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A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and action role-playing games. Almost all role-playing games make use of character sheets in some fashion; even "rules-light" systems and freeform role-playing games record character details in some manner.
The role-playing video game equivalent is known as a status screen. Some non-role-playing games, such as some board games and party games, also use records that could be compared to character sheets.
The first role-playing game published, Dungeons & Dragons (1974), did not include a character sheet. The first one ever published was in the Haven Herald fanzine of Stephen Tihor published on May 3, 1975. One month after, another character sheet was released in the APA magazine Alarums and Excursions . [1]
Since then, most tabletop role-playing games use a character sheet for information about the player characters. Most of them fit onto one page, but some games like Castle Falkenstein or Sailor Moon RPG use a full booklet. Other games such as Ars Magica (covenant sheet) or Warhammer Fantasy Roleplay III (party sheet) and Reign use a sheet for a group of player characters.
What is considered relevant can vary by game and personal preference—one player may consider his character's eye colour or personal background relevant while another might not, but both may be required by the game rules to note down on their sheet if their character suffers an injury.
The layout of a character sheet, when creating a sheet or choosing which one to use, is important. First, the sheet must allow the player to record what the system finds relevant to their character. Second, it must allow the player to easily find and read off information at a glance when they need it. In addition, if the character sheet is more than one page long, careful consideration must be given to put the most often used data areas at the front page. In all cases, care must be given to ensuring that the layout is generally well organized, grouping similar areas together logically while being easily readable and not overcrowded.
A character sheet is likely to include stable attributes, such as the character's name and physical characteristics. It may also include values that change often such as experience, abilities, health/vitality (e.g. hit points) and an inventory of items possessed [2] . It is common for a character sheet to essentially be a record of a character's history as changes are made and important things noted. It is referenced during gameplay [3] . Despite the name, a single character "sheet" may actually be two or more pages in length.
The content and design of such a sheet varies greatly among games, and is a reflection of what the system considers important [3] . For instance, Dungeons & Dragons, being a high fantasy dungeon crawler, requires a description of a character (same as every game), combat capabilities, and magic abilities if applicable. As such, the character sheet focuses on the character and the basic combat abilities, with an optional secondary page on magic. Another example is how in comparison, Call of Cthulhu has a larger section on skills and what is possible, without the unspoken abilities of a Dungeons and Dragons character [3] .
Going to extremes, character sheets can even hold nothing on the characters being played. An example of that is Alice is Missing, where the character sheet is a record of what has happened to the character in the game at that point, and not on the abilities of each character.
A player may have an additional character sheet if he also controls a second character, a cohort or a hireling, but this is less common. The dungeon master, who runs the game, may optionally keep proper character sheets for non-player characters (NPCs) if he wishes to keep full information on the character. Some rulebooks offer special “NPC sheets” for this purpose that are considerably smaller than the usual (main) character sheets.
Character sheets for a game are usually found within the game's main rulebook, and permission is almost always given for players to photocopy this sheet. Some publishers sell preprinted sheets separately. Many offer PDF files with character sheets for the players to print out themselves. These sheets are generally forms split into sections that hold the information related to play the game. [2]
It is not uncommon for players to create custom character sheets, to their own design, rather than use the publisher's “official” offerings. Some design their own sheets or record their character information on an empty sheet of paper, although inexperienced players are recommended to use formatted sheets to avoid leaving out important information.
With the advent of personal computing, players began designing character sheets with computers. The earliest computer-generated character sheets were designed in a word processing program, so that players could fill in their information and have a typewritten sheet to use. Next, players began to experiment with spreadsheet solutions, so that some of the calculations required were automated. Some important advantages of spreadsheet character sheets are ease of access, automatic calculations, complex formulas can be more easily coded and they remove reliance on pen and paper. Wizards of the Coast included a character generator CD with their Player's Handbook, 3rd Edition, and offered the Character Builder for download to D&D Insider subscribers, alongside a Monster Builder as part of Dungeons and Dragons Adventure Tools. [4] [5]
A Dynamic Character Sheet is an electronic sheet that is used in conjunction with a computer/mobile device during gaming sessions. Such a character sheet is used not only to track the character, but to also add/apply effects to the character on the fly. For example, if the character receives the effects of a spell which increases its strength score, then a dynamic character sheet will be able to automatically update all the effects of a higher strength character. Another example is if a character activates one of his abilities, the dynamic character sheet will be able to apply the effects of that ability in real time. Furthermore, such character sheets enable the player to track the duration of the applied effect, thus turning off effects that have expired.
Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.
A gamemaster is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."
The Player's Handbook is the name given to one of the core rulebooks in every edition of the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
Dragon Strike is a 1993 adventure board game from TSR, Inc. based on the Dungeons & Dragons (D&D) fantasy role-playing game. It was intended to be a pathway for beginners to start with, and for players to eventually play the full Advanced Dungeons & Dragons tabletop game after kindling their interest.
D&D Adventurers League is the organized play association for the Dungeons & Dragons (D&D) roleplaying game which is officially administered by D&D's publisher, Wizards of the Coast. It was rebranded with the launch of D&D's 5th Edition in 2014. Prior to 2014, it was known as the Role Playing Game Association Network. The organization was originally established by D&D's previous publisher, TSR, Inc., in 1980.
Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game. However, many D&D fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions.
Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.
The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.
The Dungeons & Dragons Basic Game is an introductory version of Dungeons & Dragons (D&D) role-playing game packaged in the form of a board game. The original game was released in 2004 by Wizards of the Coast and was designed by Jonathan Tweet, one of the D&D 3rd edition designers. A new version of this game was released in September 2006.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game.
In the Dungeons & Dragons (D&D) role-playing game, the Dungeon Master (DM) is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events. In effect, the Dungeon Master controls all aspects of the game, except for the actions of the player characters (PCs), and describes to the players what their characters experience. Regular Dungeons & Dragons groups consist of a dungeon master and several players.
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.
The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.
The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan.
D&D Insider (DDI) was Wizards of the Coast's subscription method of digitally delivering periodic content, information, and online tools for the 4th Edition of Dungeons & Dragons to the game's players from 2008 to 2014. The service officially shut down in 2020.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Roll20 is a website consisting of a set of tools for playing tabletop role-playing games, also referred to as a virtual tabletop, which can be used as an aid to playing in person or remotely online. The site was launched in 2012 after a successful Kickstarter campaign. The platform's goal is to provide an authentic tabletop experience that does not try to turn the game into a video game, but instead aids the game master in providing immersive tools online. The blank slate nature of the platform makes integrating a multitude of tabletop role-playing games possible.
D&D Beyond (DDB) is the official digital toolset and game companion for Dungeons & Dragons fifth edition. DDB hosts online versions of the official Dungeons & Dragons fifth edition books, including rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and digital character sheet, monster and spell listings that can be sorted and filtered, an encounter builder, and an interactive overlay Twitch Extension. In addition to the official D&D content available to purchase, it also provides the ability to create and add custom homebrew content.