Dragonlance Classics

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Dragonlance Classics
DLC1 TSR9291 Dragonlance Classics Volume 1.jpg
CodeDLC1 - DLC3

Dragonlance Classics is a series of adventure modules for the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Plot summary

The cover to Dragonlance Classics, Volume 2 DLC2 TSR9394 Dragonlance Classics Volume 2.jpg
The cover to Dragonlance Classics, Volume 2

The Dragonlance Classics series reprints the original adventure modules from the 14 modules in the Dragonlance Saga series from 1984 to 1986 and updates them to AD&D 2nd Edition game rules. [1]

Dragonlance Saga Classics, Volume 1 is a compilation of modules DL1 through DL4, revised for the 2nd edition rules. [2]

Dragonlance Classics Volume III, the third and final installment, compiles the Dragons of Dreams , Dragons of Faith , Dragons of Truth , and Dragons of Triumph entries, omitting the Dragons of Glory board game. Players assume the roles of Tanis, Raistlin, and other characters from the early Dragonlance novels, then embark on a journey that takes them from the Red Dragon Inn to the depths of the Blood Sea. [1]

Publication history

The cover to Dragonlance Classics, Volume 3 DLC3 TSR9453 DragonLance Classics Volume 3.jpg
The cover to Dragonlance Classics, Volume 3

DLC1 Dragonlance Saga Classics, Volume 1 was written by the TSR staff and published by TSR in 1990 as a 128-page book. [2]

Dragonlance Classics Volume III was written by Tracy Hickman, Harold Johnson, Bruce Heard, and Douglas Niles, and published by TSR, Inc. [1]

Several supplements were released in 1999 to update some of the most popular of TSR's Dungeons & Dragons adventures, including Against the Giants: The Liberation of Geoff (1999), Dragonlance Classics 15th Anniversary Edition (1999), Ravenloft (1999), Return to the Keep on the Borderlands (1999) and Return to White Plume Mountain (1999). [3] :284

Reception

Rick Swan reviewed Dragonlance Classics Volume III for Dragon magazine #215 (March 1995). [1] He felt that the original Dragonlance Saga modules series "stands as one of the most ambitious and satisfying fantasy campaigns ever published. Time has diminished its appeal not a whit, evidenced by the Classics series" [1] Swan comments: "Don't worry if you passed on the previous two Classics books; Volume III is self-contained, including enough background to make newcomers feel at home in Krynn. Whether you experience the Saga as a whole or an abridgment, it's not to be missed. They don’t make 'em like this anymore." [1]

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References

  1. 1 2 3 4 5 6 Swan, Rick (March 1995). "Role-playing Reviews". Dragon . Lake Geneva, Wisconsin: TSR (#215): 86.
  2. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 92. ISBN   0-87975-653-5.
  3. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.

Further reading