Code | DL1 |
---|---|
TSR product code | 9130 |
Rules required | AD&D (1st Edition) |
Character levels | 4–6 |
Campaign setting | Dragonlance |
Authors | Tracy Hickman |
First published | 1984 |
Pages | 32 |
ISBN | 0-88038-086-1 |
Linked modules | |
DL1, DL2, DL3, DL4, DL5, DL6, DL7, DL8, DL9, DL10, DL11, DL12, DL13, DL14, DL15, DL16 |
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. [1] [2] Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
As with most D&D adventures, the exact storyline varies based on the actions that the game's players choose for their player characters (PCs), although a general course of action is assumed by the adventure. The story begins with the PCs meeting up in the settlement of Solace after five years of unsuccessful individual quests to find any sign of "true clerics". A series of wilderness encounters are used to direct the PCs to find the Blue Crystal Staff and take it to the ancient ruined city of Xak Tsaroth.
In the jungle-covered subterranean ruins of Xak Tsaroth the player characters search for knowledge of the ancient gods of good, and first encounter the invading draconians. [2] They also find baby dragons and encounter Khisanth, an ancient black dragon. The PCs follow the fleeing dragon down a well, where they must negotiate the first level of a dungeon typical of Dungeons & Dragons adventures, filled with draconians, gully dwarf slaves, and other monsters.
On the second level of the dungeon, the PCs must confront and defeat Khisanth. This is an extremely challenging task for the party, but if they have her Blue Crystal Staff, they will be aided by the goddess Mishakal. The adventure ends with the PCs recovering the Disks of Mishakal, allowing for the return of true clerics to Krynn for the first time in over 300 years.
This module was first published in March 1984, seven months before the first Dragonlance novel, and is the first Dragonlance product released. In January and February, there were small teaser advertisements—each less than a quarter page—in Dragon magazine, simply showing the Dragonlance logo and the text "coming soon". [3] [4] A full-page ad was featured in Dragon in April 1984. [5]
The scenario is the first adventure in an epic series which takes place on the world of Krynn. [2] The March 1984 issue of Dragon contained a short story titled "The Test of the Twins" by Margaret Weis, along with a sidebar describing Dragonlance as "an epic adventure usable with the AD&D game system, and will be detailed through a series of TSR products – books, games, modules, and even miniature figures." [6] In the same issue a full-page teaser advertisement showed a black-and-white version of the painting from the cover of Dragons of Despair with the text "Play the epic series... Advanced Dungeons & Dragons Dragonlance". [7]
The module consisted of a 32-page book with an outer folder. [2] The cover of Dragons of Despair features a painting by Clyde Caldwell depicting the black dragon Khisanth fighting three heroes—Goldmoon, Tanis Half-Elven, and Caramon Majere—from the books upon which the adventure is based. This module features the first appearance of Draconians and Aghar (Gully Dwarves) in the game, and new locations such as Xak Tsaroth, Solace and Haven. It is the first appearance of the pre-generated player characters (PCs) that form the Heroes of the Lance group of characters–Tanis Half-Elven, Sturm Brightblade, Caramon Majere, Raistlin Majere, Flint Fireforge, Tasslehoff Burrfoot and Goldmoon. Riverwind is played as a non-player character (NPC) by the Dungeon Master. Tika Waylan makes her first appearance as an NPC; she is available for use as a PC and joins up with the Heroes of the Lance in Chapter 7 of Dragons of Flame . The villainous hobgoblin lord Fewmaster Toede also makes his first appearance.
The original concept of the module was done by Tracy Hickman, who "designed a world and an heroic adventure to go with it". [8] The module was edited by Michael Williams. The module's design staff included Tracy Hickman, Harold Johnson, Douglas Niles, Carl Smith, and Michael Williams. The module features cover art by Clyde Caldwell and interior artwork by Jeff Easley.
The original series was updated to Advanced Dungeons & Dragons second edition and repackaged as the three Dragonlance Classics modules, using module code DLC. DLC1 Dragonlance Classics Volume 1 reprinted Dragons of Despair, along with Dragons of Flame, Dragons of Hope , and Dragons of Desolation , in 1990. [9]
In 1999, Wizards of the Coast published a new revision of the original Dragonlance story, including Dragons of Despair, in Dragonlance Classics: 15th Anniversary Edition as part of their TSR's Silver Anniversary line. [10] In 2000, the entire DL module series was reprinted exactly as the originals but in a smaller size. This printing was available as two slip case sets, with Dragons of Despair included in Dragonlance Volume 1: DL1 – DL8. [11] The four chapters of Dragons of Autumn, an updated version of some Dragonlance modules converting them to Dungeons & Dragons version 3.5, corresponds to the material in Dragons of Despair.
