written by Gary Gygax and Frank Mentzer, and is an expansion of an earlier Gygax module, The Village of Hommlet. The Temple of Elemental Evil is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 1979–1982 editions of the Basic Set. It was designed for people new to Dungeons & Dragons.
Descent Into the Depths of the Earth is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax, and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa. A sequel to the first two modules, Vault of the Drow, was also published in 1978. All of these D-series modules were produced for use with the 1st edition Advanced Dungeons & Dragons (AD&D) rules.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.
In the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the World of Greyhawk campaign setting but has since also appeared in other settings.
White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2". The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of Tales from the Yawning Portal.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.
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Return to the Temple of Elemental Evil is an adventure module written by Monte Cook for the 3rd edition of the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 Advanced Dungeons & Dragons (AD&D) module, The Temple of Elemental Evil.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
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