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Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players in a common setting. Actions are typically adjudicated on the spot by a referee, though variants exist whereby players jointly mediate their own actions.
The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming conventions. [1] Others suggest Iceland, or to games played at the University of York and popularised in the fanzine Aslan in the late nineteen eighties.
Freeforms are particularly popular in Australia, where rules-based LARP games have only become common during the last decade. Some Australian conventions run specific tournaments for small-scale freeforms that challenge the players or the normal conventions of roleplaying in ways not possible with other types of games. Such freeforms may experiment with different narrative styles, contemporary social issues or unusual themes, and can be very realistic. Such games are often restricted to mature players. [2] "Multiform" or "systemless" styles of gaming are theatrical hybrids of traditional and freeform role-playing which may also incorporate elements of LARP. They typically emphasise theatrical expression and close emotional identification with the characters portrayed. In a multiform game, players sit at the table for social or strategic roleplaying and may even use standard tabletop rules, but will stand to act out more physical aspects of the game, often without use of formal rules sets. This style of gaming is frequently used at Australian conventions and many tabletop games employ it without being specifically labelled as multiforms, though it is not often used in home games.
"Freeform" can also refer to online text-based role-playing games which lack rules or contain only basic guidelines, relying instead on the player's acting abilities and commitment to a good story. (In MUSH or IRC settings, these are often called consent-based, because what happens to a character is influenced by a potential "veto" from that character's player.) These systems must either rely on carefully selected individuals or strict moderation, in order to prevent less mature players from taking advantage (god-moding) of the rule-free environment, for example by unrealistically shielding their characters from the consequences of their actions.
Similarly, "freeform" can refer to online forum-. [3] and email-based role-playing games which lack rules or which lack statistics by which to judge a character's abilities. As with freeform MUSHes and IRC games those running the game rely instead upon the players' writing talents and use of description to determine outcomes--if a GM is used to control the game at all. Some online freeform games closely resemble collaborative fiction, while others have much more structured rule sets, such as the Role Player's Creed. [4]
A gamemaster is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing".
A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
In multiplayer online games, a MUSH is a text-based online social medium to which multiple users are connected at the same time. MUSHes are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity. MUSH software was originally derived from MUDs; today's two major MUSH variants are descended from TinyMUD, which was fundamentally a social game. MUSH has forked over the years and there are now different varieties with different features, although most have strong similarities and one who is fluent in coding one variety can switch to coding for the other with only a little effort. The source code for most widely used MUSH servers is open source and available from its current maintainers.
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations.
Toon is a comedy tabletop role-playing game in which the players take the roles of cartoon characters. It is subtitled The Cartoon Roleplaying Game. Toon was designed by Greg Costikyan and developed by Warren Spector, and first published in 1984 by Steve Jackson Games.
A foam weapon, also known as a boffer, padded weapon, or latex weapon, is a padded mock weapon used for simulated handheld combat. Such weapons are used in simulated battles called battle gaming and in some live action role-playing games (LARPs).
A play-by-post role-playing game is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers. Play-by-post games may be based on other role-playing games, non-game fiction including books, television and movies, or original settings. This activity is closely related to both interactive fiction and collaborative writing. Compared to other roleplaying game formats, this type tends to have the loosest rulesets.
An online text-based role playing game is a role-playing game played online using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of MUD1, which began the MUD heritage that culminates in today's MMORPGs. Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication. Over the years, games have used TELNET, internet forums, IRC, email and social networking websites as their media.
Dagorhir Battle Games is a national live action role-playing game with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons. Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter.
Role-playing games (RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized slang and jargon associated with them.
A role-playing game system, is a set of game mechanics rules used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions.
Live action role-playing games, known as LARPs, are a form of role-playing game in which live players/actors assume roles as specific characters and play out a scenario in-character. Technically, many childhood games may be thought of as simple LARPs, as they often involve the assumption of character roles. However, the scope of this article concerns itself mainly with LARPing in a technical sense: the organized live-action role-playing games whose origins are closely related to the invention of tabletop role-playing games in America in the 1970s.
Myrskyn aika is a Finnish role-playing game.
A live-action game (LAG) is a game where the participants act out their characters' actions.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a classification for a role-playing game (RPG) in which the participants describe their characters' actions through speech, and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually containing Dice-Rolling. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.
Jason Morningstar is an American indie role-playing game designer, publishing mostly through Bully Pulpit Games. Morningstar's games often forgo a game master and are set in situations that quickly take a turn for the worse for the player characters. Grey Ranks, for example, is about doomed child soldiers in the 1944 Warsaw Uprising, and Fiasco is about impulsive crooks pulling heists that are sure to go terribly wrong. With these two games, Morningstar became the only named person to have won the Diana Jones award twice as of 2023. Morningstar also works with academia and industry, consulting on using games for teaching and learning in education, with a focus on health sciences.
Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of roleplaying games, which combine indie RPG principles and mechanics with Nordic freeform and American chamber live action role-playing techniques. She has been referred to as the "Dean" of the North American school of structured freeform game design.
The Masquerade is a 1994 live action role-playing game published by White Wolf Publishing.
Jubensha , also known as script murder games, are a Chinese genre of live action role-playing (LARP) murder mystery game. This genre became popular in China in the late 2010s and has been described as a "mix of Cluedo, Werewolf and LARP".