Advanced Dungeons & Dragons: Heroes of the Lance is a video game based on Dragons of Despair released in 1988. It is a horizontally scrolling fighting game that represents the events of the module. Dragons of Despair has also been converted into the Neverwinter Nights computer game format. The adaptation requires both the Shadows of Undrentide and Hordes of the Underdark expansion packs as well as the original game. [12]
Steve Hampshire reviewed the scenario for Imagine magazine. [13] He "enjoyed this module a lot" [13] and felt it was "well-detailed and original, and plays well". [13] Hampshire found it "good value", [13] his only problem having been reading "the rather flowery prose without being laughed down by the players". [13]
A review by Graham Staplehurst in White Dwarf magazine, issue #60, gave the module an 8 out of 10 overall, and noted that the lack of things such as gold and clerics in the adventure world "don't destroy the feel of the scenario, whilst creating a very novel atmosphere". [8] Staplehurst felt that the adventure was "...very much taken off from Lord of the Rings with a powerful magic item to be taken at all costs to the aggressor's innermost defences and through them. The characters will have to get past a nice new race of humanoids as well as a couple of other monster-concepts. The artwork (aside from the cover) is good and usable in the adventure. Another good product." [8]
In his 1991 book Heroic Worlds, Lawrence Schick described the scenarios as "heavy-handed in channelling the players to follow the plot". [2] It placed 25th on a 2004 list of "The 30 Greatest D&D adventures of All Time", the only Dragonlance module to make the list. [14]
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Margaret Edith Weis is an American fantasy and science fiction author, of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
Kender are a type of fantasy race first developed for the Dragonlance campaign setting for the Dungeons & Dragons fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's Dragonlance shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series.
Caramon Majere is a fictional character from the Dragonlance books. He is depicted as a fighter and is one of the main characters in Margaret Weis and Tracy Hickman's first Dragonlance trilogy, the Dragonlance Chronicles. Caramon and his brother Raistlin Majere's relationship was explored in the NY Times Best Seller Twins Trilogy.
Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. Heroes of the Lance focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal.
H1 Bloodstone Pass is an adventure module for the first edition of the Advanced Dungeons & Dragons (D&D) fantasy role-playing game. It was written by Douglas Niles and Michael Dobson and published by TSR, Inc., in 1985. While it contained some traditional D&D elements, the main portion of the module was a series of mass battles using the D&D Battlesystem.
Dragons of Autumn Twilight is a 1984 fantasy novel by American writers Margaret Weis and Tracy Hickman, based on a series of Dungeons & Dragons (D&D) game modules. It was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR, Inc. (TSR) agreed only reluctantly. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. The novel corresponds with the first two Dragonlance game modules, Dragons of Despair and Dragons of Flame, but with a different ending. It introduces many of the characters that are the subject of later novels and short stories.
Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3.
Dragons of Faith is the second of four parts in the third major story arc of the Dungeons & Dragons Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Flame is the second module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley depicting Tasslehoff Burrfoot peering at a red dragon and Verminaard of the Dragonarmies of Ansalon.
Dragons of Hope is an adventure in the Dungeons & Dragons fantasy role-playing game. It is the third module of the 14 Dragonlance adventures published by TSR, Inc., between 1984 and 1986. The module is intended for level 6-8 player characters.
Dragons of Desolation is the fourth and final module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the fourteen Dragonlance adventures published by TSR between 1984 and 1986. The module is intended for player characters of level 6–8.
Dragons of Mystery is a Dungeons & Dragons sourcebook published in 1984 as part of a series of modules for the Dragonlance (DL) campaign setting. It is the fifth of fourteen Dragonlance modules published by TSR between 1984 and 1986. Its cover features a painting by Larry Elmore of the characters Tanis Half-Elven, Laurana Kanan, Tasslehoff Burrfoot, and Tika Waylan standing in front of a dragon highlord and a blue dragon. The sourcebook received middling reviews from White Dwarf magazine.
Dragons of Glory is a Dungeons & Dragons source book in a series of modules from the Dragonlance campaign setting. It is one of the 16 DL modules published by TSR between 1984 and 1986.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
Quest for the Heartstone is a 1984 adventure module for the Basic Rules of the Dungeons & Dragons fantasy role-playing game. The module was a tie-in with the LJN toy line introduced the previous year. Reviews of the module described it as a poorly written marketing gimmick.
The Dragonlance Chronicles is a trilogy of fantasy novels written by Margaret Weis and Tracy Hickman, which take place in the Dragonlance setting. This series is the first set of Dragonlance novels, and is followed by the Dragonlance Legends series.